Editing Hydro Seedle
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However, they also have the ability to spin into the bros from the top or bottom of the screen. This attack can be avoided by jumping, and ended early by landing on the Hydro Seedle to counter it. | However, they also have the ability to spin into the bros from the top or bottom of the screen. This attack can be avoided by jumping, and ended early by landing on the Hydro Seedle to counter it. | ||
Finally, Hydro Seedles have the ability to heal their allies by showering them with water, restoring 20 hit points; the Hydro Seedles fought in Monster Mania: Level 2 instead heal 999 hit points. They can only shower one enemy with this water, and the ally they choose is typically the one who took the most damage from an attack. This is an ability not shared by their Glohm versions. Hydro Seedles have to charge up their water first, however, with the water being available in a few turns | Finally, Hydro Seedles have the ability to heal their allies by showering them with water, restoring 20 hit points; the Hydro Seedles fought in Monster Mania: Level 2 instead heal 999 hit points. They can only shower one enemy with this water, and the ally they choose is typically the one who took the most damage from an attack. This is an ability not shared by their Glohm versions. Hydro Seedles have to charge up their water first, however, with the water being available in a few turns; until it charges this water, the Hydro Seedle is unable to heal its allies. | ||
==Statistics== | ==Statistics== |