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|related=[[Ice Block]]<br>[[Ice platform]]
|related=[[Ice Block]]<br>[[Ice platform]]
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'''Ice''',<ref>{{cite|author=[[Nintendo|Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy|format=PDF|location=Redmond|publisher=Nintendo of America|language=en|page=14}}</ref><ref>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW|format=PDF|location=Redmond|publisher=Nintendo of America|language=en|page=16}}</ref> also referred to as '''ice patches''',<ref>{{cite|quote=There is a dramatic climate change in World 5, where warm weather makes way for a frosty, snow-covered landscape. Mario has to deal with super-slick ice patches, chest-deep snow banks and rolling snowballs in this winter wonderland.|date=2006|title=World 5|publisher=New Super Mario Bros. Official Site}}</ref> '''icy surfaces''',<ref>{{cite|quote=Skate your way to victory with this slippery item! It's the perfect way to glide around those icy surfaces. Look at him go! Whee!|author=Play Nintendo|date=April 30, 2022|url=youtu.be/BKBn-_r1-uE?t=139|timestamp=2:19|title=''Super Mario 3D World + Bowser's Fury'' 😸🔥 10 Power-Ups! {{!}} @Play Nintendo|publisher=YouTube|accessdate=May 30, 2022}}</ref> or '''frozen surfaces''', is one of the characterizing terrain elements of [[Level#Snow/ice/winter theme|snow-themed levels]] in the [[Super Mario (franchise)|''Super Mario'' franchise]]. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into [[pit]]s or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the [[Penguin Suit]] or [[Ice Skate]].
'''Ice''',<ref>{{cite|author=[[Nintendo|Nintendo of America]]|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=en|location=Redmond|publisher=Nintendo of America|date=2007|page=14}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=en|location=Redmond|publisher=Nintendo of America|date=2009|page=16}}</ref> also referred to as '''ice patches''',<ref>{{cite|quote=There is a dramatic climate change in World 5, where warm weather makes way for a frosty, snow-covered landscape. Mario has to deal with super-slick ice patches, chest-deep snow banks and rolling snowballs in this winter wonderland.|title=World 5|publisher=New Super Mario Bros. Official Site|date=2006}}</ref> '''icy surfaces''',<ref>{{cite|quote=Skate your way to victory with this slippery item! It's the perfect way to glide around those icy surfaces. Look at him go! Whee!|author=Play Nintendo|date=April 30, 2022|url=youtu.be/BKBn-_r1-uE?t=139|timestamp=2:19|title=''Super Mario 3D World + Bowser's Fury'' 😸🔥 10 Power-Ups! {{!}} @Play Nintendo|publisher=YouTube|accessdate=May 30, 2022}}</ref> or '''frozen surfaces''', is one of the characterizing terrain elements of [[Level#Snow/ice/winter theme|snow-themed levels]] in the [[Super Mario (franchise)|''Super Mario'' franchise]]. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into [[pit]]s or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the [[Penguin Suit]] or [[Ice Skate]].


Numerous icy objects have the same slippery property when stood on, including [[Ice Block]]s, [[Ice Chunk]]s, and [[Ice Meteor]]s. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including [[slope]]s. Ice first appeared in the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'', and it would ultimately appear in the mainline series in isolation from objects like Ice Blocks in ''[[Super Mario World]]''.
Numerous icy objects have the same slippery property when stood on, including [[Ice Block]]s, [[Ice Chunk]]s, and [[Ice Meteor]]s. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including [[slope]]s. Ice first appeared in the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'', and it would ultimately appear in the mainline series in isolation from objects like Ice Blocks in ''[[Super Mario World]]''.


