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In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], ice is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Lightning (element)|Lightning]]. [[Ice Bomb]] and [[Mallow]]'s [[Snowy]] are designated with the ice element. Attacking enemies or bosses weak to ice will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its remake]], ice is one of the four elements assigned to Special attacks, alongside [[Jumping#Super Mario RPG: Legend of the Seven Stars|Jump]], [[Fire (element)|Fire]], and [[Lightning (element)|Lightning]]. [[Ice Bomb]] and [[Mallow]]'s [[Snowy]] are designated with the ice element. Attacking enemies or bosses weak to ice will deal twice the damage; conversely, attacking enemies and bosses who are resistant to it will have no effect and inflict 0 damage instead.


Some enemy attacks are also affiliated with the ice element ([[Blizzard (Super Mario RPG)|Blizzard]], [[Crystal (move)|Crystal]], [[Ice Rock]], and [[Solidify]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including ice. The [[Clown Car Barrage]] [[Triple Move]] deals additional damage to enemies that are weak to either ice, fire, or lightning, ignoring any resistance that they could also possess to these elements.
Some enemy attacks are also affiliated with the ice element ([[Blizzard (Super Mario RPG)|Blizzard]], [[Crystal (move)|Crystal]], [[Ice Rock]], and [[Solidify]]), and can be negated with the [[Lazy Shell]] or [[Super Suit]]. In the remake, using Mallow's [[Thought Peek]] will reveal the targeted enemy's weaknesses, including ice.


Enemies who are only affected by ice in the remake are indicated in '''bold'''.
Enemies who are only affected by ice in the remake are indicated in '''bold'''.
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
The way ice is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Ice Power]] badge has been reduced to only 1 bonus damage against fire-based enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, but also gained 1 bonus defence against all fire attacks. Ice-themed enemies are now healed by the amount of damage they were supposed to receive from an ice attack instead of being immune to them. In the remake, attacking enemies that are immune to ice with this element displays a special icon denoting their immunity. Invincible enemies, such as [[The Iron Adonis Twins]], [[Grodus]] with a [[Grodus X|shield]], or the [[Shadow Queen]] at the start of her second phase, are also redundantly immune to ice.
The way ice is handled is changed in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] in several ways. The [[Ice Power]] badge has been reduced to only 1 bonus damage against fire-based enemies, namely [[Ember]]s, [[Lava Bubble]]s, and [[Phantom Ember]]s, but also gained 1 bonus defence against all fire attacks. Ice-themed enemies are now healed by the amount of damage they were supposed to receive from an ice attack instead of being immune to them.


Attacks with the ice element in this game include the [[Ice Storm]] item and Mario's [[Ice Smash]] if the associated badge is equipped. Any character, partners and enemies included, can now be inflicted with the frozen status after receiving an ice attack, at the end of which they receive 1 [[Piercing attack|piercing]] ice damage; if the target is [[Burn|burning]], the two statuses will immediately cancel each other and return the target to its normal state. The [[Icicle Pop]], [[Zess Frappe]], and [[Snow Bunny]] recipes are imbued with the ice element and can inflict the frozen status on their user. The stage nozzle hazard can inflict the frozen status to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.
Attacks with the ice element in this game include the [[Ice Storm]] item and Mario's [[Ice Smash]] if the associated badge is equipped. Any character, partners and enemies included, can now be inflicted with the frozen status after receiving an ice attack, at the end of which they receive 1 [[Piercing attack|piercing]] ice damage; if the target is [[Burn|burning]], the two statuses will immediately cancel each other and return the target to its normal state. The [[Icicle Pop]], [[Zess Frappe]], and [[Snow Bunny]] recipes are imbued with the ice element and can inflict the frozen status on their user. The stage nozzle hazard can inflict the frozen status to one side of the [[Stage (Paper Mario: The Thousand-Year Door)|stage]] as one of its random effect if they are knocked down.


