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|related=[[Ice Block]]<br>[[Ice platform]]
|related=[[Ice Block]]<br>[[Ice platform]]
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'''Ice''',<ref>{{cite|author=[[Nintendo|Nintendo of America]]|date=2007|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy|format=PDF|location=Redmond|publisher=Nintendo of America|language=en|page=14}}</ref><ref>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW|format=PDF|location=Redmond|publisher=Nintendo of America|language=en|page=16}}</ref> also referred to as '''ice patches''',<ref>{{cite|quote=There is a dramatic climate change in World 5, where warm weather makes way for a frosty, snow-covered landscape. Mario has to deal with super-slick ice patches, chest-deep snow banks and rolling snowballs in this winter wonderland.|date=2006|title=World 5|publisher=New Super Mario Bros. Official Site}}</ref> '''icy surfaces''',<ref>{{cite|quote=Skate your way to victory with this slippery item! It's the perfect way to glide around those icy surfaces. Look at him go! Whee!|author=Play Nintendo|date=April 30, 2022|url=youtu.be/BKBn-_r1-uE?t=139|timestamp=2:19|title=''Super Mario 3D World + Bowser's Fury'' ๐Ÿ˜ธ๐Ÿ”ฅ 10 Power-Ups! {{!}} @Play Nintendo|publisher=YouTube|accessdate=May 30, 2022}}</ref> or '''frozen surfaces''', is one of the characterizing terrain elements of [[Level#Snow/ice/winter theme|snow-themed levels]] in the [[Super Mario (franchise)|''Super Mario'' franchise]]. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into [[pit]]s or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the [[Penguin Suit]] or [[Ice Skate]].
'''Ice''',<ref>{{cite|author=[[Nintendo|Nintendo of America]]|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=en|location=Redmond|publisher=Nintendo of America|date=2007|page=14}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=en|location=Redmond|publisher=Nintendo of America|date=2009|page=16}}</ref> also referred to as '''ice patches''',<ref>{{cite|quote=There is a dramatic climate change in World 5, where warm weather makes way for a frosty, snow-covered landscape. Mario has to deal with super-slick ice patches, chest-deep snow banks and rolling snowballs in this winter wonderland.|title=World 5|publisher=New Super Mario Bros. Official Site|date=2006}}</ref> '''icy surfaces''',<ref>{{cite|quote=Skate your way to victory with this slippery item! It's the perfect way to glide around those icy surfaces. Look at him go! Whee!|author=Play Nintendo|date=April 30, 2022|url=youtu.be/BKBn-_r1-uE?t=139|timestamp=2:19|title=''Super Mario 3D World + Bowser's Fury'' ๐Ÿ˜ธ๐Ÿ”ฅ 10 Power-Ups! {{!}} @Play Nintendo|publisher=YouTube|accessdate=May 30, 2022}}</ref> or '''frozen surfaces''', is one of the characterizing terrain elements of [[Level#Snow/ice/winter theme|snow-themed levels]] in the [[Super Mario (franchise)|''Super Mario'' franchise]]. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into [[pit]]s or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the [[Penguin Suit]] or [[Ice Skate]].


Numerous icy objects have the same slippery property when stood on, including [[Ice Block]]s, [[Ice Chunk]]s, and [[Ice Meteor]]s. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including [[slope]]s. Ice first appeared in the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'', and it would ultimately appear in the mainline series in isolation from objects like Ice Blocks in ''[[Super Mario World]]''.
Numerous icy objects have the same slippery property when stood on, including [[Ice Block]]s, [[Ice Chunk]]s, and [[Ice Meteor]]s. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including [[slope]]s. Ice first appeared in the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'', and it would ultimately appear in the mainline series in isolation from objects like Ice Blocks in ''[[Super Mario World]]''.


==History==
==History==
{{stub|section=y|''Wario'' and ''Mario'' sports information if applicable anywhere. Make sure one does not conflate icy floors with the Ice Block, which has an article of its own. Please do not incorporate artificial ice hockey or skating rinks from games like ''Mario & Sonic''. Those would be a little too far outside the scope of this article.}}
{{Rewrite-expand|''Donkey Kong'', ''Yoshi'', and ''Wario'' information, if applicable anywhere. Make sure one does not conflate icy floors with the Ice Block, which has an article of its own. Please do not incorporate artificial ice hockey or skating rinks from games like ''Mario & Sonic''. Those would be a little too far outside the scope of this article.}}
===''Mario Bros.'' series===
===''Mario Bros.'' series===
====''Mario Bros.''====
====''Mario Bros.''====
[[File:Slipice.png|200px|thumb|right|Introductory scene for Slipice, featuring ice in the center]]
[[File:Slipice.png|200px|thumb|right|Introductory scene for Slipice, featuring ice in the center]]
Ice begins to appear in the lattermost stages in the arcade version of ''[[Mario Bros. (game)|Mario Bros.]]'', where it makes the [[floor]] slippery for [[Mario]] and [[Luigi]]. With the exception of the first bonus level, all levels have floors made of ice. [[Freezie]]s, originally referred to as Slipices, debuted in this game. They have the ability to self-destruct, which leaves the floor they were sliding along coated in ice. The icy floors would not return in subsequent remakes of ''Mario Bros.'' until the version included on the [[Mario Bros. (Game Boy Advance)|Game Boy Advance]].
Ice begins to appear in the lattermost stages in the arcade version of ''[[Mario Bros. (game)|Mario Bros.]]'', where it makes the [[floor (Mario Bros.)|floor]] slippery for [[Mario]] and [[Luigi]]. With the exception of the first bonus level, all levels have floors made of ice. [[Freezie]]s, originally referred to as Slipices, debuted in this game. They have the ability to self-destruct, which leaves the floor they were sliding along coated in ice. The icy floors would not return in subsequent remakes of ''Mario Bros.'' until the version included on the [[Mario Bros. (Game Boy Advance)|Game Boy Advance]].


====''Punch Ball Mario Bros.''====
====''Punch Ball Mario Bros.''====
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
Ice patches are prominent in the snow-themed [[World 5 (New Super Mario Bros.)|World 5]] and in the Ice level in Mario Vs. Luigi mode in ''[[New Super Mario Bros.]]'', where they appear alongside [[Ice Block]]s. Unlike the blocks, ice patches make up [[ground (block)|ground]], [[slope]]s, and unusual bits of terrain. Enemies do not slip on the ice. [[Bully]]-like shelled enemies called [[Snailicorn]]s occur on the ice patches in some levels, and they slide back on the ice when attacked. Ice first appear in the underground-themed [[World 5-2 (New Super Mario Bros.)|World 5-2]], where [[Spike Top]]s crawl around them. They subsequently appear in the boss room of {{world link|5|towern|World 5-Tower (New Super Mario Bros.)}}, where Mario (or Luigi) fights [[Bowser Jr.]] Ice patches subsequently make up the downward slopes of [[World 5-3 (New Super Mario Bros.)|World 5-3]], the terrain and narrow corridors of [[World 5-B (New Super Mario Bros.)|World 5-B]], and the floors of {{world link|5|castlen|World 5-Castle (New Super Mario Bros.)}}. It also covers the floor of the boss room with [[Petey Piranha]].
Ice patches are prominent in the snow-themed [[World 5 (New Super Mario Bros.)|World 5]] and in the Ice level in Mario Vs. Luigi mode in ''[[New Super Mario Bros.]]'', where they appear alongside [[Ice Block]]s. Unlike the blocks, ice patches make up [[ground (block)|ground]], [[slope]]s, and unusual bits of terrain. Enemies do not slip on the ice. [[Bully]]-like shelled enemies called [[Snailicorn]]s occur on the ice patches in some levels, and they slide back on the ice when attacked. Ice first appear in the underground-themed [[World 5-2 (New Super Mario Bros.)|World 5-2]], where [[Spike Top]]s crawl around them. They subsequently appear in the boss room of {{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}, where Mario (or Luigi) fights [[Bowser Jr.]] Ice patches subsequently make up the downward slopes of [[World 5-3 (New Super Mario Bros.)|World 5-3]], the terrain and narrow corridors of [[World 5-B (New Super Mario Bros.)|World 5-B]], and the floors of {{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}. It also covers the floor of the boss room with [[Petey Piranha]].


