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In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], ice is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Lightning (element)|Lightning]]. [[Ice Bomb]] and [[Mallow]]'s [[Snowy]] are designated with the ice element. Attacking enemies or bosses weak to ice will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], ice is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Lightning (element)|Lightning]]. [[Ice Bomb]] and [[Mallow]]'s [[Snowy]] are designated with the ice element. Attacking enemies or bosses weak to ice will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.


Some enemy attacks are also affiliated with the ice element ([[Blizzard (Super Mario RPG)|Blizzard]], [[Crystal (move)|Crystal]], [[Ice Rock]], and [[Solidify]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including ice. The [[Clown Car Barrage]] [[Triple Move]] deals additional damage to enemies that are weak to either ice, fire, or lightning, ignoring any resistance that they could also possess to these elements.
Some enemy attacks are also affiliated with the ice element ([[Blizzard (Super Mario RPG)|Blizzard]], [[Crystal (move)|Crystal]], [[Ice Rock]], and [[Solidify]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including ice.


Enemies who are only affected by ice in the remake are indicated in '''bold'''.
Enemies who are only affected by ice in the remake are indicated in '''bold'''.
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*[[Whuhoh|Hidon/Whuhoh]]
*[[Whuhoh|Hidon/Whuhoh]]
*[[Mallow Clone]]
*[[Mallow Clone]]
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*[[Geno Clone]]
*[[Geno Clone]]
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*[[Jinx|Jinx (Testing Capabilities)]]
*[[Jinx|Jinx (Testing Capabilities)]]
*[[Jinx|Jinx (You Asked for It)]]
*[[Jinx|Jinx (You Asked for It)]]
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*[[Muckle]]
*[[Muckle]]
*[[Birdie]]
*[[Birdie]]
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*[[Valentina]]
*[[Valentina]]
*[[Zombone]]
*[[Zombone]]
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*[[Axem Pink]]
*[[Axem Pink]]
*[[Comeon|Chester/Comeon]]
*[[Comeon|Chester/Comeon]]
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*[[Ninja (enemy)|Ninja]]
*[[Ninja (enemy)|Ninja]]
*[[Smithy|Smithy (Wizard)]]
*[[Smithy|Smithy (Wizard)]]
*'''[[Mallow Clone|Strong Mallow Clone]]'''
*'''[[Torte|Exhausted Torte]]'''
*'''[[Bundt|Extra-Fancy Bundt]]'''
*'''[[Raspberry|Extra-Fancy Raspberry]]'''
*'''[[Jinx|Mario-Style Jinx]]'''
*'''[[Water Crystal|Water Crystal 3D]]'''
*'''[[Water Crystal|Water Crystal 3D]]'''
|}
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
The way ice is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Ice Power]] badge has been reduced to only 1 bonus damage against fire-based enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, but also gained 1 bonus defence against all fire attacks. Ice-themed enemies are now healed by the amount of damage they were supposed to receive from an ice attack instead of being immune to them. In the remake, attacking enemies that are immune to ice with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to ice.
The way ice is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Ice Power]] badge has been reduced to only 1 bonus damage against fire-based enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, but also gained 1 bonus defence against all fire attacks. Ice-themed enemies are now healed by the amount of damage they were supposed to receive from an ice attack instead of being immune to them.


Attacks with the ice element in this game include the [[Ice Storm]] item and Mario's [[Ice Smash]] if the associated badge is equipped. Any character, partners and enemies included, can now be inflicted with the frozen status after receiving an ice attack, at the end of which they receive 1 [[Piercing attack|piercing]] ice damage; if the target is [[Burn|burning]], the two statuses will immediately cancel each other and return the target to its normal state. The [[Icicle Pop]], [[Zess Frappe]], and [[Snow Bunny]] recipes are imbued with the ice element and can inflict the frozen status on their user. The stage nozzle hazard can inflict the frozen status to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.
Attacks with the ice element in this game include the [[Ice Storm]] item and Mario's [[Ice Smash]] if the associated badge is equipped. Any character, partners and enemies included, can now be inflicted with the frozen status after receiving an ice attack, at the end of which they receive 1 [[Piercing attack|piercing]] ice damage; if the target is [[Burn|burning]], the two statuses will immediately cancel each other and return the target to its normal state. The [[Icicle Pop]], [[Zess Frappe]], and [[Snow Bunny]] recipes are imbued with the ice element and can inflict the frozen status on their user. The stage nozzle hazard can inflict the frozen status to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.