[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any ice attack or frozen status effect will be extinguished, and will restart their detonating sequence from where they were interrupted. [[Ice Puff]]s' charged state is a unique ice equivalent to the [[electrified]] status that cannot be bypassed by characters who are electrified themselves; [[confused]] ice enemies will bypass it. [[Frost Piranha]]'s bite attack is not of the ice element, but a normal move that can inflict the frozen status in the original game, but not in the remake. Non-ice enemies with ice attacks include [[Beldam]], [[Grodus]], and [[Bonetail]]; for the former, it only applies to her second fight, as her ice-themed attacks cannot inflict the frozen status during the first battle against the [[Three Shadows]].
[[Bulky Bob-omb]]s and [[Bob-ulk]]s hit with any ice attack or frozen status effect will be extinguished, and will restart their detonating sequence from where they were interrupted. [[Ice Puff]]s' charged state is a unique ice equivalent to the [[electrified]] status that cannot be bypassed by characters who are electrified themselves; [[confused]] ice enemies will bypass it. [[Frost Piranha]]'s bite attack is not of the ice element, but a normal move that can inflict the frozen status in the original game, but not in the remake. Non-ice enemies with ice attacks include [[Beldam]], [[Sir Grodus|Grodus]], and [[Bonetail]]; for the former, it only applies to her second fight, as her ice-themed attacks can't inflict the frozen status during the first battle against the [[Three Shadows]].
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*[[Chain Chomp|Chain-Chomp]]
*[[Chain Chomp|Chain-Chomp]]
*[[Red Chomp]]
*[[Red Chomp]]
*[[Grodus]] ([[Grodus X|shielded]])
*[[Shadow Queen]] (phase 2, first 3 turns)
*[[Shadow Queen|Left/Right Hand]] (first 3 turns)
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
*'''[[Prince Mush]] (except after [[Superguard|superguarded]])'''
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====''Super Paper Mario''====
====''Super Paper Mario''====
While the ice element is not used in ''[[Super Paper Mario]]'', the [[frozen]] status effect is still present in the game, and can be inflicted to enemies with several items ([[Ice Storm]], [[Snow Cone]], [[Snow Bunny]], [[Berry Snow Bunny]], and [[Fruit Parfait]]) and to the player by several ice-themed enemies ([[Ice Cherbil]], [[Frost Piranha]], and [[Bonechill]]).
While the ice element isn't used in ''[[Super Paper Mario]]'', the [[frozen]] status effect is still present in the game, and can be inflicted to enemies with several items ([[Ice Storm]], [[Snow Cone]], [[Snow Bunny]], [[Berry Snow Bunny]], and [[Fruit Parfait]]) and to the player by several ice-themed enemies ([[Ice Cherbil]], [[Frost Piranha]], and [[Bonechill]]).


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
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===''Mario + Rabbids Sparks of Hope''===
===''Mario + Rabbids Sparks of Hope''===
While ''[[Mario + Rabbids Kingdom Battle]]'' only featured the Freeze Super Effect, which acted similarly as a [[Prohibited Command]] status effect, its sequel ''[[Mario + Rabbids Sparks of Hope]]'' switches it with the Frostbite Super Effect, which works likes a more conventional [[frozen]] status, and adds ice elemental property to it. In this game, some enemies are weak to Frostbite-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect.
While ''[[Mario + Rabbids Sparks of Hope]]'' only featured the Freeze Super Effect, which acted similarly as a [[Prohibited Command]] status effect, its sequel ''[[Mario + Rabbids Sparks of Hope]]'' switches it with the Frostbite Super Effect, which works likes a more conventional [[frozen]] status, and adds ice elemental property to it. In this game, some enemies are weak to Frostbite-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect.


Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Frostbite related Powers. [[Cryobolide]]'s [[Frostbite Attack]] and [[Cryodash]]'s [[Frostbite Dash]] can give the Frostbite Super Effect to their ally's weapon and dash respectively for a single turn, and [[Cryogeddon]]'s [[Skyrain Frostbite]] and [[Cryoquake]]'s [[Shockwave Frostbite]] both attack all enemies within a 9 meters radius with Frostbite damage. All four Sparks also give the [[Frostbite Protector]] Bonus ability to their ally, granting them immunity to the Frostbite status effect.
Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Frostbite related Powers. [[Cryobolide]]'s [[Frostbite Attack]] and [[Cryodash]]'s [[Frostbite Dash]] can give the Frostbite Super Effect to their ally's weapon and dash respectively for a single turn, and [[Cryogeddon]]'s [[Skyrain Frostbite]] and [[Cryoquake]]'s [[Shockwave Frostbite]] both attack all enemies within a 9 meters radius with Frostbite damage. All four Sparks also give the [[Frostbite Protector]] Bonus ability to their ally, granting them immunity to the Frostbite status effect.
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[[File:Frostbite Weakness icon MRSOH.png|25px]] '''Weak against Frostbite:'''
[[File:Frostbite Weakness icon MRSOH.png|25px]]'''Weak against Frostbite:'''
*[[Goomba]]
*[[Goomba]]
*[[Squashette]]
*[[Squashette]]
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*[[Bravado]]
*[[Bravado]]
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[[File:Frostbite Resistance icon MRSOH.png|25px]] '''Resistant to Frostbite:'''
[[File:Frostbite Resistance icon MRSOH.png|25px]]'''Resistant to Frostbite:'''
*[[Scoper]]
*[[Scoper]]
*[[Giant Wildclaw]]
*[[Giant Wildclaw]]
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*[[Phantom (boss)|Phantom]]
*[[Phantom (boss)|Phantom]]
|}
|}
===''Super Smash Bros.'' series===
Freezing is an effect given to several attacks, items, and hazards in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, such as [[Giga Bowser]]'s down smash, [[Freezie]]s, and Luigi's [[Ice Ball]], a variation of [[Green Fireball]] in ''[[Super Smash Bros. for Wii U]] / [[Super Smash Bros. for Nintendo 3DS|3DS]]''. Characters hit with the freezing effects briefly become [[frozen]], which lasts longer the more damage they have received.
In ''[[Super Smash Bros. Brawl]]'', freezing attacks can be altered in The Subspace Emissary with [[Sticker (Super Smash Bros. Brawl)|stickers]]. Some can enhance their associated character's freezing attacks (such as [[Item Box]], [[Jimmy T]]., and [[Orbulon]]). Members of the [[Subspace Army]] can have a weakness or resistance to the freezing effect, which is cumulated with their resistance to direct and indirect attacks. Rayquaza is strong against everything but the freezing effect, effectively making it its weakness by default.
'''Weak against freezing:'''
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*Autolance (light) (×1.5)
*Buckot (×1.3)
*Bullet Bill (×1.3)
*Floow (×2.5)
*Glire (×2.0)
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*Greap (head) (×1.2)
*Meta Ridley (×1.5)
*Mite (red) (×2.0)
*Fire Primid (×2.0)
*Ridley (×1.3)
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*Roturret (×1.3)
*Shaydas (vulnerable) (×2.0)
*Shellpod (shell-less) (×4.0)
*Spaak (battery) (×1.8)
|}
'''Strong against freezing:'''
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*Armank (×0.01)
*Armank (blob) (×0.6)
*Autolance (×0.08)
*Bombed (×0.2)
*Bombed (head) (×0.1)
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*[[Koopa Troopa]] (×0.7)
*[[Koopa Paratroopa]] (×0.7)
*Glice (×0.2)
*Greap (×0.1)
*[[Petey Piranha]] (×0.7)
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*Shaydas (×0.05)
*Shellpod (×0.4)
*Spaak (×0.9)
*Trowlon (×0.8)
|}
In ''[[Super Smash Bros. Ultimate]]'', [[Spirit (Super Smash Bros. Ultimate)|spirits]] serve a similar role to stickers, altering their associated character's attributes. In that game, ice and [[Water (element)|water]] attacks are affected by the same spirits. The [[Huey]] and [[Ellie]] spirits enhance the character's ice attacks, while [[History_of_Mario#Paper_Mario_series|Paper Mario]] and [[Mr. L]] increase the damage received from ice attacks. Some spirits also have the Ice-Floor Immunity ability, which prevents the [[frozen]] status entirely.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=こおり
|Jap=こおり
|JpnR=kōri
|JapR=kōri
|JpnM=ice
|JapM=ice
|Chi=冰
|Chi=冰
|ChiR=bīng
|ChiR=bīng
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==See also==
==See also==
*[[Element medal]]
*[[Element medal]]
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{{SMRPG}}
{{SMRPG}}
{{PM}}
{{PM}}
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{{M&LPIT}}
{{M&LPIT}}
{{M+RSOH}}
{{M+RSOH}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}}}
[[Category:Elements]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Paper Mario]]
[[Category:Paper Mario|*]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door|*]]
[[Category:Paper Mario: Sticker Star]]
[[Category:Paper Mario: Sticker Star|*]]
[[Category:Paper Mario: Color Splash]]
[[Category:Paper Mario: Color Splash|*]]
[[Category:Paper Mario: The Origami King]]
[[Category:Paper Mario: The Origami King|*]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Partners in Time|*]]
[[Category:Mario + Rabbids Sparks of Hope]]
[[Category:Mario + Rabbids Sparks of Hope|*]]
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. Ultimate]]

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