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Ice appears in ''[[New Super Mario Bros. Wii]]'' in much of the same capacity as it did in ''New Super Mario Bros.'' It makes up large swaths of the terrain in the snow-themed [[World 3 (New Super Mario Bros. Wii)|World 3]], including narrow corridors, slopes, and platforms. Ice reduces the player character's traction, making precise platforming difficult. In the above-ground courses, ice is a vibrant blue and seems to have a thin layer of snow embedded on their surfaces. Underground, ice is a duller blue and has nothing coating their surfaces. The ceilings are often lined with damaging [[icicle]]s that drop when the player character crosses underneath, exasperating the precariousness of the icy terrain. ''New Super Mario Bros. Wii'' introduces the [[Penguin Mario|Penguin form]], which allows the player character to remain surefooted on ice as if it were normal ground. The character can also belly slide along ice, enabling them to seamlessly slide over narrow gaps and even break [[Brick Block]]s. Ice appears in [[World 3-1 (New Super Mario Bros. Wii)|World 3-1]], [[World 3-3 (New Super Mario Bros. Wii)|World 3-3]], the boss room with [[Lemmy]] in {{world link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}, [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]], and the boss room with Lemmy in {{world link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}. Ice also makes up the floor of the [[Enemy Course]] in World 3, which features [[Ice Bro]]s, and in [[World 9-5 (New Super Mario Bros. Wii)|World 9-5]], one of the unlockable secret courses.
[[File:NSMBW W3-1 2nd Star Coin.jpg|thumb|200px|[[Penguin Mario]] surrounded by ice in World 3-1]]
Ice appears in ''[[New Super Mario Bros. Wii]]'' in much of the same capacity as it did in ''New Super Mario Bros.'' It makes up large swaths of the terrain in the snow-themed [[World 3 (New Super Mario Bros. Wii)|World 3]], including narrow corridors, slopes, and platforms. Ice reduces the player character's traction, making precise platforming difficult. In the above-ground courses, ice is a vibrant blue and seems to have a thin layer of snow embedded on their surfaces. Underground, ice is a duller blue and has nothing coating their surfaces. The ceilings are often lined with damaging [[icicle]]s that drop when the player character crosses underneath, exasperating the precariousness of the icy terrain. ''New Super Mario Bros. Wii'' introduces the [[Penguin Mario|Penguin form]], which allows the player character to remain surefooted on ice as if it were normal ground. The character can also belly slide along ice, enabling them to seamlessly slide over narrow gaps and even break [[Brick Block]]s. Ice appears in [[World 3-1 (New Super Mario Bros. Wii)|World 3-1]], [[World 3-3 (New Super Mario Bros. Wii)|World 3-3]], the boss room with [[Lemmy]] in {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}, [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]], and the boss room with Lemmy in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}. Ice also makes up the floor of the [[Enemy Course]] in World 3, which features [[Ice Bro]]s.


In addition to the returning [[Ice Block]]s, a number of new platforming objects have the slippery surface of ice, including [[Ice Wall]]s, [[Huge Icicle]]s, [[Ice Snake Block]]s, and floating [[ice platform]]s.
In addition to the returning [[Ice Block]]s, a number of new platforming objects have the slippery surface of ice, including [[Ice Wall]]s, [[Huge Icicle]]s, [[Ice Snake Block]]s, and floating [[ice platform]]s.
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====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
[[File:SMG Asset Model Blue Switch.png|right|100px|Model of the blue switch]]
[[File:SMG Asset Model Blue Switch.png|right|100px|Model of the blue switch]]
[[File:SMG2 Freezy Flake Chimps Skating Challenge.png|200px|thumb|left|Mario skating on the Underground Ice Rink]]
The ice in ''[[Super Mario Galaxy 2]]'' functions as it did in the first ''Super Mario Galaxy''. It reduces Mario's (or Luigi) traction, but he skates along it if the player shakes the {{button|wii|wiimote}}. Ice first appears in the coast-themed [[Cosmic Cove Galaxy]] during the mission "[[Twin Falls Hideaway]]," where a [[blue switch (Super Mario Galaxy)|blue switch]] freezes the surface of the sea when struck. It allows Mario to [[Wall Jump]] up between two waterfalls. During "[[Catch That Star Bunny]]," a nearby water-covered planetoid also has a blue switch on it that freezes the water. This planetoid has a [[black hole]] in its center that Mario can easily slide into if he freezes the water.
The ice in ''[[Super Mario Galaxy 2]]'' functions as it did in the first ''Super Mario Galaxy''. It reduces Mario's (or Luigi) traction, but he skates along it if the player shakes the {{button|wii|wiimote}}. Ice first appears in the coast-themed [[Cosmic Cove Galaxy]] during the mission "[[Twin Falls Hideaway]]," where a [[blue switch (Super Mario Galaxy)|blue switch]] freezes the surface of the sea when struck. It allows Mario to [[Wall Jump]] up between two waterfalls. During "[[Catch That Star Bunny]]," a nearby water-covered planetoid also has a blue switch on it that freezes the water. This planetoid has a [[black hole]] in its center that Mario can easily slide into if he freezes the water.


[[File:SMG2 Freezy Flake Chimps Skating Challenge.png|200px|thumb|left|Mario skating on the Underground Ice Rink]]
Ice has a more prominent presence in the snowy [[Freezy Flake Galaxy]]. One of Freezy Flake's largest planets has a small frozen pond with [[Star Bit]]s floating above it, and a [[slide]] made of ice that connects to another area. There is an Underground Ice Rink hidden on this planet where [[The Chimp]] hosts his [[The Chimp's Skating Challenge|skating challenge]]. Similar to ''{{wp|Whac-A-Mole}}'', skating into the mole-like [[Gummit]]s awards Mario with [[point]]s. The Chimp awards Mario a [[Power Star]] if he obtains up to 500 points. The [[Warp Pipe|pipe]] that leads to the ice rink is concealed in one of the tree-shaped [[snow sculpture]]s of the planet, which can be destroyed with an attack from [[Rock Mario]] or [[Fire Mario]]. Ice makes its final appearance in the [[Shiverburn Galaxy]], a galaxy comparable to the Freezeflame Galaxy from the first ''Super Mario Galaxy''. Striking blue switches in this galaxy freezes the [[lava]] that covers the planets, allowing Mario to skate across it. The boss of Shiverburn, [[Prince Pikante]], is fought on an arena made of ice. The Chimp also hosts a [[The Chimp's Ultimate Skating Challenge|harder skating challenge]] underground, similar to the one from the Freezy Flake Galaxy.
Ice has a more prominent presence in the snowy [[Freezy Flake Galaxy]]. One of Freezy Flake's largest planets has a small frozen pond with [[Star Bit]]s floating above it, and a [[slide]] made of ice that connects to another area. There is an Underground Ice Rink hidden on this planet where [[The Chimp]] hosts his [[The Chimp's Skating Challenge|skating challenge]]. Similar to ''{{wp|Whac-A-Mole}}'', skating into the mole-like [[Gummit]]s awards Mario with [[point]]s. The Chimp awards Mario a [[Power Star]] if he obtains up to 500 points. The [[Warp Pipe|pipe]] that leads to the ice rink is concealed in one of the tree-shaped [[snow sculpture]]s of the planet, which can be destroyed with an attack from [[Rock Mario]] or [[Fire Mario]]. Ice makes its final appearance in the [[Shiverburn Galaxy]], a galaxy comparable to the Freezeflame Galaxy from the first ''Super Mario Galaxy''. Striking a [[Ground-Pound Switch]] in this galaxy freezes the [[lava]] that covers the planets, allowing Mario to skate across it. The boss of Shiverburn, [[Prince Pikante]], is fought on an arena made of ice. The Chimp also hosts a [[The Chimp's Ultimate Skating Challenge|harder skating challenge]] underground, similar to the one from the Freezy Flake Galaxy. Ice encapsulates the planet inhabited by [[Li'l Brr]]s in the [[Battle Belt Galaxy]].


