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In the first ''[[Paper Mario]]'', immobilization is an uncommon status effect, and it has two variants (which have different icons, and different success rates depending on the target enemy, but the same effect): "paralysis" (indicated by a lightning bolt icon, and inflicted solely by [[Watt]]'s electric moves, [[Power Shock|Power]] and [[Mega Shock]]) and "immobilization" (indicated by a clock icon, and inflicted solely by the [[Stop Watch]] item and [[Klevar]]'s [[Time Out]] ability). While paralyzed/immobilized, the victim is unable to do anything for one or more turns. | In the first ''[[Paper Mario]]'', immobilization is an uncommon status effect, and it has two variants (which have different icons, and different success rates depending on the target enemy, but the same effect): "paralysis" (indicated by a lightning bolt icon, and inflicted solely by [[Watt]]'s electric moves, [[Power Shock|Power]] and [[Mega Shock]]) and "immobilization" (indicated by a clock icon, and inflicted solely by the [[Stop Watch]] item and [[Klevar]]'s [[Time Out]] ability). While paralyzed/immobilized, the victim is unable to do anything for one or more turns. | ||
This status effect reappeared in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]], under a sole name: immobilization. This time, it can be inflicted with the Stop Watch item, and the ability [[Clock Out]]; the latter of which can affect either the enemy party, [[Mario]] and his [[partner]], or even the [[audience]]. It has a lower chance of working on bosses or stronger enemies; for example, it only has a 50% chance of working on [[Magnus von Grapple]], while [[Crazee Dayzee]]s have only a 30% chance and [[Bill Blaster]]s are immune<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref>. [[X-Yux]]es are capable of immobilizing Mario and his partner with their beam attacks, as are [[Big Boo|Atomic Boos]] with their [[Boo]]-summoning technique and [[Grodus]] with his magic. | This status effect reappeared in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]], under a sole name: immobilization. This time, it can be inflicted with the Stop Watch item, and the ability [[Clock Out]]; the latter of which can affect either the enemy party, [[Mario]] and his [[partner]], or even the [[audience]]. It has a lower chance of working on bosses or stronger enemies; for example, it only has a 50% chance of working on [[Magnus von Grapple]], while [[Crazee Dayzee]]s have only a 30% chance and [[Bill Blaster]]s are immune<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref>. [[X-Yux]]es are capable of immobilizing Mario and his partner with their beam attacks, as are [[Big Boo|Atomic Boos]] with their [[Boo]]-summoning technique and [[Sir Grodus]] with his magic. | ||
This ailment once again appears in ''[[Paper Mario: Sticker Star]]''. In this game, the status effect is brought about in the form of the "'''Tacked'''", "'''[[Clipped]]'''", "'''Stopped'''", "'''[[Frozen]]'''", "'''[[Soggy]]'''", "'''Taped'''", "'''Stapled'''", or "'''[[Crumpled]]'''" statuses. Victims of the Crumpled status receive double damage, and victims of the Soggy status receive 1.5 times of damage. Enemies that are Stapled are damaged as soon as the status is inflicted, provided the player got at least a "Nice!" rating from the attack. Enemies like the [[Pokey]]'s topple or [[Bowser]]'s swat attack can get Mario crumpled. The [[POW Block]] can also give this status effect to enemies. | This ailment once again appears in ''[[Paper Mario: Sticker Star]]''. In this game, the status effect is brought about in the form of the "'''Tacked'''", "'''[[Clipped]]'''", "'''Stopped'''", "'''[[Frozen]]'''", "'''[[Soggy]]'''", "'''Taped'''", "'''Stapled'''", or "'''[[Crumpled]]'''" statuses. Victims of the Crumpled status receive double damage, and victims of the Soggy status receive 1.5 times of damage. Enemies that are Stapled are damaged as soon as the status is inflicted, provided the player got at least a "Nice!" rating from the attack. Enemies like the [[Pokey]]'s topple or [[Bowser]]'s swat attack can get Mario crumpled. The [[POW Block]] can also give this status effect to enemies. |