[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any ice attack or frozen status effect will be extinguished, and will restart their detonating sequence from where they were interrupted. [[Ice Puff]]s' charged state is a unique ice equivalent to the [[electrified]] status that cannot be bypassed by characters who are electrified themselves; [[confused]] ice enemies will bypass it. [[Frost Piranha]]'s bite attack is not of the ice element, but a normal move that can inflict the frozen status in the original game, but not in the remake. Non-ice enemies with ice attacks include [[Beldam]], [[Grodus]], and [[Bonetail]]; for the former, it only applies to her second fight, as her ice-themed attacks cannot inflict the frozen status during the first battle against the [[Three Shadows]].
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any ice attack or frozen status effect will be extinguished, and will restart their detonating sequence from where they were interrupted. [[Ice Puff]]s' charged state is a unique ice equivalent to the [[electrified]] status that cannot be bypassed by characters who are electrified themselves; [[confused]] ice enemies will bypass it. [[Frost Piranha]]'s bite attack is not of the ice element, but a normal move that can inflict the frozen status in the original game, but not in the remake. Non-ice enemies with ice attacks include [[Beldam]], [[Sir Grodus|Grodus]], and [[Bonetail]]; for the former, it only applies to her second fight, as her ice-themed attacks can't inflict the frozen status during the first battle against the [[Three Shadows]].
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*[[Chain Chomp|Chain-Chomp]]
*[[Chain Chomp|Chain-Chomp]]
*[[Red Chomp]]
*[[Red Chomp]]
*[[Grodus]] ([[Grodus X|shielded]])
*[[Shadow Queen]] (phase 2, first 3 turns)
*[[Shadow Queen|Left/Right Hand]] (first 3 turns)
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
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*[[Frost Piranha]]
*[[Frost Piranha]]
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====''Super Paper Mario''====
While the ice element is not used in ''[[Super Paper Mario]]'', the [[frozen]] status effect is still present in the game, and can be inflicted to enemies with several items ([[Ice Storm]], [[Snow Cone]], [[Snow Bunny]], [[Berry Snow Bunny]], and [[Fruit Parfait]]) and to the player by several ice-themed enemies ([[Ice Cherbil]], [[Frost Piranha]], and [[Bonechill]]).


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
While the ice element does not yet appear in ''[[Mario & Luigi: Superstar Saga]]'', early signs of it are present in the [[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]], [[Jojora]], and [[Jojora's Friend|her friend]], who are ice-themed enemies that are weak to [[Firebrand]]. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', their ice attacks often inflict the [[Heavy G]] status.
====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
[[File:MALPIT Ice Flower.png|thumb|right|The four brothers using the [[Ice Flower]].]]
[[File:MALPIT Ice Flower.png|thumb|right|The four brothers using the [[Ice Flower]].]]
''[[Mario & Luigi: Partners in Time]]'' formally introduces the ice element to the series thanks to the [[Ice Flower]] [[Bros. Item]], of which it is the first appearance in any game. It effectively replaces [[Lightning (element)|thunder]] from the previous game, this time available to all party members rather than being restricted to Luigi like [[Thunderhand]]. Much like the [[Hand Power]]s, using it against enemies who are weak to the ice element will deal additional damage to them, indicated by the word "Critical" that appears after the attack. Others can be resistant to it, turning any Ice Flower attack against them into a flat 1 damage, no matter how many [[Ice Ball]]s hit them; they still receive debuffs from the Ice Flower as all other enemies. Unlike the previous game, no enemies are healed from receiving a specific elemental attack.
''[[Mario & Luigi: Partners in Time]]'' formally introduces the ice element to the series thanks to the [[Ice Flower]] [[Bros. Item]], of which it is the first appearance in any game. It effectively replaces [[Lightning (element)|thunder]] from the previous game, this time available to all party members rather than being restricted to Luigi like [[Thunderhand]]. Much like the [[Hand Power]]s, using it against enemies who are weak to the ice element will deal additional damage to them, indicated by the word "Critical" that appears after the attack. Others can be resistant to it, turning any Ice Flower attack against them into a flat 1 damage, no matter how many [[Ice Ball]]s hit them; they still receive debuffs from the Ice Flower as all other enemies.
 
Most [[Shroob]]s are weak to the ice element, including the regular Shroob troopers that can only be fought in [[Hollijolli Village]] before the player can acquire any Ice Flower; notable exceptions include the [[Shrooboid Brat]], [[Shroobsworth]]/[[Intern Shroob]] duos, and [[Princess Shroob]]. [[Bully (Mario & Luigi: Partners in Time)|Bullies]], on top of being weak to ice, can also be cooled down from their empowered "enraged" state to their normal state with it.
 