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:NSMB2 World 4-3 Icy Hill Slide.png|thumb|200px|[[Fire Mario]] [[Slide|sliding]] down ice in World 4-3]]
In ''[[New Super Mario Bros. 2]]'', ice appears exclusively within the snow-themed [[World 4 (New Super Mario Bros. 2)|World 4]]. Its function is comparable to that of the first ''New Super Mario Bros.'', where traction is reduced and makes precise platforming difficult. Unlike the [[Ice Block]]s in the game, ice is not restricted to grid-like arrangements within levels, making up slopes, concave valleys, and narrow corridors. There is no [[List of power-ups|power-up]] or wearable item in ''New Super Mario Bros. 2'' that makes Mario (or Luigi) move normally on ice. Unlike previous games, the all ice is a vibrant light blue lightly covered with snow. Hexogan-shaped depressions occur on the sides of ice, and some are completely hollow, enabling a view of the background of the level.
In ''[[New Super Mario Bros. 2]]'', ice appears exclusively within the snow-themed [[World 4 (New Super Mario Bros. 2)|World 4]]. Its function is comparable to that of the first ''New Super Mario Bros.'', where traction is reduced and makes precise platforming difficult. Unlike the [[Ice Block]]s in the game, ice is not restricted to grid-like arrangements within levels, making up slopes, concave valleys, and narrow corridors. There is no [[List of power-ups|power-up]] or wearable item in ''New Super Mario Bros. 2'' that makes Mario (or Luigi) move normally on ice. Unlike previous games, the all ice is a vibrant light blue lightly covered with snow. Hexogan-shaped depressions occur on the sides of ice, and some are completely hollow, enabling a view of the background of the level.


Ice first appears towards the end of [[World 4-1 (New Super Mario Bros. 2)|World 4-1]], where they make up opposing slopes. Icy [[Chunk of ice|boulders]] roll down the slopes. One of the level's Star Coins is accessible at the top of the ice. In {{world link|4|towern2|World 4-Tower (New Super Mario Bros. 2)}}, ice is the primary footing available to Mario. It rises through the center of the [[tower]]. In the underground [[World 4-B (New Super Mario Bros. 2)|World 4-B]], ice largely makes up concave depressions in the ground that [[Amp]]s travel along the edges of. In the above-ground [[World 4-3 (New Super Mario Bros. 2)|World 4-3]], the ice make up nearly the entirety of the terrain, forming long slopes with undulating hills. The background of this course resembles [[Awesome]], the only above-ground level from ''Super Mario World'' to feature ice.
Ice first appears towards the end of [[World 4-1 (New Super Mario Bros. 2)|World 4-1]], where they make up opposing slopes. Icy [[Chunk of ice|boulders]] roll down the slopes. One of the level's Star Coins is accessible at the top of the ice. In {{world-link|4|towern2|World 4-Tower (New Super Mario Bros. 2)}}, ice is the primary footing available to Mario. It rises through the center of the [[tower]]. In the underground [[World 4-B (New Super Mario Bros. 2)|World 4-B]], ice largely makes up concave depressions in the ground that [[Amp]]s travel along the edges of. In the above-ground [[World 4-3 (New Super Mario Bros. 2)|World 4-3]], the ice make up nearly the entirety of the terrain, forming long slopes with undulating hills. The background of this course resembles [[Awesome]], the only above-ground level from ''Super Mario World'' to feature ice.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW Peach Skating.png|thumb|right|220px|[[Princess Peach|Peach]] skating on an icy surface in Snowball Park]]
[[File:SM3DW Peach Skating.png|thumb|right|220px|[[Princess Peach|Peach]] skating on an icy surface in Snowball Park]]
In ''[[Super Mario 3D World]]'', icy surfaces affect player characters as they do in the ''Super Mario Galaxy'' titles. However, characters cannot manually skate; the courses that feature icy surfaces also include [[Ice Skate]]s, which they can use move with greater speed and precision than they would otherwise. Ice Skates are typically in possession of [[Skating Goomba]]s, one of the few enemies found on icy surfaces. Others include [[Snow Pokey]]s and [[Walleye]]s. Icy surfaces first appears in [[Snowball Park]], the course that introduces the Ice Skate. Icy surfaces makes up narrow walkways and skating rink-like areas. The course's [[Stamp]] occurs on a very narrow strip of ice overhanging bottomless [[pit]]s. Icy surfaces subsequently appear in the snow-themed [[Ty-Foo Flurries]]. In [[Mystery House Marathon]], the eleventh [[Green Star]] occurs at the base of a ice-covered slope.
In ''[[Super Mario 3D World]]'', icy surfaces affect characters like it does in the ''Super Mario Galaxy'' titles. However, characters cannot manually skate; the courses that feature icy surfaces also include [[Ice Skate]]s, which they can use move with greater speed and precision than they would otherwise. Ice Skates are typically in possession of [[Skating Goomba]]s, one of the few enemies found on icy surfaces. Others include [[Snow Pokey]]s and [[Walleye]]s. Icy surfaces first appears in [[Snowball Park]], the course that introduces the Ice Skate. Icy surfaces makes up narrow walkways and skating rink-like areas. The course's [[Stamp]] occurs on a very narrow strip of ice overhanging bottomless [[pit]]s. Icy surfaces subsequently appear in the snow-themed [[Ty-Foo Flurries]]. In [[Mystery House Marathon]], the eleventh [[Green Star]] occurs at the base of a ice-covered slope.


In the ''[[Bowser's Fury]]'' campaign, icy surfaces make up the ridges of the [[Slipskate Slope]], which also requires use of the Ice Skate to navigate.
In the ''[[Bowser's Fury]]'' campaign, icy surfaces make up the ridges of the [[Slipskate Slope]], which also requires use of the Ice Skate to navigate.
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Ice is largely restricted to certain underground areas in ''[[Super Mario Odyssey]]'', where it makes up the available terrain. In some areas, it is the only available footing. Mario normally has poor traction on ice and has difficulty maintaining momentum. However, he can remain surefooted as a [[capture]]d [[Goomba]], though at the expense of his jumping height. Goombas are involved in the acquisition of several [[Power Moon]]s that are found in ice. Other moons entail Mario move across ice as is, such as striking a [[lurker]] moving beneath the ice.
Ice is largely restricted to certain underground areas in ''[[Super Mario Odyssey]]'', where it makes up the available terrain. In some areas, it is the only available footing. Mario normally has poor traction on ice and has difficulty maintaining momentum. However, he can remain surefooted as a [[capture]]d [[Goomba]], though at the expense of his jumping height. Goombas are involved in the acquisition of several [[Power Moon]]s that are found in ice. Other moons entail Mario move across ice as is, such as striking a [[lurker]] moving beneath the ice.


