Editing Ice Block

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===''Mario vs. Donkey Kong'' (Nintendo Switch)===
===''Mario vs. Donkey Kong'' (Nintendo Switch)===
[[File:MarioVsDKSwitch6-1_1.jpg|thumb|right|Various Ice Blocks in the first level of [[Slippery Summit]]]]
[[File:MarioVsDKSwitch6-1_1.jpg|thumb|right|Various Ice Blocks in the first level of [[Slippery Summit]]]]
In the [[Nintendo Switch]] [[Reissue|remake]] of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', Ice Blocks appear alongside semisolid variants as part of various terrain in [[Slippery Summit]] and its corresponding [[Slippery Summit Plus|plus world]]. A slippery traction is applied to players and [[Mini-Mario]]s as they walk over ice blocks, and [[Shy Guy]]s appear to walk on them with slippery traction. Thrown objects can continuously slide across ice blocks before either hitting a wall (which will make them rebound in the other direction with a slower sliding speed) or landing onto non-slippery terrain. Keys will also still run their timer even when sliding across Ice Blocks.
In the [[Nintendo Switch]] [[Reissue|remake]] of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'', Ice Blocks appear alongside semisolid variants as part of various terrain in [[Slippery Summit]] and its corresponding [[Slippery Summit Plus|plus world]]. A slippery traction is applied to players and [[Mini-Mario]]s as they walk over ice blocks, and [[Shy Guy]]s appear to walk with slippery traction on top of them. Thrown objects can continuously slide across ice blocks before hitting a wall and stopping.


If a player jumps while on an Ice Block, they will perform a spinning animation similar to when jumping off icy terrain in 3D games like ''[[Super Mario 3D World]]''. The player can also duck while sliding across Ice Blocks, allowing them to slide underneath small gaps. Slippery traction can be cancelled by performing a [[Handstand]], but the player will still gain slippery traction when performing a Handstand Walk.
If a player jumps while on an Ice Block, they will perform a spinning animation similar to when jumping off icy terrain in 3D games like ''[[Super Mario 3D World]]''. The player can also duck while sliding across Ice Blocks, allowing them to slide underneath small gaps. Slippery traction can be cancelled by performing a [[Handstand]], but the player will still gain slippery traction if performing a Handstand Walk.


==Gallery==
==Gallery==

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