==History==
==History==
{{stub|section=y|''Wario'' and ''Mario'' sports information if applicable anywhere. Make sure one does not conflate icy floors with the Ice Block, which has an article of its own. Please do not incorporate artificial ice hockey or skating rinks from games like ''Mario & Sonic''. Those would be a little too far outside the scope of this article.}}
{{Rewrite-expand|''Wario'', sports, and RPG information, if applicable anywhere. Make sure one does not conflate icy floors with the Ice Block, which has an article of its own. Please do not incorporate artificial ice hockey or skating rinks from games like ''Mario & Sonic''. Those would be a little too far outside the scope of this article.}}
===''Mario Bros.'' series===
===''Mario Bros.'' series===
====''Mario Bros.''====
====''Mario Bros.''====
[[File:Slipice.png|200px|thumb|right|Introductory scene for Slipice, featuring ice in the center]]
[[File:Slipice.png|200px|thumb|right|Introductory scene for Slipice, featuring ice in the center]]
Ice begins to appear in the lattermost stages in the arcade version of ''[[Mario Bros. (game)|Mario Bros.]]'', where it makes the [[floor]] slippery for [[Mario]] and [[Luigi]]. With the exception of the first bonus level, all levels have floors made of ice. [[Freezie]]s, originally referred to as Slipices, debuted in this game. They have the ability to self-destruct, which leaves the floor they were sliding along coated in ice. The icy floors would not return in subsequent remakes of ''Mario Bros.'' until the version included on the [[Mario Bros. (Game Boy Advance)|Game Boy Advance]].
Ice begins to appear in the lattermost stages in the arcade version of ''[[Mario Bros. (game)|Mario Bros.]]'', where it makes the [[floor (Mario Bros.)|floor]] slippery for [[Mario]] and [[Luigi]]. With the exception of the first bonus level, all levels have floors made of ice. [[Freezie]]s, originally referred to as Slipices, debuted in this game. They have the ability to self-destruct, which leaves the floor they were sliding along coated in ice. The icy floors would not return in subsequent remakes of ''Mario Bros.'' until the version included on the [[Mario Bros. (Game Boy Advance)|Game Boy Advance]].


====''Punch Ball Mario Bros.''====
====''Punch Ball Mario Bros.''====
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[[File:SMG2 Freezy Flake Chimps Skating Challenge.png|200px|thumb|left|Mario skating on the Underground Ice Rink]]
[[File:SMG2 Freezy Flake Chimps Skating Challenge.png|200px|thumb|left|Mario skating on the Underground Ice Rink]]
Ice has a more prominent presence in the snowy [[Freezy Flake Galaxy]]. One of Freezy Flake's largest planets has a small frozen pond with [[Star Bit]]s floating above it, and a [[slide]] made of ice that connects to another area. There is an Underground Ice Rink hidden on this planet where [[The Chimp]] hosts his [[The Chimp's Skating Challenge|skating challenge]]. Similar to ''{{wp|Whac-A-Mole}}'', skating into the mole-like [[Gummit]]s awards Mario with [[point]]s. The Chimp awards Mario a [[Power Star]] if he obtains up to 500 points. The [[Warp Pipe|pipe]] that leads to the ice rink is concealed in one of the tree-shaped [[snow sculpture]]s of the planet, which can be destroyed with an attack from [[Rock Mario]] or [[Fire Mario]]. Ice makes its final appearance in the [[Shiverburn Galaxy]], a galaxy comparable to the Freezeflame Galaxy from the first ''Super Mario Galaxy''. Striking a [[Ground-Pound Switch]] in this galaxy freezes the [[lava]] that covers the planets, allowing Mario to skate across it. The boss of Shiverburn, [[Prince Pikante]], is fought on an arena made of ice. The Chimp also hosts a [[The Chimp's Ultimate Skating Challenge|harder skating challenge]] underground, similar to the one from the Freezy Flake Galaxy. Ice encapsulates the planet inhabited by [[Li'l Brr]]s in the [[Battle Belt Galaxy]].
Ice has a more prominent presence in the snowy [[Freezy Flake Galaxy]]. One of Freezy Flake's largest planets has a small frozen pond with [[Star Bit]]s floating above it, and a [[slide]] made of ice that connects to another area. There is an Underground Ice Rink hidden on this planet where [[The Chimp]] hosts his [[The Chimp's Skating Challenge|skating challenge]]. Similar to ''{{wp|Whac-A-Mole}}'', skating into the mole-like [[Gummit]]s awards Mario with [[point]]s. The Chimp awards Mario a [[Power Star]] if he obtains up to 500 points. The [[Warp Pipe|pipe]] that leads to the ice rink is concealed in one of the tree-shaped [[snow sculpture]]s of the planet, which can be destroyed with an attack from [[Rock Mario]] or [[Fire Mario]]. Ice makes its final appearance in the [[Shiverburn Galaxy]], a galaxy comparable to the Freezeflame Galaxy from the first ''Super Mario Galaxy''. Striking blue switches in this galaxy freezes the [[lava]] that covers the planets, allowing Mario to skate across it. The boss of Shiverburn, [[Prince Pikante]], is fought on an arena made of ice. The Chimp also hosts a [[The Chimp's Ultimate Skating Challenge|harder skating challenge]] underground, similar to the one from the Freezy Flake Galaxy. Ice encapsulates the planet inhabited by [[Li'l Brr]]s in the [[Battle Belt Galaxy]].