[[File:SMO Snow Brochure Art.png|thumb|right|220px|Brochure illustration of the Snow Kingdom, featuring pillars and floats made of ice]]
Ice first appears in the [[Sand Kingdom]]. Upon first visit, the desert is chilled and bodies of water, such as the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] in the southeast, are frozen over. There is an Ice Cave within [[Tostarena Ruins]] largely made-up of narrow, icy walkways. Goombas and [[Pulse Beam]]s occur here. Defeating the boss [[Knucklotec]] restores above-ground climate of the Sand Kingdom, causing much of the ice to disappear, but it remains accessible in the ruins. Ice reappears in the [[Snow Kingdom]], described in its brochure as a "world of ice and [[snow]]." There are giant pillars and sinking floats made of ice in the Snow Kingdom. There are various enclosed spaces where the terrain is entirely ice, including one where Mario can participate in [[Koopa Trace-Walking]] and another called The Cold Room where he can access a 2D area with slippery ice as its [[Ground (block)|ground]]. There are sub-areas around [[Shiveria Town]] that prominently feature ice, namely [[Icicle Cavern]], [[Wind-Chill Cavern]], and [[Snowy Mountain]]. They are visited during the [[mission|objective]] "[[The Cake Thief's Parting Gift]]." Ice is the only available footing in the Icicle Cavern, which is occupied by many Goombas. In Wind-Chill Cavern, [[Ty-foo]]s slide large wooden blocks along narrow paths of ice. The peak of Snowy Mountain is covered in ice, and during the objective, it is where Mario fights [[Rango]]. A Power Moon occurs lurking under the ice if this mountain is revisited after the objective has been completed.
Ice first appears in the [[Sand Kingdom]]. Upon first visit, the desert is chilled and bodies of water, such as the [[Desert Oasis (Super Mario Odyssey)|Desert Oasis]] in the southeast, are frozen over. There is an Ice Cave within [[Tostarena Ruins]] largely made-up of narrow, icy walkways. Goombas and [[Pulse Beam]]s occur here. Defeating the boss [[Knucklotec]] restores above-ground climate of the Sand Kingdom, causing much of the ice to disappear, but it remains accessible in the ruins. Ice reappears in the [[Snow Kingdom]], described in its brochure as a "world of ice and [[snow]]." There are giant pillars and sinking floats made of ice in the Snow Kingdom. There are various enclosed spaces where the terrain is entirely ice, including one where Mario can participate in [[Koopa Trace-Walking]] and another called The Cold Room where he can access a 2D area with slippery ice as its [[Ground (block)|ground]]. There are sub-areas around [[Shiveria Town]] that prominently feature ice, namely [[Icicle Cavern]], [[Wind-Chill Cavern]], and [[Snowy Mountain]]. They are visited during the [[mission|objective]] "[[The Cake Thief's Parting Gift]]." Ice is the only available footing in the Icicle Cavern, which is occupied by many Goombas. In Wind-Chill Cavern, [[Ty-foo]]s slide large wooden blocks along narrow paths of ice. The peak of Snowy Mountain is covered in ice, and during the objective, it is where Mario fights [[Rango]]. A Power Moon occurs lurking under the ice if this mountain is revisited after the objective has been completed.


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{{quote|You can't stop quickly on frozen surfaces. Watch your step as you progress through chilly levels.|loading-screen tip}}
{{quote|You can't stop quickly on frozen surfaces. Watch your step as you progress through chilly levels.|loading-screen tip}}
[[File:SMBW Outmaway Valley third 10-flower coin.jpg|thumb|left|200px|Fire Mario beneath ice in Outmaway Valley]]
[[File:SMBW Outmaway Valley third 10-flower coin.jpg|thumb|left|200px|Fire Mario beneath ice in Outmaway Valley]]
Ice is an uncommon terrain element of [[Fluff-Puff Peaks]], appearing in three courses. As in previous games, ice reduces the player character's traction and makes it difficult for them to make precise jumps and maintain momentum. This includes Toadette and Nabbit, who do not slip on ice in ''New Super Mario Bros. U Deluxe''. The ice in this game appears crystalline and reflects different bands of light, producing a radiance of different colors. The thin snow that hugs the tops and sides of ice is softly rounded. Hexagonal, translucent walls of ice appear in the background of some narrow sections where both the floor and ceiling are made of ice. [[Outmaway]]s do not slip on ice.
Ice is an uncommon terrain element of [[Fluff-Puff Peaks]], appearing in three courses. As in previous games, ice reduces the player character's traction and makes it difficult for them to make precise jumps and maintain momentum. This includes Toadette and Nabbit, who do not slip on ice in ''New Super Mario Bros. U Deluxe''. The ice in this game appears crystalline and reflects different bands of light, producing a radiance of different colors. The thin snow that hugs the tops and sides of ice is softly rounded. Hexagonal, translucent walls of ice appear in the background of some narrow sections where both the floor and ceiling are made of ice. Impish enemies called [[Outmaway]]s are surefooted on ice.


Ice appears in the first course of Fluff-Puff Peaks, [[Outmaway Valley]], where it makes up most of the terrain. Outmayways kick [[Ice Block|ice blocks]] the slide along the ice. In some areas, the ice forms gentle slopes. Ice also appears in the secret course [[Break Time! Kick It, Outmaway]]. During the boss battle in [[Fluff-Puff Peaks Palace]], [[Wonder Bowser Jr.]] freezes the surfaces of the arena after transforming. It makes it difficult to land a hit on him, but Wonder Bowser Jr. also becomes dizzy after spinning in his shell on ice.
Ice appears in the first course of Fluff-Puff Peaks, [[Outmaway Valley]], where it makes up most of the terrain. Outmayways kick [[Ice Block|ice blocks]] the slide along the ice. In some areas, the ice forms gentle slopes. Ice also appears in the secret course [[Break Time! Kick It, Outmaway]]. During the boss battle in [[Fluff-Puff Peaks Palace]], [[Wonder Bowser Jr.]] freezes the surfaces of the arena after transforming. It makes it difficult to land a hit on him, but Wonder Bowser Jr. also becomes dizzy after spinning in his shell on ice.


