Editing How to Play

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The first time the player starts the game, this course is entered after the opening cutscene, and contextualized as running to the [[Mushroom Kingdom]]. [[Bowser]] arrives in the [[Koopa Clown Car]], informing [[Mario]] that he will kidnap [[Peach]] and take her [[cake]], then heads to the Mushroom Kingdom. As such, [[Peach's Castle]] can be seen at the end of the course being attacked. None of this occurs on further replays.
The first time the player starts the game, this course is entered after the opening cutscene, and contextualized as running to the [[Mushroom Kingdom]]. [[Bowser]] arrives in the [[Koopa Clown Car]], informing [[Mario]] that he will kidnap [[Peach]] and take her [[cake]], then heads to the Mushroom Kingdom. As such, [[Peach's Castle]] can be seen at the end of the course being attacked. None of this occurs on further replays.


If the player does not collect every [[Pink Coin (Super Mario Run)|Pink Coin]] in this course, they are prompted to try again. They are allowed to continue if they like. There are no [[Purple Coin]]s or [[Black Coin]]s in this course, and the Pink Coins of this course are not tracked by the game.
If the player does not collect every [[Pink Coin (Super Mario Run)|Pink Coin]] in this course, they are prompted to try again. They are allowed to continue if they like. There are no [[Purple Coin]]s or [[Black Coin]]s in this course, and it is not counted against unlocking the Pink Coin Pipe.


The Version 2.0.0 update, released on March 22nd, 2017, modified this course and the tutorial it presents.
==Layout==


==Layout==
===Pre update===
{{Rewrite-expand|section=yes|Pre-Version 2.0.0 tutorial}}
 
<!--===Pre-update===-->
===Post update===
===Post Version 2.0.0===
The level starts with flat ground. The camera is zoomed in at first, and Mario cannot [[jump]] yet. The game introduces automatically running forward. There are three [[coins]] in a row, followed by an arrow that creates five more coins. A [[Hard Block]] farther along introduces [[Vaulting]]. Another Hard Block and a [[Pipe]] are next for further vaults. Then two small [[pit]]s demonstrate vaulting over gaps. Two [[Goomba]]s and a green [[Koopa Troopa]] appear to show vaulting over enemies. Two more arrows generate five coins each.
The level starts with flat ground. The camera is zoomed in at first, and Mario cannot [[jump]] yet. The game introduces automatically running forward. There are three [[coins]] in a row, followed by an arrow that creates five more coins. A [[Hard Block]] farther along introduces [[Vaulting]]. Another Hard Block and a [[Pipe]] are next for further vaults. Then two small [[pit]]s demonstrate vaulting over gaps. Two [[Goomba]]s and a green [[Koopa Troopa]] appear to show vaulting over enemies. Two more arrows generate five coins each.


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=Come giocare
|Ita=Come giocare <small>(pause menu)</small>
|ItaN=pause menu
|Ita2=Tutorial <small>(level selection)</small>
|Ita2=Tutorial
|Ita2N=level selection
|ItaM=How to play
|ItaM=How to play
}}
}}

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