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
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[[File:MK64 Sherbet Land 1.png|thumb|200px|[[Wario]] driving on ice in ''Mario Kart 64'']]
[[File:MK64 Sherbet Land 1.png|thumb|200px|[[Wario]] driving on ice in ''Mario Kart 64'']]
In the ''[[Mario Kart (series)|Mario Kart]]'' series, ice appears on the surface of the road in some courses. It makes it difficult for the player character to [[drift]] or avoid oncoming hazards, similar to its function in the mainline ''Super Mario'' series. [[Penguin]]s and [[Skating Shy Guy]]s are recurring hazards on icy courses, as they do not slip on ice. In the ''Mario Kart Arcade'' games, the [[Snow Cloud]] item causes the struck opponent's kart to behave as if they were driving on ice. Ice has appeared in nearly every ''Mario Kart'' title, beginning with the Vanilla Lake courses from ''[[Super Mario Kart]]''. In games where a new course is not introduced, one from a previous game is included, as is the case for Sherbet Land in ''[[Mario Kart 8]]''. The only games to completely lack any ice-covered courses are ''[[Mario Kart DS]]'', ''[[Mario Kart Arcade GP DX]]'', and ''[[Mario Kart Arcade GP VR]]''. A list of all courses with ice in the ''Mario Kart'' series is provided below by order of appearance in the series, as well as the game in which they debuted:
In the ''[[Mario Kart (series)|Mario Kart]]'' series, ice appears on the surface of the road in some courses. It makes it difficult for the player character to [[drift]] or avoid oncoming hazards, similar to its function in the mainline ''Super Mario'' series. [[Penguin]]s and [[Skating Shy Guy]]s are recurring hazards on icy courses, as they do not slip on ice. In the ''Mario Kart Arcade'' games, the [[Snow Cloud]] item causes the struck opponent's kart to behave as if they were driving on ice. Ice has appeared in nearly every ''Mario Kart'' title, beginning with the Vanilla Lake courses from ''[[Super Mario Kart]]''. In games where a new course is not introduced, one from a previous game is included, as is the case for Sherbet Land in ''[[Mario Kart 8]]''. The only games to completely lack any ice-covered courses are ''[[Mario Kart DS]]'', ''[[Mario Kart Arcade GP DX]]'', and ''[[Mario Kart Arcade GP VR]]''. A list of all courses with ice in the ''Mario Kart'' series is provided below by order of appearance in the series, as well as the game in which they debuted:
{{columns|
{{columns|
*[[SNES Vanilla Lake 1|Vanilla Lake 1]] &ndash; ''[[Super Mario Kart]]
*[[SNES Vanilla Lake 1|Vanilla Lake 1]] &ndash; ''[[Super Mario Kart]]
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=====''Donkey Kong Country''=====
=====''Donkey Kong Country''=====
[[File:Snow Barrel Blast 3.png|thumb|left|Donkey Kong and Diddy Kong on ice in Snow Barrel Blast]]
[[File:Snow Barrel Blast 3.png|thumb|left|Donkey Kong and Diddy Kong on ice in Snow Barrel Blast]]
In the first ''[[Donkey Kong Country]]'', ice is a characterizing terrain element of [[Gorilla Glacier]], the peak of [[Donkey Kong Island]] and the fourth world of the game. [[Donkey Kong]] and [[Diddy Kong]] have reduced traction on ice, making it difficult to make precise platforming jumps. It makes up most of the terrain in [[Snow Barrel Blast]], [[Slipside Ride]], and [[Ice Age Alley]]. Unlike the other two, Slipside Ride occurs within an icy cave and is the only level of this theme in ''Donkey Kong Country''. All three of these courses are characterized by sloping hills, and some offer alternative means of traversal, such as [[Barrel Cannon]]s and [[rope]]s, to mitigate dependence on the icy floor. In the [[Donkey Kong Country (Game Boy Color)|Game Boy Color]] and [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance]] versions of ''Donkey Kong Country'', ice appears in these same levels unaltered.
In the first ''[[Donkey Kong Country]]'', ice is a characterizing terrain element of [[Gorilla Glacier]], the peak of [[Donkey Kong Island]] and the fourth world of the game. [[Donkey Kong]] and [[Diddy Kong]] have reduced traction on ice, making it difficult to make precise platforming jumps. It makes up most of the terrain in [[Snow Barrel Blast]], [[Slipside Ride]], and [[Ice Age Alley]]. Unlike the other two, Slipside Ride occurs within a ice made of ice and is the only level of this theme in ''Donkey Kong Country''. All three of these courses are characterized by sloping hills, and some offer alternative means of traversal, such as [[Barrel Cannon]]s and [[rope]]s, to mitigate dependence on the icy floor. In the [[Donkey Kong Country (Game Boy Color)|Game Boy Color]] and [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance]] versions of ''Donkey Kong Country'', ice appears in these same levels unaltered.