===''Mario Kart'' series===
===''Mario Kart'' series===
[[File:MK64 Sherbet Land 1.png|thumb|200px|[[Wario]] driving on ice in ''Mario Kart 64'']]
[[File:MK64 Sherbet Land 1.png|thumb|right|200px|[[Wario]] driving on ice in ''Mario Kart 64'']]
In the ''[[Mario Kart (series)|Mario Kart]]'' series, ice appears on the surface of the road in some courses. It makes it difficult for the player character to [[drift]] or avoid oncoming hazards, similar to its function in the mainline ''Super Mario'' series. [[Penguin]]s and [[Skating Shy Guy]]s are recurring hazards on icy courses, as they do not slip on ice. In the ''Mario Kart Arcade'' games, the [[Snow Cloud]] item causes the struck opponent's kart to behave as if they were driving on ice. Ice has appeared in nearly every ''Mario Kart'' title, beginning with the Vanilla Lake courses from ''[[Super Mario Kart]]''. In games where a new course is not introduced, one from a previous game is included, as is the case for Sherbet Land in ''[[Mario Kart 8]]''. The only games to completely lack any ice-covered courses are ''[[Mario Kart DS]]'', ''[[Mario Kart Arcade GP DX]]'', and ''[[Mario Kart Arcade GP VR]]''. A list of all courses with ice in the ''Mario Kart'' series is provided below by order of appearance in the series, as well as the game in which they debuted:
In the ''[[Mario Kart (series)|Mario Kart]]'', ice appears on the surface of the road in some courses. It makes it difficult for the player character to [[drift]] or avoid oncoming hazards, similar to its function in the mainline ''Super Mario'' series. [[Penguin]]s and [[Skating Shy Guy]]s are recurring hazards on icy courses, as they do not slip on ice. In the ''Mario Kart Arcade'' games, the [[Snow Cloud]] item causes the struck opponent's kart to behave as if they were driving on ice. Ice has appeared in nearly every ''Mario Kart'' title, beginning with the Vanilla Lake courses from ''[[Super Mario Kart]]''. In games where a new course is not introduced, one from a previous game is included, as is the case for Sherbet Land in ''[[Mario Kart 8]]''. The only games to completely lack any ice-covered courses are ''[[Mario Kart DS]]'', ''[[Mario Kart Arcade GP DX]]'', and ''[[Mario Kart Arcade GP VR]]''. A list of all courses with ice in the ''Mario Kart'' series is provided below by order of appearance in the series, as well as the game in which they debuted:
ย 
{{columns|
{{columns|
*[[SNES Vanilla Lake 1|Vanilla Lake 1]] &ndash; ''[[Super Mario Kart]]
*[[SNES Vanilla Lake 1|Vanilla Lake 1]] &ndash; ''[[Super Mario Kart]]
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}}
}}


===''Donkey Kong'' franchise===
===''[[Diddy Kong Racing]]'' /ย  ''[[Diddy Kong Racing DS]]''===
====''Donkey Kong Country'' and ''Donkey Kong Land'' series====
=====''Donkey Kong Country''=====
[[File:Snow Barrel Blast 3.png|thumb|left|Donkey Kong and Diddy Kong on ice in Snow Barrel Blast]]
In the first ''[[Donkey Kong Country]]'', ice is a characterizing terrain element of [[Gorilla Glacier]], the peak of [[Donkey Kong Island]] and the fourth world of the game. [[Donkey Kong]] and [[Diddy Kong]] have reduced traction on ice, making it difficult to make precise platforming jumps. It makes up most of the terrain in [[Snow Barrel Blast]], [[Slipside Ride]], and [[Ice Age Alley]]. Unlike the other two, Slipside Ride occurs within an icy cave and is the only level of this theme in ''Donkey Kong Country''. All three of these courses are characterized by sloping hills, and some offer alternative means of traversal, such as [[Barrel Cannon]]s and [[rope]]s, to mitigate dependence on the icy floor. In the [[Donkey Kong Country (Game Boy Color)|Game Boy Color]] and [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance]] versions of ''Donkey Kong Country'', ice appears in these same levels unaltered.
ย 
=====''Donkey Kong Land''=====
There is no dedicated snow-themed world in ''[[Donkey Kong Land]]''. Rather, snow-themed levels appear in the first world [[Gangplank Galleon Ahoy!]], alternating with jungle and ship-themed ones. The levels with icy terrain are [[Freezing Fun]], [[Rope Ravine]], and [[Arctic Barrel Arsenal]].
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=====''Donkey Kong Country 2: Diddy's Kong Quest''=====
[[File:ClappersCavernSNES1.png|thumb|Diddy Kong and [[Dixie Kong]] on water frozen by Clapper]]
Ice appears in the [[K. Rool's Keep]] and the [[Lost World (Donkey Kong Country 2)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. In K. Rool's Keep, it is introduced in the level [[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]], but much of the level occurs underwater, so its gameplay effects are minimal. It has a more substantial occurrence in the ice-cave level [[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]], which also includes the titular seal, [[Clapper]]. Clapper is an [[Animal Friends|Animal Friend]] that freezes the surface of [[water]], enabling safe traversal across distant areas. In the Lost World, ice makes up the slopes of [[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]], and appears in the portion of [[Animal Antics (Donkey Kong Country 2)|Animal Antics]] based around [[Enguarde]].
ย 
=====''Donkey Kong Land 2''=====
''[[Donkey Kong Land 2]]'' is more comparable to its sister game on the [[Super Nintendo Entertainment System|SNES]] than the first ''Donkey Kong Land'' was to its, and it consequently has equivalent levels of the same name. Ice appears in this game's iterations of [[Arctic Abyss (Donkey Kong Land 2)|Arctic Abyss]], [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], and [[Black Ice Battle (Donkey Kong Land 2)|Black Ice Battle]], though it does not appear in the game's iteration of [[Animal Antics (Donkey Kong Land 2)|Animal Antics]].
ย 
=====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''=====
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', icy terrain occurs in [[Skidda's Row]], [[Tearaway Toboggan]], and [[Lemguin Lunge]], the latter two of which occur in the snow-themed world [[K3]]. The [[Kremling]] enemy [[Skidda]] slips on the ice, whereas the penguin-like [[Lemguin]] belly slides along it. Tearaway Toboggan uniquely has Dixie Kong and [[Kiddie Kong]] ride a [[toboggan]] for the entirety of the level, which slides along the ice.
ย 
=====''Donkey Kong Land III''=====
Ice appears in the snow-themed levels of [[Primate Plains]] and [[Blackforest Plateau]] in ''[[Donkey Kong Land III]]''. It appears specifically in the toboggan-exclusive [[Black Ice Blitz]], [[Polar Pitfalls]], and [[Tundra Blunda]]. Like in its sister SNES game, ''Donkey Kong Land III'' has Skiddas and Lemguins occur on its icy terrain.
ย 
=====''Donkey Kong Country: Tropical Freeze''=====
[[File:DonkeyKongIsland DKCTF.png|200px|thumb|left|Donkey Kong Island after it has been frozen over by the Snowmads]]
Ice is a prominent element in [[Donkey Kong Island (world)|Donkey Kong Island]], which has been frozen over by the [[Snowmads]] in ''[[Donkey Kong Country: Tropical Freeze]]''. It is the final world of the game. Icy terrain largely overlays the the jungle topography of Donkey Kong Island that was introduced in ''[[Donkey Kong Country Returns]]'', such as tropical plants and stone carving. As in previous games, ice reduces the player character's traction and makes precise platforming difficult. Ice appears in the levels [[Homecoming Hijinxs]], [[Seashore War]], [[Aqueduct Assault]], [[Frozen Frenzy]], [[Meltdown Mayhem]], [[Icicle Arsenal]], and [[Slippy Spikes]]. Icy patches of flooring also appear during the boss battle with [[Lord Fredrik]] in [[Volcano Dome]].
ย 
====''Diddy Kong Racing'' /ย  ''Diddy Kong Racing DS''====
[[Walrus Cove]] and [[Snowball Valley]] from ''[[Diddy Kong Racing]]'' feature ice as a hazard. If players on [[car]]s drive on them, it causes the car to stop and bounce back to the main part of the road. Players on [[hovercraft]]s are unaffected. In the remake, ''[[Diddy Kong Racing DS]]'', the ice in Walrus Cove is replaced by water, and it simply slows car players down as with the water in other tracks in the game.
[[Walrus Cove]] and [[Snowball Valley]] from ''[[Diddy Kong Racing]]'' feature ice as a hazard. If players on [[car]]s drive on them, it causes the car to stop and bounce back to the main part of the road. Players on [[hovercraft]]s are unaffected. In the remake, ''[[Diddy Kong Racing DS]]'', the ice in Walrus Cove is replaced by water, and it simply slows car players down as with the water in other tracks in the game.
====''Donkey Kong Jungle Beat'' / ''New Play Control! Donkey Kong Jungle Beat''====
''[[Donkey Kong Jungle Beat]]'' features icy terrain in the levels [[Ice Warren]] and [[Aurora Glacier]]. Much of Ice Warren is a downward slope, in which [[Donkey Kong]] must strike oncoming enemies and leap over spike-headed [[Snow Mole]]s in order safely navigate the level. He is perpetually sliding through most of it. In Auorora Glacier, Donkey Kong is skating along the surface of the ice, and is capable of dynamically skidding along it. Icy flooring also has a brief appearance at the beginning of [[Arctic Plunge]], in which [[Donkey Kong]] must crack open an iceberg in order to reach the water below.
===''Yoshi'' franchise===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
[[File:SMWYI2 BLIZZARD!!!.png|thumb|200px|left|[[Yoshi]] running across ice in BLIZZARD!!!]]
In ''[[Super Mario World 2: Yoshi's Island]]'' and the remake ''[[Yoshi's Island: Super Mario Advance 3]]'', ice makes up part of the terrain in the snow-themed levels [[BLIZZARD!!!]] and [[Danger - Icy Conditions Ahead]]. [[Yoshi (species)|Yoshi]]s have reduced traction on ice, and their steps are accompanied with a high-pitched sound effect when the run on ice. Unlike [[Ice Block|ice blocks]], Yoshi has no means of melting ice. In BLIZZARD!!!, ice makes up part of the floor of the cave section of the level, where [[Lantern Ghost]]s appear frozen within. Ice is more prominent in Danger - Icy Conditions Ahead, in which they appear alongside ice blocks.
====''Yoshi's Island DS''====
Ice makes up part of the terrain in the snow-themed [[Slip Slidin' Away (Yoshi's Island DS)|Slip Slidin' Away]] and [[Teeth-Chattering Chill Zone]] in ''[[Yoshi's Island DS]]''. Like ''Super Mario World 2: Yoshi's Island'', the Yoshis have no means of melting icy floors.
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', ice makes up part of the ground in the levels [[Brave the Bumpty Blizzard]] and [[Fire Watermelon Wonderland]]. They interlace patches of normal snowy ground and are pale blue.
====''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''====
In ''[[Yoshi's Woolly World]]'', ice is an expected common element in [[World 5 (Yoshi's Woolly World)|World 5]], a sky and snow-themed world. When Yoshi walks across ice, or any other objects made of ice, his feet transform into ice skates. This takes priority over the wheel transformation, though if Yoshi is already using his wheel animation he will swap to skates after a short time. Yoshi will gradually slide down any slope of ice, even if he stands still. [[Bumpty|Bumpties]], penguin enemies who push Yoshi away on contact, are made more dangerous because of the lack of traction. While [[Mermaid Yoshi]] can struggle across normal land, it cannot successfully climb upward icy slopes and gets turned the other way. Ice primarily appears in [[Frozen Solid and Chilled]], [[Big Montgomery's Ice Fort]], and [[Snifberg the Unfeeling's Castle]], though Big Montgomery's Ice Fort focuses more on varieties of Ice Blocks. Ice makes a minor appearance in [[A Little Light Snowfall]] and [[Wonderful World of Wool]], the latter in its World 5 themed section.
''[[Poochy & Yoshi's Woolly World]]'' has the additional course [[Bobsledding Peaks]] in its [[Poochy Dash]] mode, which based on World 5 and unlocked after completing Big Montgomery's Ice Fort. Bobsledding Peaks is entirely covered in ice. Sliding on ice causes Poochy to flip onto his back, and he stays in this position until he bumps into a wall or reaches the goal. A low ceiling early in Bobsledding Peaks enforces entering this slide, and there are very few opportunities to bump into walls. While sliding in this way, Poochy moves much faster than normal, though he cannot jump as high. There are ramps in the course that Poochy can jump from to gain more height and distance than he can normally.
====''Yoshi's Crafted World''====
Ice makes up the surface of slippery iceberg-like platforms and slopes in [[Slip-Slide Isle]]. One of these platforms features a papercraft {{wp|polar bear}} sleeping. This is the only snow-themed level in ''[[Yoshi's Crafted World]]'' to include icy surfaces.