[[Shroob-omb]]s and [[Elder Princess Shroob]]'s head with an activated crown are resistant to all attack types, including ice, [[Fire (element)|fire]], [[jump]]s, and [[hammer]]/contondant. [[Pokey]]s' and [[Skellokey]]s' heads cannot be reached with Ice Flowers, even with the babies' aerial throws, as long as they have at least one body segment.


Ice is also thematically used in the [[Mix Flower]] attack, each Ice Ball representing a misinput that weakens the attacks' [[Fire (element)|fire]] power.
Most [[Shroob]]s are weak to the ice element. [[Bully (Mario & Luigi: Partners in Time)|Bullies]], on top of being weak to ice, can also be cooled down from their empowered "enraged" state to their normal state with it. [[Shroob-omb]] and [[Elder Princess Shroob]]'s head with an activated crown are resistant to all attack types, including ice, [[Fire (element)|fire]], [[jump]]s, and [[hammer]]/contondant. It is also thematically used in the [[Mix Flower]] attack, each Ice Ball representing a misinput that weakens the attacks' [[Fire (element)|fire]] power.
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====Other ''Mario & Luigi'' games====
====''Mario & Luigi: Bowser's Inside Story''====
While the ice element does not yet appear in ''[[Mario & Luigi: Superstar Saga]]'', early signs of it are present in the [[Ice Snifit (Mario & Luigi: Superstar Saga)|Ice Snifit]], [[Jojora]], and [[Jojora's Friend|her friend]], who are ice-themed enemies that are weak to [[Firebrand]]. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', their ice attacks often inflict the [[Heavy G]] status. The ''[[Minion Quest: The Search for Bowser]]'' campaign doesn't have a universal ice element attached to all its ice attacks and characters. However, [[Ice Bro]]s. are strong against [[Fire Bro]]s. specifically.
Ice as an element does not return in neither ''[[Mario & Luigi: Bowser's Inside Story]]'' nor any of the following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, but remnants of it appear during the fight against [[Blizzard Midbus]], who summons ice-made [[Snawful]]s that are weak to the [[Fire (element)|fire element]].
 
Ice as an element does not return in neither ''[[Mario & Luigi: Bowser's Inside Story]]'' nor any of the following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, but remnants of it appear during the fight against [[Blizzard Midbus]], who summons ice-made [[Snawful]]s that are weak to the [[Fire (element)|fire element]]. In the ''[[Bowser Jr.'s Journey]]'' campaign, [[Ice Bro]]s. are the only ice-related allies, and are specifically suited against the returning [[Fire Bro]]s. and new enemy [[Broque Madame]], with her description mentioning that "Only some cold ice can soothe the aches that bother her". In ''[[Mario & Luigi: Dream Team]]'', [[Magmad]]s and [[Icead]]s are respectively fire and ice-themed enemies that can be tricked into hitting each others, either dealing damage to their opposites or healing their own kind. Iceads also receive Critical damage from the fire-coated [[Luiginary Flame]] .
 
===''Puzzle & Dragons: Super Mario Bros. Edition''===
{{see also|Water (element)#Puzzle & Dragons: Super Mario Bros. Edition}}
In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ice characters such as [[Ice Mario]], [[Penguin Mario]], their Luigi equivalents, and [[Ice Bro]], are grouped with the [[Water (element)|Water attribute]]. They are strong against the [[Fire (element)|Fire attribute]] and weak against the [[Wood (element)|Wood attribute]]. The Water attribute itself is even represented by the [[Penguin Suit]], despite most of its associated characters being aquatic creatures that are not related to ice.
 
===''Mario + Rabbids Sparks of Hope''===
While ''[[Mario + Rabbids Kingdom Battle]]'' only featured the Freeze Super Effect, which acted similarly as a [[Prohibited Command]] status effect, its sequel ''[[Mario + Rabbids Sparks of Hope]]'' switches it with the Frostbite Super Effect, which works likes a more conventional [[frozen]] status, and adds ice elemental property to it. In this game, some enemies are weak to Frostbite-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect.
 
Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Frostbite related Powers. [[Cryobolide]]'s [[Frostbite Attack]] and [[Cryodash]]'s [[Frostbite Dash]] can give the Frostbite Super Effect to their ally's weapon and dash respectively for a single turn, and [[Cryogeddon]]'s [[Skyrain Frostbite]] and [[Cryoquake]]'s [[Shockwave Frostbite]] both attack all enemies within a 9 meters radius with Frostbite damage. All four Sparks also give the [[Frostbite Protector]] Bonus ability to their ally, granting them immunity to the Frostbite status effect.
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[[File:Frostbite Weakness icon MRSOH.png|25px]] '''Weak against Frostbite:'''
*[[Goomba]]
*[[Squashette]]
*[[Ghostly Walker]]
*[[Bravado]]
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[[File:Frostbite Resistance icon MRSOH.png|25px]] '''Resistant to Frostbite:'''
*[[Scoper]]
*[[Giant Wildclaw]]
*[[Deep Freeze (enemy)|Deep Freeze]]
*[[Lone Wolf]]
*[[Midnite]]
*[[Magikoopa]]
*[[Giant Goomba]]
*[[Giant Squashette]]
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*[[Giant Depleter]]
*[[Giant Magikoopa]]
*[[Giant Magnafowl]]
*[[Fieldbreaker]]
*[[Proto Mecha King Bob-omb]]
*[[Mecha King Bob-omb]]
*[[Giant Flamin' Stooge]]
*[[Phantom (boss)|Phantom]]
|}
 
===''Super Smash Bros.'' series===
Freezing is an effect given to several attacks, items, and hazards in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, such as [[Giga Bowser]]'s down smash, [[Freezie]]s, and Luigi's [[Ice Ball]], a variation of [[Green Fireball]] in ''[[Super Smash Bros. for Wii U]] / [[Super Smash Bros. for Nintendo 3DS|3DS]]''. Characters hit with the freezing effects briefly become [[frozen]], which lasts longer the more damage they have received.
 
In ''[[Super Smash Bros. Brawl]]'', freezing attacks can be altered in The Subspace Emissary with [[Sticker (Super Smash Bros. Brawl)|stickers]]. Some can enhance their associated character's freezing attacks (such as [[Item Box]], [[Jimmy T]]., and [[Orbulon]]). Members of the [[Subspace Army]] can have a weakness or resistance to the freezing effect, which is cumulated with their resistance to direct and indirect attacks. Rayquaza is strong against everything but the freezing effect, effectively making it its weakness by default.
 
'''Weak against freezing:'''
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*Autolance (light) (×1.5)
*Buckot (×1.3)
*Bullet Bill (×1.3)
*Floow (×2.5)
*Glire (×2.0)
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*Greap (head) (×1.2)
*Meta Ridley (×1.5)
*Mite (red) (×2.0)
*Fire Primid (×2.0)
*Ridley (×1.3)
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*Roturret (×1.3)
*Shaydas (vulnerable) (×2.0)
*Shellpod (shell-less) (×4.0)
*Spaak (battery) (×1.8)
|}
'''Strong against freezing:'''
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*Armank (×0.01)
*Armank (blob) (×0.6)
*Autolance (×0.08)
*Bombed (×0.2)
*Bombed (head) (×0.1)
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*[[Koopa Troopa]] (×0.7)
*[[Koopa Paratroopa]] (×0.7)
*Glice (×0.2)
*Greap (×0.1)
*[[Petey Piranha]] (×0.7)
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*Shaydas (×0.05)
*Shellpod (×0.4)
*Spaak (×0.9)
*Trowlon (×0.8)
|}
 
In ''[[Super Smash Bros. Ultimate]]'', [[Spirit (Super Smash Bros. Ultimate)|spirits]] serve a similar role to stickers, altering their associated character's attributes. In that game, ice and [[Water (element)|water]] attacks are affected by the same spirits. The [[Huey]] and [[Ellie]] spirits enhance the character's ice attacks, while [[History_of_Mario#Paper_Mario_series|Paper Mario]] and [[Mr. L]] increase the damage received from ice attacks. Some spirits also have the Ice-Floor Immunity ability, which prevents the [[frozen]] status entirely.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=こおり
|Jap=こおり
|JpnR=kōri
|JapR=kōri
|JpnM=ice
|JapM=ice
|Chi=冰
|Chi=冰
|ChiR=bīng
|ChiR=bīng
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==See also==
==See also==
*[[Element medal]]
*[[Element medal]]
{{navboxes|
{{SMRPG}}
{{SMRPG}}
{{PM}}
{{PM}}
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{{PMTOK}}
{{PMTOK}}
{{M&LPIT}}
{{M&LPIT}}
{{M+RSOH}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}}}
[[Category:Elements]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
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[[Category:Paper Mario: The Thousand-Year Door|*]]
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[[Category:Paper Mario: Color Splash]]
[[Category:Paper Mario: Color Splash|*]]
[[Category:Paper Mario: The Origami King]]
[[Category:Paper Mario: The Origami King|*]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[Category:Mario + Rabbids Sparks of Hope]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]

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