Editing Ice Smash

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|ttydns=Wear this to use Ice Smash. 3 FP are required to use this attack, which may temporarily freeze and immobilize an enemy. Wearing two or more of these badges causes the enemy to stay frozen for longer, but the move will require more FP.
|ttydns=Wear this to use Ice Smash. 3 FP are required to use this attack, which may temporarily freeze and immobilize an enemy. Wearing two or more of these badges causes the enemy to stay frozen for longer, but the move will require more FP.
}}
}}
'''Ice Smash''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found in [[Creepy Steeple]], in a hidden room near the entrance accessible using [[Tube Mode|Tube Mario]], can be bought from the [[Lovely Howz of Badges]] for seventy-five [[coin]]s, and is rarely dropped after battle by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s and [[Poison Puff]]s (in-game data shows that the Lakitu and the second Spiny in [[Spike Storm]] drops this badge, though Glitz Pit enemies do not drop items after battles). If [[Mario]] equips this badge, he gets a new [[hammer]] move called Ice Smash, which can be used for three [[Flower Point|FP]]. When used, it deals the same damage as the normal hammer, but, if the [[Action Command]] is timed correctly, it inflicts the [[Frozen]] status effect onto its target for two turns.
'''Ice Smash''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found in [[Creepy Steeple]], in a hidden room near the entrance accessible using [[Tube Mario]], can be bought from the [[Lovely Howz of Badges]] for seventy-five [[coin]]s, and is rarely dropped after battle by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s and [[Poison Puff]]s (in-game data shows that the Lakitu and the second Spiny in [[Spike Storm]] drops this badge, though Glitz Pit enemies do not drop items after battles). If [[Mario]] equips this badge, he gets a new [[hammer]] move called Ice Smash, which can be used for three [[Flower Point|FP]]. When used, it deals the same damage as the normal hammer, but, if the [[Action Command]] is timed correctly, it inflicts the [[Frozen]] status effect onto its target for two turns.


==Drop Rates==
==Drop Rates==

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