===''Mario Party'' series===
===''Mario Party'' series===
[[File:GlacialMeltdown.png|thumb|right|200px|Glacial Meltdown as it appears in ''Mario Party 8'']]
[[File:Top100IceRinkRisk.png|thumb|right|200px|Ice-Rink Risk as it appears in ''[[Mario Party: The Top 100]]'']]
Ice has been a fixture of multiple minigames in the ''[[Mario Party (series)|Mario Party]]'' series, as early as the first game. Most minigames featuring ice cause the participants to slide on the surface, or utilize a piece of equipment designed to work on ice, like a bobsled or ice skates. Some minigames entail the participants traverse across icebergs with slippery surfaces, or keep them from tilting over as enemies drop on them. Ice appears as a passive background detail in some minigames as well, such as [[Tall Order]] from ''[[Super Mario Party]]''. A list of all minigames with interactable icy terrain is provided below:
Ice has been a fixture of multiple minigames in the ''[[Mario Party (series)|Mario Party]]'' series, as early as the first game. Most minigames featuring ice cause the participants to slide on the surface, or utilize a piece of equipment designed to work on ice, like a bobsled or ice skates. Some minigames entail the participants traverse across icebergs with slippery surfaces, or keep them from tilting over as enemies drop on them. Ice appears as a passive background detail in some minigames as well, such as [[Tall Order]] from ''[[Super Mario Party]]''. A list of all minigames with interactable icy terrain is provided below:
{{columns|
{{columns|
*[[Bobsled Run]] &ndash; ''[[Mario Party]]
*[[Bobsled Run]] &ndash; ''[[Mario Party]]
*[[Ice-Rink Risk]] &ndash; ''[[Mario Party 3]]
*[[Ice-Rink Risk]] &ndash; ''[[Mario Party 3]]
*[[Photo Finish]] &ndash; ''[[Mario Party 4]]
*[[Mr. Blizzard's Brigade]] &ndash; ''[[Mario Party 4]]
*[[Mr. Blizzard's Brigade]] &ndash; ''Mario Party 4
*[[Pushy Penguins]] &ndash; ''[[Mario Party 5]]
*[[Later Skater]] &ndash; ''[[Mario Party 5]]
*[[Later Skater]] &ndash; ''Mario Party 5
*[[Sled Slide]] &ndash; ''[[Mario Party Advance]]
*[[Sled Slide]] &ndash; ''[[Mario Party Advance]]
*[[Crushed Ice]] &ndash; ''Mario Party Advance
*[[Crushed Ice]] &ndash; ''Mario Party Advance
*[[Gimme a Brake]] &ndash; ''[[Mario Party 7]]
*[[Glacial Meltdown]] &ndash; ''[[Mario Party 8]]
*[[Glacial Meltdown]] &ndash; ''[[Mario Party 8]]
*[[Polar Extreme]] &ndash; ''[[Mario Party 9]]
*[[Polar Extreme]] &ndash; ''[[Mario Party 9]]
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*[[Rinks to Riches]] &ndash; ''Super Mario Party Jamboree
*[[Rinks to Riches]] &ndash; ''Super Mario Party Jamboree
}}
}}
''Mario Party 5''{{'}}s [[Super Duel Mode]] also includes icy terrain as a hazard, found sometimes in the randomized levels generated in [[Random Ruckus]] or in [[Snowy Slope]]. Levels in Random Ruckus can either feature fully ice terrain or patches of ice. The terrain causes vehicles to skid when turning. Steel is a similar terrain to ice. Vehicles equipped with Spiny Tires or floating components, the Lakitu Cloud Body or the E. Gadd Jet, are unaffected by the terrain.
''Mario Party 5''{{'}}s [[Super Duel Mode]] also includes icy terrain as a hazard, found sometimes in the randomized levels generated in [[Random Ruckus]] or in [[Snowy Slope]]. Levels in Random Ruckus can either feature fully ice terrain or patches of ice. The terrain causes vehicles to skid when turning. Steel is a similar terrain to ice. Vehicles equipped with Spiny Tires or floating components, the Lakitu Cloud Body or the E. Gadd Jet, are unaffected by the terrain.