=====''Donkey Kong Land''=====
=====''Donkey Kong Land''=====
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=====''Donkey Kong Country 2: Diddy's Kong Quest''=====
=====''Donkey Kong Country 2: Diddy's Kong Quest''=====
[[File:ClappersCavernSNES1.png|thumb|Diddy Kong and [[Dixie Kong]] on water frozen by Clapper]]
[[File:ClappersCavernSNES1.png|thumb|Diddy Kong and [[Dixie Kong]] on water frozen by Clapper]]
Ice appears in the [[K. Rool's Keep]] and the [[Lost World (Donkey Kong Country 2)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. In K. Rool's Keep, it is introduced in the level [[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]], but much of the level occurs underwater, so its gameplay effects are minimal. It has a more substantial occurrence in the ice-cave level [[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]], which also includes the titular seal, [[Clapper]]. Clapper is an [[Animal Friends|Animal Friend]] that freezes the surface of [[water]], enabling safe traversal across distant areas. In the Lost World, ice makes up the slopes of [[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]], and appears in the portion of [[Animal Antics (Donkey Kong Country 2)|Animal Antics]] based around [[Enguarde]].
Ice appears in the [[K. Rool's Keep]] and the [[Lost World (Donkey Kong Country 2)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. In K. Rool's Keep, it is introduced in the level [[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]], but much of the level occurs underwater, so its presence is minimal. It has a more substantial occurrence in the ice-cave level [[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]], which also introduces the titular seal, [[Clapper]]. Clapper is an [[Animal Friends|Animal Friend]] that freezes the surface of [[water]], enabling safe traversal across distant areas. In the Lost World, ice makes up the slopes of [[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]], and appears in the portion of [[Animal Antics (Donkey Kong Country 2)|Animal Antics]] based around using Clapper's unique freezing ability.


