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{{ | {{Coinpackbox | ||
|image=[[File:NSMB2coinrushicon6.png]] | |image=[[File:NSMB2coinrushicon6.png]] | ||
| | |released={{releasedate|USA|December 20, 2012|Europe|December 20, 2012|Japan|December 21, 2012|Australia|December 21, 2012}} | ||
| | |diff=DANGER! | ||
|target=100 coins | |target=100 coins | ||
|description=''This pack is for pro players only!'' | |description=''This pack is for pro players only!'' | ||
}} | }} | ||
The '''Impossible Pack''' is the tenth and final downloadable course pack for the [[Coin Rush]] mode of ''[[New Super Mario Bros. 2]]'', released along with the [[Mystery Adventures Pack]] on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars) | The '''Impossible Pack''' is the tenth and final downloadable course pack for the [[Coin Rush]] mode of ''[[New Super Mario Bros. 2]]'', released along with the [[Mystery Adventures Pack]] on December 20, 2012. The difficulty rating is labeled "DANGER!" (the official website lists the difficulty as five stars). The courses are centered around challenging the player, even more so than the [[Nerve-Wrack Pack]]. In a twist, there are no coins in any of the courses in this pack; players instead earn coins based upon the time remaining at the end of each stage, hence the 100 coin target. The courses also contain no power-ups; if the player has a [[Gold Flower]] in their inventory at the start, they cannot access it. At the beginning of each stage is a green [[+ Clock]] barred by several blocks, which only become accessible when not playing as [[White Raccoon Mario]]. | ||
== | ==Course 1== | ||
{{ | {{Levelbox | ||
| | |title=Course 1 | ||
| | |image=[[File:ImPack1.png|250px]] | ||
| | |code= | ||
| | |world=[[Coin Rush#Downloadable Content|Impossible Pack]] | ||
| | |game=''[[New Super Mario Bros. 2]]'' | ||
| | |limit= | ||
| | |coinlimit=60 | ||
| | |notes= | ||
| | |beforealt= | ||
|before= | |||
|after= | |||
|secret= | |||
}} | }} | ||
The first portion of the course is a beach-themed area. The course begins with an underwater segment with several [[Spiny Cheep-Cheep]]s and a [[Porcupuffer]]. Afterward, there are two whirlpools with a [[Cheep-Chomp]]. | |||
== | Through the pipe at the end is a sky level. The player traverses by standing on a rotating platform, that moves depending on where Mario is positioned. [[Crowber]]s attempt to attack him. After the [[Checkpoint Flag]], there are pipes which drop [[Bob-omb]]s onto the platform. After this is a pair of [[Lakitu]]s which rapidly drop [[Spiny|Spinies]]. The pipe leading to the next area is a distance away from where the platform stops. | ||
===''New Super Mario Bros. 2''=== | |||
The next section is another beach area, with several [[Hammer Bro.|Hammer Bros.]] and a pair of [[Chain Chomp]]s before the [[Flagpole]]. | |||
| | |||
| | ===Enemies=== | ||
*[[Porcupuffer]]s | |||
*[[Spiny Cheep-Cheep]]s | |||
*[[Cheep-Chomp]]s | |||
*[[Lakitu]]s | |||
*[[Spiny|Spinies]] | |||
*[[Crowber]]s | |||
*[[Bob-omb]]s | |||
*[[Hammer Bro.|Hammer Bros.]] | |||
*[[Chain Chomp]]s | |||
==Course 2== | |||
{{Levelbox | |||
|title=Course 2 | |||
|image=[[File:ImPack2.png|250px]] | |||
|code= | |||
|world=[[Coin Rush#Downloadable Content|Impossible Pack]] | |||
|game=''[[New Super Mario Bros. 2]]'' | |||
|limit= | |||
|coinlimit=50 | |||
|notes= | |||
|beforealt= | |||
|before= | |||
|after= | |||
|secret= | |||
}} | }} | ||
The second course is a tower-themed level with several [[Firebar]]s. The course begins with the player having to go downward, while avoiding Spike Tops and [[Firebar]]s. The next area features several rotating block platforms, some with Firebars, followed by a wall jumping segment leading to the Midway Flag; Firebars again serve as obstacles, as well as a Fire Chomp. | |||
The next section of the course is accessible by wall jumping up after the Midway Flag. This area features several rotating platforms and Firebars. Normal platforms feature Spike Tops. The player must climb up the rotating platforms after reaching the end of the room. Several Firebars are placed before the Flagpole. | |||
== | ===Enemies=== | ||
*[[Fire Chomp]]s | |||
*[[Spike Top]]s | |||
*[[Firebar]]s | |||
| | <br clear=all> | ||
| | |||
| | ==Course 3== | ||
| | {{Levelbox | ||
| | |title=Course 3 | ||
| | |image=[[File:ImPack3.png|250px]] | ||
| | |code= | ||
| | |world=[[Coin Rush#Downloadable Content|Impossible Pack]] | ||
| | |game=''[[New Super Mario Bros. 2]]'' | ||
| | |limit= | ||
| | |coinlimit=50 | ||
| | |notes= | ||
| | |beforealt= | ||
| | |before= | ||
|after= | |||
|secret= | |||
}} | }} | ||
The third level is a castle-themed area, with [[Poisoned Water]] below that raises and lowers every so often. The course begins with an area consisting of several [[Jump Block]]s and [[Rocket Engine]]s. This is followed by more Jump Blocks with [[Grinder (obstacle)|Grinders]] and several [[Dry Bones]] on some of the blocks. After the Midway Flag is a conveyer belt, moving opposite the player, with a pair of Rocket Engines and some Dry Bones. Another conveyer follows this, with a [[Big Bone Piranha Plant]] on it. Before the pipe leading to the end of the level, there are several [[Fire Bro.|Fire Bros.]] standing on platforms with spikes. | |||
== | ===Enemies=== | ||
< | *[[Dry Bones]] | ||
*[[Big Bone Piranha Plant]]s | |||
{{NSMB2}} | *[[Fire Bro.|Fire Bros.]] | ||
[[Category:New Super Mario Bros. 2 | *[[Rocket Engine]]s | ||
*[[Grinder (obstacle)|Grinders]] | |||
*[[Spike (obstacle)|Spikes]] | |||
<br clear=all> | |||
{{NSMB2 Levels}} | |||
[[Category:New Super Mario Bros. 2 Levels]] |