Editing Hyper Cleft
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{{ | {{pmenemybox | ||
|image=[[ | |PM2=yes | ||
| | |image=[[Image:Hyper_cleft2.PNG]] | ||
| | |hp=4 | ||
| | |atk=3 | ||
| | |def=3 | ||
| | |items=[[Earth Quake]], [[Super Shroom]] | ||
|moves= Charge (3), Charge Up (ATK+6), Missilecharge (9) | |||
|location=[[Twilight Trail]] | |||
|log=A hyperactive Cleft that uses charge moves to boost its Attack power to 9. | |||
|tattle=That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. When it charges up, its attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here. | |||
|before=[[Armored Harriers|81]] | |||
|#=82 | |||
|after=[[Moon Cleft|83]] | |||
}} | }} | ||
A '''Hyper Cleft''' is a bright green [[Cleft]] | A '''Hyper Cleft''' is a bright green [[Cleft]] first encountered in ''[[Paper Mario]]'' at [[Gusty Gulch]]. The only real physical difference between a Hyper Cleft and a normal Cleft is that Hyper Clefts are green and have purple shoes and eyes. Hyper Clefts are also capable of [[Charged|charging]] their attacks to do a ton of damage. They are also spiked, and [[jump]]ing on them will not work. | ||
Hyper Clefts reappear in ''[[Paper Mario: The Thousand-Year Door]]'', this time in the areas surrounding [[Twilight Town]], called [[Twilight Trail]]. | |||
== | ==Varieties of Clefts== | ||
*[[Cleft]] | |||
*[[Bald Cleft]] | |||
*[[Hyper Bald Cleft]] | |||
*[[Iron Cleft]] | |||
*[[Moon Cleft]] | |||
*[[Cleftor]] | |||
==''Paper Mario'' Stats and Tattle Information== | |||
{{pmenemybox | |||
{{ | |image=[[Image:PMHyperCleft.gif]] | ||
|hp=4 | |||
|atk=3 | |||
= | |def=3 | ||
|location=[[Gusty Gulch]] | |||
|moves=Charge (3), Charge Up (ATK+6), Missilecharge (9) | |||
|tattle=This is a Hyper Cleft. Hyper Clefts have more defense power than normal. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em. | |||
|align=left | |||
}} | |||
<br clear=all> | |||
==Names in Other Languages== | |||
{{Foreignname | |||
| | |||
|Ger=Hyper-Kirk | |Ger=Hyper-Kirk | ||
|GerM=Hyper | |GerM=Hyper Kirk | ||
}} | }} | ||
<br clear=all> | |||
{{PM}} | {{PM}} | ||
{{ | {{PM2}} | ||
[[Category: | [[Category:Enemies]] | ||
[[Category:Paper Mario | [[Category:Paper Mario Enemies]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door Enemies]] | ||
[[ | [[Category:Sub-Species]] | ||
[[ | [[Category:Paper Mario Series Enemies]] | ||
[[Category:Paper Mario]] | |||
[[Category:Paper Mario: The Thousand-Year Door]] |