=====''Donkey Kong Land 2''=====
=====''Donkey Kong Land 2''=====
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====''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''====
====''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''====
In ''[[Yoshi's Woolly World]]'', ice is an expected common element in [[World 5 (Yoshi's Woolly World)|World 5]], a sky and snow-themed world. When Yoshi walks across ice, or any other objects made of ice, his feet transform into ice skates. This takes priority over the wheel transformation, though if Yoshi is already using his wheel animation he will swap to skates after a short time. Yoshi will gradually slide down any slope of ice, even if he stands still. [[Bumpty|Bumpties]], penguin enemies who push Yoshi away on contact, are made more dangerous because of the lack of traction. While [[Mermaid Yoshi]] can struggle across normal land, it cannot successfully climb upward icy slopes and gets turned the other way. Ice primarily appears in [[Frozen Solid and Chilled]], [[Big Montgomery's Ice Fort]], and [[Snifberg the Unfeeling's Castle]], though Big Montgomery's Ice Fort focuses more on varieties of Ice Blocks. Ice makes a minor appearance in [[A Little Light Snowfall]] and [[Wonderful World of Wool]], the latter in its World 5 themed section.
In ''[[Yoshi's Woolly World]]'', ice understandably is a common element in [[World 5 (Yoshi's Woolly World)|World 5]], a sky and snow-themed world. When Yoshi walks across ice, or any other objects made of ice, his feet transform into ice skates. This takes priority over the wheel transformation, though if Yoshi is already using his wheel animation he will swap to skates after a short time. Yoshi will gradually slide down any slope of ice, even if he stands still. [[Bumpty|Bumpties]], penguin enemies who push Yoshi away on contact, are made more dangerous because of the lack of traction. While [[Mermaid Yoshi]] can struggle across normal land, it cannot successfully climb upward icy slopes and gets turned the other way. Ice primarily appears in [[Frozen Solid and Chilled]], [[Big Montgomery's Ice Fort]], and [[Snifberg the Unfeeling's Castle]], though Big Montgomery's Ice Fort focuses more on varieties of Ice Blocks. Ice makes a minor appearance in [[A Little Light Snowfall]] and [[Wonderful World of Wool]], the latter in its World 5 themed section.


