Editing Ice (element)
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In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], ice is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Lightning (element)|Lightning]]. [[Ice Bomb]] and [[Mallow]]'s [[Snowy]] are designated with the ice element. Attacking enemies or bosses weak to ice will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead. | In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], ice is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Lightning (element)|Lightning]]. [[Ice Bomb]] and [[Mallow]]'s [[Snowy]] are designated with the ice element. Attacking enemies or bosses weak to ice will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead. | ||
Some enemy attacks are also affiliated with the ice element ([[Blizzard (Super Mario RPG)|Blizzard]], [[Crystal (move)|Crystal]], [[Ice Rock]], and [[Solidify]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including ice | Some enemy attacks are also affiliated with the ice element ([[Blizzard (Super Mario RPG)|Blizzard]], [[Crystal (move)|Crystal]], [[Ice Rock]], and [[Solidify]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including ice. | ||
Enemies who are only affected by ice in the remake are indicated in '''bold'''. | Enemies who are only affected by ice in the remake are indicated in '''bold'''. | ||
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*[[Whuhoh|Hidon/Whuhoh]] | *[[Whuhoh|Hidon/Whuhoh]] | ||
*[[Mallow Clone]] | *[[Mallow Clone]] | ||
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*[[Geno Clone]] | *[[Geno Clone]] | ||
*[[Jinx|Jinx (Testing Capabilities)]] | *[[Jinx|Jinx (Testing Capabilities)]] | ||
*[[Jinx|Jinx (You Asked for It)]] | *[[Jinx|Jinx (You Asked for It)]] | ||
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*[[Muckle]] | *[[Muckle]] | ||
*[[Birdie]] | *[[Birdie]] | ||
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*[[Valentina]] | *[[Valentina]] | ||
*[[Zombone]] | *[[Zombone]] | ||
*[[Axem Pink]] | *[[Axem Pink]] | ||
*[[Comeon|Chester/Comeon]] | *[[Comeon|Chester/Comeon]] | ||
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*[[Ninja (enemy)|Ninja]] | *[[Ninja (enemy)|Ninja]] | ||
*[[Smithy|Smithy (Wizard)]] | *[[Smithy|Smithy (Wizard)]] | ||
*'''[[Water Crystal|Water Crystal 3D]]''' | *'''[[Water Crystal|Water Crystal 3D]]''' | ||
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
The way ice is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Ice Power]] badge has been reduced to only 1 bonus damage against fire-based enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, but also gained 1 bonus defence against all fire attacks. Ice-themed enemies are now healed by the amount of damage they were supposed to receive from an ice attack instead of being immune to them | The way ice is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Ice Power]] badge has been reduced to only 1 bonus damage against fire-based enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, but also gained 1 bonus defence against all fire attacks. Ice-themed enemies are now healed by the amount of damage they were supposed to receive from an ice attack instead of being immune to them. | ||
Attacks with the ice element in this game include the [[Ice Storm]] item and Mario's [[Ice Smash]] if the associated badge is equipped. Any character, partners and enemies included, can now be inflicted with the frozen status after receiving an ice attack, at the end of which they receive 1 [[Piercing attack|piercing]] ice damage; if the target is [[Burn|burning]], the two statuses will immediately cancel each other and return the target to its normal state. The [[Icicle Pop]], [[Zess Frappe]], and [[Snow Bunny]] recipes are imbued with the ice element and can inflict the frozen status on their user. The stage nozzle hazard can inflict the frozen status to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down. | Attacks with the ice element in this game include the [[Ice Storm]] item and Mario's [[Ice Smash]] if the associated badge is equipped. Any character, partners and enemies included, can now be inflicted with the frozen status after receiving an ice attack, at the end of which they receive 1 [[Piercing attack|piercing]] ice damage; if the target is [[Burn|burning]], the two statuses will immediately cancel each other and return the target to its normal state. The [[Icicle Pop]], [[Zess Frappe]], and [[Snow Bunny]] recipes are imbued with the ice element and can inflict the frozen status on their user. The stage nozzle hazard can inflict the frozen status to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down. | ||