Ice as terrain is absent in the minigames for ''[[Mario Party 6]]''. [[Snowflake Lake]], at day, however features ice. Players that land on an [[Event Space]] in the middle of the board triggers a board minigame that pits four players on an ice rink. During a short time, [[Brighton]] drops [[coin]]s, while players can skate on the ice to collect them. Bumping into other players stuns the player. Players keep the coins they collect.
Ice as terrain is absent in the minigames for ''[[Mario Party 6]]''. [[Snowflake Lake]], at day, however features ice. Players that land on an [[Event Space]] in the middle of the board triggers a board minigame that pits four players on an ice rink. During a short time, [[Brighton]] drops [[coin]]s, while players can skate on the ice to collect them. Bumping into other players stuns the player. Players keep the coins they collect.
===''Paper Mario''===
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', [[World 4 (Paper Mario: Sticker Star)|World 4]] has various icy surfaces, particularly in [[Ice Flow]]. These make Mario's walking harder to control.
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', the [[Ice Vellumental Mountain]] is covered in ice that lowers Mario's traction when he walks on it. Some puzzles involve standing on flat panels of ice and propelling them in certain directions with Mario's hammer.


===''Luigi's Mansion''===
===''Luigi's Mansion''===
Ice is also a terrain in several rooms in ''[[Luigi's Mansion]]''. [[Cold Storage]] features ice that reduces Luigi's traction to hinder his ability to capture [[Sir Weston]].
Ice is also a terrain in several rooms in ''[[Luigi's Mansion]]''. [[Cold Storage]] features ice that reduces Luigi's traction to hinder his ability to capture [[Sir Weston]].


===''WarioWare'' series===
===''Mario Power Tennis''===
Some [[microgame]]s of the ''[[WarioWare (series)|WarioWare]]'' series have ice in them. For example, [[9-Volt]]'s [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame, based on the game of the same name, has icy platforms that reduce Popo's traction.
In ''[[Mario Power Tennis]]'', the [[Mario Classic Court]] features several hazards from the ''Mario Bros.'' arcade game that move onto both players' courts. Freezie is a rare spawn, and if it reaches the center of the player's side, it freezes it, causing the terrain to change to ice , and players on that side have slippery traction for a temporary amount of time. ย 
ย 
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
''[[Mario & Luigi: Dream Team]]'' has platforms that can be turned icy with [[Luiginary Ice]], appearing only in [[Dreamy Mount Pajamaja]]. Mario slips when he walks on them.
ย 
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', [[Mount Brrr]] has patches of ice that make the Bros. slide on them when stepped on.
ย 
===''Mario Tennis'' series===
====''Mario Power Tennis'' / ''New Play Control! Mario Power Tennis''====
In ''[[Mario Power Tennis]]'', the [[Mario Classic Court]] features several hazards from the ''Mario Bros.'' arcade game that move onto both players' courts. Freezie is a rare spawn, and if it reaches the center of the player's side, it freezes it, causing the terrain to change to ice, and players on that side have slippery traction for a temporary amount of time.
ย 
====''Mario Tennis: Ultra Smash''====
In ''[[Mario Tennis: Ultra Smash]]'', the [[Ice Court]] is covered in ice. Similarly to the Mario Classic Court, ice makes moving across the court more difficult. Note that the [[Morph Court]], a court which has a half of it change into a different court whenever a [[Chance Shot]] bounces on that half of the court, is unable to turn into the Ice Court.
ย 
===''Mario Hoops 3-on-3''===
The [[Sherbet Land (basketball court)|Sherbet Land]] basketball court in ''[[Mario Hoops 3-on-3]]'' features ice that hinders movement for players. If players attempt to steal the ball while running, they slip and fall.