''[[Poochy & Yoshi's Woolly World]]'' has the additional course [[Bobsledding Peaks]] in its [[Poochy Dash]] mode, which based on World 5 and unlocked after completing Big Montgomery's Ice Fort. Bobsledding Peaks is entirely covered in ice. Sliding on ice causes Poochy to flip onto his back, and he stays in this position until he bumps into a wall or reaches the goal. A low ceiling early in Bobsledding Peaks enforces entering this slide, and there are very few opportunities to bump into walls. While sliding in this way, Poochy moves much faster than normal, though he cannot jump as high. There are ramps in the course that Poochy can jump from to gain more height and distance than he can normally.
''[[Poochy & Yoshi's Woolly World]]'' has the additional course [[Bobsledding Peaks]] in its [[Poochy Dash]] mode, which based on World 5 and unlocked after completing Big Montgomery's Ice Fort. Bobsledding Peaks is entirely covered in ice. Sliding on ice causes Poochy to flip onto his back, and he stays in this position until he bumps into a wall or reaches the goal. A low ceiling early in Bobsledding Peaks enforces entering this slide, and there are very few opportunities to bump into walls. While sliding in this way, Poochy moves much faster than normal, though he cannot jump as high. There are ramps in the course that Poochy can jump from to gain more height and distance than he can normally.
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[[File:GlacialMeltdown.png|thumb|right|200px|Glacial Meltdown as it appears in ''Mario Party 8'']]
[[File:GlacialMeltdown.png|thumb|right|200px|Glacial Meltdown as it appears in ''Mario Party 8'']]
Ice has been a fixture of multiple minigames in the ''[[Mario Party (series)|Mario Party]]'' series, as early as the first game. Most minigames featuring ice cause the participants to slide on the surface, or utilize a piece of equipment designed to work on ice, like a bobsled or ice skates. Some minigames entail the participants traverse across icebergs with slippery surfaces, or keep them from tilting over as enemies drop on them. Ice appears as a passive background detail in some minigames as well, such as [[Tall Order]] from ''[[Super Mario Party]]''. A list of all minigames with interactable icy terrain is provided below:
Ice has been a fixture of multiple minigames in the ''[[Mario Party (series)|Mario Party]]'' series, as early as the first game. Most minigames featuring ice cause the participants to slide on the surface, or utilize a piece of equipment designed to work on ice, like a bobsled or ice skates. Some minigames entail the participants traverse across icebergs with slippery surfaces, or keep them from tilting over as enemies drop on them. Ice appears as a passive background detail in some minigames as well, such as [[Tall Order]] from ''[[Super Mario Party]]''. A list of all minigames with interactable icy terrain is provided below:
{{columns|
{{columns|
*[[Bobsled Run]] &ndash; ''[[Mario Party]]
*[[Bobsled Run]] &ndash; ''[[Mario Party]]
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*[[Rinks to Riches]] &ndash; ''Super Mario Party Jamboree
*[[Rinks to Riches]] &ndash; ''Super Mario Party Jamboree
}}
}}
''Mario Party 5''{{'}}s [[Super Duel Mode]] also includes icy terrain as a hazard, found sometimes in the randomized levels generated in [[Random Ruckus]] or in [[Snowy Slope]]. Levels in Random Ruckus can either feature fully ice terrain or patches of ice. The terrain causes vehicles to skid when turning. Steel is a similar terrain to ice. Vehicles equipped with Spiny Tires or floating components, the Lakitu Cloud Body or the E. Gadd Jet, are unaffected by the terrain.
''Mario Party 5''{{'}}s [[Super Duel Mode]] also includes icy terrain as a hazard, found sometimes in the randomized levels generated in [[Random Ruckus]] or in [[Snowy Slope]]. Levels in Random Ruckus can either feature fully ice terrain or patches of ice. The terrain causes vehicles to skid when turning. Steel is a similar terrain to ice. Vehicles equipped with Spiny Tires or floating components, the Lakitu Cloud Body or the E. Gadd Jet, are unaffected by the terrain.


Ice as terrain is absent in the minigames for ''[[Mario Party 6]]''. [[Snowflake Lake]], at day, however features ice. Players that land on an [[Event Space]] in the middle of the board triggers a board minigame that pits four players on an ice rink. During a short time, [[Brighton]] drops [[coin]]s, while players can skate on the ice to collect them. Bumping into other players stuns the player. Players keep the coins they collect.
Ice as terrain is absent in the minigames for ''[[Mario Party 6]]''. [[Snowflake Lake]], at day, however features ice. Players that land on an [[Event Space]] in the middle of the board triggers a board minigame that pits four players on an ice rink. During a short time, [[Brighton]] drops [[coin]]s, while players can skate on the ice to collect them. Bumping into other players stuns the player. Players keep the coins they collect.
===''Paper Mario''===
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', [[World 4 (Paper Mario: Sticker Star)|World 4]] has various icy surfaces, particularly in [[Ice Flow]]. These make Mario's walking harder to control.
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', the [[Ice Vellumental Mountain]] is covered in ice that lowers Mario's traction when he walks on it. Some puzzles involve standing on flat panels of ice and propelling them in certain directions with Mario's hammer.


===''Luigi's Mansion''===
===''Luigi's Mansion''===
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===''WarioWare'' series===
===''WarioWare'' series===
Some [[microgame]]s of the ''[[WarioWare (series)|WarioWare]]'' series have ice in them. For example, [[9-Volt]]'s [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame, based on the game of the same name, has icy platforms that reduce Popo's traction.
Some [[microgame]]s of the ''[[WarioWare (series)|WarioWare]]'' series have ice in them. One of them is [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]], a microgame based on the video game ''Ice Climber'', which has ice.


