Editing Ice (element)
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===''Mario + Rabbids Sparks of Hope''=== | ===''Mario + Rabbids Sparks of Hope''=== | ||
While ''[[Mario + Rabbids | While ''[[Mario + Rabbids Sparks of Hope]]'' only featured the Freeze Super Effect, which acted similarly as a [[Prohibited Command]] status effect, its sequel ''[[Mario + Rabbids Sparks of Hope]]'' switches it with the Frostbite Super Effect, which works likes a more conventional [[frozen]] status, and adds ice elemental property to it. In this game, some enemies are weak to Frostbite-inflicting attacks and will receive additional damage from them, while others are resistant and will receive less damage instead, on top of being immune to the status effect. | ||
Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Frostbite related Powers. [[Cryobolide]]'s [[Frostbite Attack]] and [[Cryodash]]'s [[Frostbite Dash]] can give the Frostbite Super Effect to their ally's weapon and dash respectively for a single turn, and [[Cryogeddon]]'s [[Skyrain Frostbite]] and [[Cryoquake]]'s [[Shockwave Frostbite]] both attack all enemies within a 9 meters radius with Frostbite damage. All four Sparks also give the [[Frostbite Protector]] Bonus ability to their ally, granting them immunity to the Frostbite status effect. | Several [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] can be assigned to playable characters to give them Frostbite related Powers. [[Cryobolide]]'s [[Frostbite Attack]] and [[Cryodash]]'s [[Frostbite Dash]] can give the Frostbite Super Effect to their ally's weapon and dash respectively for a single turn, and [[Cryogeddon]]'s [[Skyrain Frostbite]] and [[Cryoquake]]'s [[Shockwave Frostbite]] both attack all enemies within a 9 meters radius with Frostbite damage. All four Sparks also give the [[Frostbite Protector]] Bonus ability to their ally, granting them immunity to the Frostbite status effect. |