===''Mario Strikers Charged''===
===''Mario Strikers Charged''===
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==Gallery==
==Gallery==
{{main-gallery}}
===Artwork===
<gallery>
MK64 Sherbert Land Artwork.jpg|''[[Mario Kart 64]]''
</gallery>
ย 
===Sprites===
<gallery>
<gallery>
SMW Sprite Ice (Underground).png|''[[Super Mario World]]''
SMW Sprite Ice (Underground).png|''[[Super Mario World]]''
MK64 Sherbert Land Artwork.jpg|''[[Mario Kart 64]]''
SMW Sprite Ice.png|''Super Mario World''
BlizzardBrigade Wario 4.png|''[[Mario Party 4]]''
NSMB Asset Sprite Ice.png|''[[New Super Mario Bros.]]''
SMM2 Ground SMB icon snow night.png|''[[Super Mario Maker 2]]'' (''[[Super Mario Bros.]]'' style)
SMM2 Ground SMB3 icon snow night.png|''Super Mario Maker 2'' (''[[Super Mario Bros. 3]]'' style)
SMM2 Ground SMW icon snow night.png|''Super Mario Maker 2'' (''[[Super Mario World]]'' style)
SMM2 Ground NSMBU icon snow night.png|''Super Mario Maker 2'' (''[[New Super Mario Bros. U]]'' style)
</gallery>
ย 
===Screenshots===
<gallery>
SMK Vanilla Lake 1.png|''[[Super Mario Kart]]''
ClashShot.png|''[[Mario Clash]]''
File:Snowball Valley 5.png|''[[Diddy Kong Racing]]''
File:Cold Storage.png|''[[Luigi's Mansion]]''
SMA MB Battle 4P.png|''[[Super Mario Advance]]'' (''[[Mario Bros. (Game Boy Advance)|Mario Bros.]]'')
File:FlagSuperDuelMP5.png|''[[Mario Party 5]]''
File:SnowflakeLake-IceSkating.png|''[[Mario Party 6]]''
Switch Star of Cool, Cool Mountain.png|''[[Super Mario 64 DS]]''
Snailicorn.png|''[[New Super Mario Bros.]]''
File:MSC The Wastelands.jpg|''[[Mario Strikers Charged]]''
SMG Freezeflame Starting Planet.png|''[[Super Mario Galaxy]]''
SMG Toy Time Cannon.png|''Super Mario Galaxy''
Bowser Galaxy Reactor Ice Planet.png|''Super Mario Galaxy''
NSMBW World 3-Enemy Screenshot.png|''[[New Super Mario Bros. Wii]]''
NSMBW World 3-Enemy Screenshot.png|''[[New Super Mario Bros. Wii]]''
YCW Slip-Slide Isle 2nd SF.jpg|''[[Yoshi's Crafted World]]''
SMG2 Shiverburn Frozen.png|''[[Super Mario Galaxy 2]]''
NSMB2 W4-B 3rd Star Coin.png|''[[New Super Mario Bros. 2]]''
NSMBU Prickly Goombas Screenshot.jpg|''[[New Super Mario Bros. U]]''
NSMBU Icicle Caverns Screenshot.jpg|''New Super Mario Bros. U''
NSLU Ice-Slide Expressway Screenshot.png|''[[New Super Luigi U]]''
SM3DW Snowball Park stamp.jpg|''[[Super Mario 3D World]]''
SM3DW WC-MH 11th Challenge.jpg|''Super Mario 3D World''
SMO Icicle.png|''[[Super Mario Odyssey]]''
Cold Room SMO.png|''Super Mario Odyssey''
MKT SNES Vanilla Lake 1 View.jpg|''[[Mario Kart Tour]]''
OutmawayValley.png|''[[Super Mario Bros. Wonder]]''
SMBW Outmaway Valley second 10-flower coin.jpg|''Super Mario Bros. Wonder''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|ๆฐท|ใ“ใŠใ‚Š}}
|Jap={{ruby|ๆฐท|ใ“ใŠใ‚Š}}
|JpnR=Kลri
|JapR=Kลri
|JpnM=Ice
|JapM=Ice
|JpnC=<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2007|url=m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf|title=ใ€ŽSuper Mario Galaxy {{ruby|ๅ–ๆ‰ฑ่ชฌๆ˜Žๆ›ธ|ใจใ‚Šใ‚ใคใ‹ใ„ใ›ใคใ‚ใ„ใ—ใ‚‡}}ใ€|format=PDF|location=Tokyo|publisher=Nintendo Co., Ltd.|language=ja|page=7}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|title=ใ€ŽNew Super Mario Bros. Wii {{ruby|ๅ–ๆ‰ฑ่ชฌๆ˜Žๆ›ธ|ใจใ‚Šใ‚ใคใ‹ใ„ใ›ใคใ‚ใ„ใ—ใ‚‡}}ใ€|format=PDF|location=Tokyo|publisher=Nintendo Co., Ltd.|language=ja|page=25}}</ref>
|JapC=<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2007|title=ใ€ŽSuper Mario Galaxy {{ruby|ๅ–ๆ‰ฑ่ชฌๆ˜Žๆ›ธ|ใจใ‚Šใ‚ใคใ‹ใ„ใ›ใคใ‚ใ„ใ—ใ‚‡}}ใ€|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=7}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|title=ใ€ŽNew Super Mario Bros. Wii {{ruby|ๅ–ๆ‰ฑ่ชฌๆ˜Žๆ›ธ|ใจใ‚Šใ‚ใคใ‹ใ„ใ›ใคใ‚ใ„ใ—ใ‚‡}}ใ€|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=25}}</ref>
|Jpn2=ๆฐทใฎๅบŠ
|Jap2=ๆฐทใฎๅบŠ
|Jpn2R=Kลri no Yuka
|Jap2R=Kลri no Yuka
|Jpn2M=Ice Floor
|Jap2M=Ice Floor
|Jpn2C=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title=ใ€Ž[[Super Mario Bros. Encyclopedia|ใ‚นใƒผใƒ‘ใƒผใƒžใƒชใ‚ชใƒ–ใƒฉใ‚ถใƒผใ‚บ็™พ็ง‘: ไปปๅคฉๅ ‚ๅ…ฌๅผใ‚ฌใ‚คใƒ‰ใƒ–ใƒƒใ‚ฏ]]ใ€|page=136, 169|isbn=978-4-09-106569-8}}</ref>
|Jap2C=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title=ใ€Ž[[Super Mario Bros. Encyclopedia|ใ‚นใƒผใƒ‘ใƒผใƒžใƒชใ‚ชใƒ–ใƒฉใ‚ถใƒผใ‚บ็™พ็ง‘: ไปปๅคฉๅ ‚ๅ…ฌๅผใ‚ฌใ‚คใƒ‰ใƒ–ใƒƒใ‚ฏ]]ใ€|page=136, 169|isbn=978-4-09-106569-8}}</ref>
|FreA=Glace
|FreA=Glace
|FreAM=Ice
|FreAM=Ice
|FreAC=<ref>{{cite|author=Nintendo of America|date=2007|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy|format=PDF|location=Redmond|publisher=Nintendo of America|language=fr|page=36}}</ref><ref>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW|format=PDF|location=Redmond|publisher=Nintendo of America|language=fr|page=38}}</ref>
|FreAC=<ref>{{cite|author=Nintendo of America|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2007|page=36}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2009|page=38}}</ref>
|Ger=Eis
|Ger=Eis
|GerM=Ice
|GerM=Ice
|GerC=<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|date=2007|title=''Super Mario Galaxy Spielanleitung''|location=GroรŸostheim|publisher=Nintendo of Europe GmbH|language=de|page=17}}</ref>
|GerC=<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|date=2007|title=''Super Mario Galaxy Spielanleitung''|language=de|location=GroรŸostheim|publisher=Nintendo of Europe GmbH|page=17}}</ref>
|Ita=Ghiaccio
|Ita=Ghiaccio
|ItaM=Ice
|ItaM=Ice
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|SpaA=Hielo
|SpaA=Hielo
|SpaAM=Ice
|SpaAM=Ice
|SpaAC=<ref>{{cite|author=Nintendo of America|date=2007|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy|format=PDF|language=es|location=Redmond|publisher=Nintendo of America|page=58}}</ref><ref>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW|format=PDF|location=Redmond|publisher=Nintendo of America|language=es|page=60}}</ref>
|SpaAC=<ref>{{cite|author=Nintendo of America|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=es|location=Redmond|publisher=Nintendo of America|date=2007|page=58}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2009|page=60}}</ref>
}}
}}


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{{SMW}}
{{SMW}}
{{SMK}}
{{SMK}}
{{DKC}}
{{DKL}}
{{YI}}
{{Mario Clash}}
{{Mario Clash}}
{{DKC2}}
{{SM64}}
{{SM64}}
{{DKL2}}
{{DKC3}}
{{MK64}}
{{MK64}}
{{DKL3}}
{{DKR}}
{{MKSC}}
{{MKSC}}
{{LM}}
{{MKDD}}
{{MKDD}}
{{DKJB}}
{{MKAGP}}
{{MKAGP}}
{{NSMB}}
{{NSMB}}
{{YIDS}}
{{MKAGP2}}
{{MKAGP2}}
{{SMG}}
{{SMG}}
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{{NSMBU}}
{{NSMBU}}
{{SM3DW}}
{{SM3DW}}
{{DKCTF}}
{{MK8}}
{{MK8}}
{{YNI}}
{{YWW}}
{{SMO}}
{{SMO}}
{{YCW}}
{{SMM2}}
{{SMM2}}
{{MKT}}
{{MKT}}
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[[Category:Mario Bros.]]
[[Category:Mario Bros.]]
[[Category:Mario Clash]]
[[Category:Mario Clash]]
[[Category:Donkey Kong Country objects]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! objects]]
[[Category:Donkey Kong Country: Tropical Freeze objects]]
[[Category:Donkey Kong Land objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Donkey Kong Land III objects]]
[[Category:Donkey Kong Jungle Beat objects]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart 8 objects]]
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[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario World objects]]
[[Category:Super Mario World objects]]
[[Category:Super Mario World 2: Yoshi's Island objects]]
[[Category:Yoshi's Crafted World objects]]
[[Category:Yoshi's Island DS objects]]
[[Category:Yoshi's New Island objects]]
[[Category:Yoshi's Woolly World objects]]

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