===''Mario & Luigi'' series===
===''Mario Tennis'' series===
====''Mario & Luigi: Dream Team''====
''[[Mario & Luigi: Dream Team]]'' has platforms that can be turned icy with [[Luiginary Ice]], appearing only in [[Dreamy Mount Pajamaja]]. Mario slips when he walks on them.
 
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', [[Mount Brrr]] has patches of ice that make the Bros. slide on them when stepped on.


===''Mario Tennis'' series===
====''Mario Power Tennis'' / ''New Play Control! Mario Power Tennis''====
====''Mario Power Tennis'' / ''New Play Control! Mario Power Tennis''====
In ''[[Mario Power Tennis]]'', the [[Mario Classic Court]] features several hazards from the ''Mario Bros.'' arcade game that move onto both players' courts. Freezie is a rare spawn, and if it reaches the center of the player's side, it freezes it, causing the terrain to change to ice, and players on that side have slippery traction for a temporary amount of time.
In ''[[Mario Power Tennis]]'', the [[Mario Classic Court]] features several hazards from the ''Mario Bros.'' arcade game that move onto both players' courts. Freezie is a rare spawn, and if it reaches the center of the player's side, it freezes it, causing the terrain to change to ice , and players on that side have slippery traction for a temporary amount of time.


====''Mario Tennis: Ultra Smash''====
====''Mario Tennis: Ultra Smash''====
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|JpnR=Kōri
|JpnR=Kōri
|JpnM=Ice
|JpnM=Ice
|JpnC=<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2007|url=m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf|title=『Super Mario Galaxy {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|location=Tokyo|publisher=Nintendo Co., Ltd.|language=ja|page=7}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|title=『New Super Mario Bros. Wii {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|location=Tokyo|publisher=Nintendo Co., Ltd.|language=ja|page=25}}</ref>
|JpnC=<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2007|title=『Super Mario Galaxy {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=7}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|title=『New Super Mario Bros. Wii {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=25}}</ref>
|Jpn2=氷の床
|Jpn2=氷の床
|Jpn2R=Kōri no Yuka
|Jpn2R=Kōri no Yuka
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|FreA=Glace
|FreA=Glace
|FreAM=Ice
|FreAM=Ice
|FreAC=<ref>{{cite|author=Nintendo of America|date=2007|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy|format=PDF|location=Redmond|publisher=Nintendo of America|language=fr|page=36}}</ref><ref>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW|format=PDF|location=Redmond|publisher=Nintendo of America|language=fr|page=38}}</ref>
|FreAC=<ref>{{cite|author=Nintendo of America|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2007|page=36}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2009|page=38}}</ref>
|Ger=Eis
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|GerM=Ice
|GerM=Ice
|GerC=<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|date=2007|title=''Super Mario Galaxy Spielanleitung''|location=Großostheim|publisher=Nintendo of Europe GmbH|language=de|page=17}}</ref>
|GerC=<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|date=2007|title=''Super Mario Galaxy Spielanleitung''|language=de|location=Großostheim|publisher=Nintendo of Europe GmbH|page=17}}</ref>
|Ita=Ghiaccio
|Ita=Ghiaccio
|ItaM=Ice
|ItaM=Ice
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|SpaA=Hielo
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|SpaAM=Ice
|SpaAC=<ref>{{cite|author=Nintendo of America|date=2007|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy|format=PDF|language=es|location=Redmond|publisher=Nintendo of America|page=58}}</ref><ref>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW|format=PDF|location=Redmond|publisher=Nintendo of America|language=es|page=60}}</ref>
|SpaAC=<ref>{{cite|author=Nintendo of America|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=es|location=Redmond|publisher=Nintendo of America|date=2007|page=58}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=es|location=Redmond|publisher=Nintendo of America|date=2009|page=60}}</ref>
}}
}}


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