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any ice attack or frozen status effect will be extinguished, and will restart their detonating sequence from where they were interrupted. [[Ice Puff]]s' charged state is a unique ice equivalent to the [[electrified]] status that cannot be bypassed by characters who are electrified themselves; [[confused]] ice enemies will bypass it. [[Frost Piranha]]'s bite attack is not of the ice element, but a normal move that can inflict the frozen status in the original game, but not in the remake. Non-ice enemies with ice attacks include [[Beldam]], [[Grodus]], and [[Bonetail]]; for the former, it only applies to her second fight, as her ice-themed attacks | [[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any ice attack or frozen status effect will be extinguished, and will restart their detonating sequence from where they were interrupted. [[Ice Puff]]s' charged state is a unique ice equivalent to the [[electrified]] status that cannot be bypassed by characters who are electrified themselves; [[confused]] ice enemies will bypass it. [[Frost Piranha]]'s bite attack is not of the ice element, but a normal move that can inflict the frozen status in the original game, but not in the remake. Non-ice enemies with ice attacks include [[Beldam]], [[Sir Grodus|Grodus]], and [[Bonetail]]; for the former, it only applies to her second fight, as her ice-themed attacks can't inflict the frozen status during the first battle against the [[Three Shadows]]. | ||
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*[[Chain Chomp|Chain-Chomp]] | *[[Chain Chomp|Chain-Chomp]] | ||
*[[Red Chomp]] | *[[Red Chomp]] | ||
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])''' | *'''[[Prince Mush]] (except after [[Superguard|superguarded]])''' | ||
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*[[Frost Piranha]] | *[[Frost Piranha]] | ||
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====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
====''Mario & Luigi: Superstar Saga''==== | |||
While the ice element does not yet appear in ''[[Mario & Luigi: Superstar Saga]]'', early signs of it are present in the [[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]], [[Jojora]], and [[Jojora's Friend|her friend]], who are ice-themed enemies that are weak to [[Firebrand]]. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', their ice attacks often inflict the [[Heavy G]] status. | |||
====''Mario & Luigi: Partners in Time''==== | ====''Mario & Luigi: Partners in Time''==== | ||
[[File:MALPIT Ice Flower.png|thumb|right|The four brothers using the [[Ice Flower]].]] | [[File:MALPIT Ice Flower.png|thumb|right|The four brothers using the [[Ice Flower]].]] | ||
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==== | ====''Mario & Luigi: Bowser's Inside Story''==== | ||
Ice as an element does not return in neither ''[[Mario & Luigi: Bowser's Inside Story]]'' nor any of the following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, but remnants of it appear during the fight against [[Blizzard Midbus]], who summons ice-made [[Snawful]]s that are weak to the [[Fire (element)|fire element]]. | |||
Ice as an element does not return in neither ''[[Mario & Luigi: Bowser's Inside Story]]'' nor any of the following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, but remnants of it appear during the fight against [[Blizzard Midbus]], who summons ice-made [[Snawful]]s that are weak to the [[Fire (element)|fire element]] | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=こおり | ||
| | |JapR=kōri | ||
| | |JapM=ice | ||
|Chi=冰 | |Chi=冰 | ||
|ChiR=bīng | |ChiR=bīng | ||
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==See also== | ==See also== | ||
*[[Element medal]] | *[[Element medal]] | ||
{{SMRPG}} | {{SMRPG}} | ||
{{PM}} | {{PM}} | ||
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{{PMTOK}} | {{PMTOK}} | ||
{{M&LPIT}} | {{M&LPIT}} | ||
[[Category:Super Mario RPG: Legend of the Seven Stars]] | [[Category:Super Mario RPG: Legend of the Seven Stars]] | ||
[[Category:Paper Mario]] | [[Category:Paper Mario|*]] | ||
[[Category:Paper Mario: The Thousand-Year Door]] | [[Category:Paper Mario: The Thousand-Year Door|*]] | ||
[[Category:Paper Mario: Sticker Star]] | [[Category:Paper Mario: Sticker Star|*]] | ||
[[Category:Paper Mario: Color Splash]] | [[Category:Paper Mario: Color Splash|*]] | ||
[[Category:Paper Mario: The Origami King]] | [[Category:Paper Mario: The Origami King|*]] | ||
[[Category:Mario & Luigi: Partners in Time | [[Category:Mario & Luigi: Partners in Time|*]] | ||