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'''Infiltrating the Dreadnought''' is the first mission of the [[Dreadnought Galaxy]] in ''[[Super Mario Galaxy]]''. | '''Infiltrating the Dreadnought''' is the first mission of the [[Dreadnought Galaxy]] in ''[[Super Mario Galaxy]]''. | ||
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[[File:SMG Ocean Small Turtle.png|thumb|left|Mario riding on | [[File:SMG Ocean Small Turtle.png|thumb|left|Mario riding on an [[robot turtle]].]] | ||
The player starts on the hourglass-shaped [[Dreadnought Galaxy#Beam Planet|Beam Planet]] surrounded [[Eye Beamer]]s whose laser beams will damage [[Mario]]. The Space Fantasy music plays. Moving to the top of the planet, the player can use a [[Spring Vault]] as a spring to reach a [[Launch Star]], which will send the player to a small area with three [[Goombeetle]]s. Defeating all three Goombeetles will open up a [[Warp Pipe]] that leads into the [[Dreadnought Galaxy#The Dreadnought|Dreadnought]]. In this two-dimensional platforming section, the Space Athletic music plays. The player has to [[Wall Jump]] up moving walls and avoid getting squashed by rising platforms. [[Spin]]ning the [[ | The player starts on the hourglass-shaped [[Dreadnought Galaxy#Beam Planet|Beam Planet]] surrounded [[Eye Beamer]]s whose laser beams will damage [[Mario]]. The Space Fantasy music plays. Moving to the top of the planet, the player can use a [[Spring Vault]] as a spring to reach a [[Launch Star]], which will send the player to a small area with three [[Goombeetle]]s. Defeating all three Goombeetles will open up a [[Warp Pipe]] that leads into the [[Dreadnought Galaxy#The Dreadnought|Dreadnought]]. In this two-dimensional platforming section, the Space Athletic music plays. The player has to [[Wall Jump]] up moving walls and avoid getting squashed by rising platforms. [[Spin]]ning the [[Arrow Switch]] at the end will flip the gravity to allow the player to walk on the wall, where the player then has to avoid the same rising platforms by Wall Jumping up them at the proper times. Then, the player has to avoid [[cannonball]]s and flip another Arrow Switch to change the gravity to the ceiling. Using a [[springboard]], the player has to time a jump through two walls and avoid the cannonballs, then use two Spring Vaults to reach a Warp Pipe, leading outside of the Dreadnought. | ||
The Warp Pipe will take the player to a [[Dreadnought Galaxy#Tower Planet|Tower Planet]] with [[Bob-omb]]s and [[Topman|Topmen]]. The Battlerock/Dreadnought music plays on this planet. Using the Topmen as springs, the player has to climb up the rotating tower and Wall Jump up two walls as they rise to reach a Launch Star. Upon landing on the next planet, | The Warp Pipe will take the player to a [[Dreadnought Galaxy#Tower Planet|Tower Planet]] with [[Bob-omb]]s and [[Topman|Topmen]]. The Battlerock/Dreadnought music plays on this planet. Using the Topmen as springs, the player has to climb up the rotating tower and Wall Jump up two walls as they rise to reach a Launch Star. Upon landing on the next planet, electric beams will become active. The [[Sling Star]] on the opposite side will take the player to the next planet where the Space Fantasy music plays, and the player has to lead a [[Bullet Bill]] to a cage that is blocking the flow of water. Breaking the cage will cause the planet to fill with water and Eye Beamers will start to search the planet, and the music changes back to the Battlerock/Dreadnought music. The player has to use platform side of the Eye Beamers to navigate around the planet, eventually leading to the [[Power Star]]. | ||
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