Editing Icicle Golem
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Immediately prior to the boss battle, the Icicle Golem freezes [[Mario]] and his allies in blocks of ice. [[Princess Peach]] arrives and frees two of the heroes (Mario and whichever Rabbid hero is in the third team slot), but the Icicle Golem throws the second character into its fridge before they can be defrosted; thus, Peach herself rounds out the party for the boss battle. An extra part of the pre-battle cutscene plays if [[Rabbid Peach]] is the second hero, where she interrupts Mario and Peach's "moment". | Immediately prior to the boss battle, the Icicle Golem freezes [[Mario]] and his allies in blocks of ice. [[Princess Peach]] arrives and frees two of the heroes (Mario and whichever Rabbid hero is in the third team slot), but the Icicle Golem throws the second character into its fridge before they can be defrosted; thus, Peach herself rounds out the party for the boss battle. An extra part of the pre-battle cutscene plays if [[Rabbid Peach]] is the second hero, where she interrupts Mario and Peach's "moment". | ||
Initially, the Icicle Golem uses a refrigerator door as a shield - much like a [[Buckler]], this renders it immune to frontal assault. It fires blasts of ice from its cannon-like right arm; like a | Initially, the Icicle Golem uses a refrigerator door as a shield - much like a [[Buckler]], this renders it immune to frontal assault. It fires blasts of ice from its cannon-like right arm; like a blast gun, this hits a cone-shaped area around its main target, hitting everyone in range for 30 [[Heart Point|HP]] and a high chance of being [[Frozen]]. The heroes must work together to flank the boss and hit it from its vulnerable sides and back, slowly depleting its HP. | ||
In the second phase, the Icicle Golem loses its shield, but gains a close-range fist pound attack that deducts 70 HP from the targeted character and 35 HP from everyone within a square or two of the impact point. It also begins using a "line of sight" technique that allows it to attack heroes moving within its vision range on their turn. At the end of the boss's first turn in this phase, a pair of [[Smasher|Sherbet Smashers]] spawn on either side of the arena. Mario and his allies must manage the new enemies along with the main boss as they wear down its HP a second time. | In the second phase, the Icicle Golem loses its shield, but gains a close-range fist pound attack that deducts 70 HP from the targeted character and 35 HP from everyone within a square or two of the impact point. It also begins using a "line of sight" technique that allows it to attack heroes moving within its vision range on their turn. At the end of the boss's first turn in this phase, a pair of [[Smasher|Sherbet Smashers]] spawn on either side of the arena. Mario and his allies must manage the new enemies along with the main boss as they wear down its HP a second time. |