Editing Hothead Hop
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{{level infobox | {{level infobox | ||
|image=[[File:Hothead Hop DKL2.png]] | |image=[[File:Hothead Hop DKL2.png]] | ||
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|after=[[Kannon's Klaim (Donkey Kong Land 2)|>>]] | |after=[[Kannon's Klaim (Donkey Kong Land 2)|>>]] | ||
}} | }} | ||
'''Hothead Hop''' is the sixth [[level]] in ''[[Donkey Kong Land 2]]'' and the first level of [[Krem Cauldron]]. It is the first level with a volcanic setting. [[Diddy Kong]] and [[Dixie Kong]] must jump from [[Krockhead]]s in order to cross the lava below them. It is the first level | {{about|a level in Donkey Kong Land 2|the level in [[Donkey Kong Country 2: Diddy's Kong Quest]]|[[Hot-Head Hop]]}} | ||
'''Hothead Hop''' is the sixth [[level]] in ''[[Donkey Kong Land 2]]'' and the first level of [[Krem Cauldron]]. It is the first level with a volcanic setting. [[Diddy Kong]] and [[Dixie Kong]] must jump from [[Krockhead]]s in order to cross the lava below them. It is the first level of the game to have [[Squitter]], who must use his web platforms to cross gaps as well as for finding other secrets. | |||
==Layout== | ==Layout== | ||
[[File:Hothead Hop DKL2 shot 2.png|thumb|left|160px|Squitter shoots a web towards a group of bananas]] | [[File:Hothead Hop DKL2 shot 2.png|thumb|left|160px|Squitter shoots a web towards a group of bananas]] | ||
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==Enemies== | ==Enemies== | ||
*[[Klampon]]: 13 (4 are in a bonus room) | *[[Klampon]]: 13 (4 are in a bonus room) | ||
*[[Klobber]]: 3 | *[[Klobber]]: 3 | ||
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==Items and objects== | ==Items and objects== | ||
*[[Banana Coin]]: 1 | *[[Banana Coin]]: 1 | ||
*[[DK Barrel]]: 3 | *[[DK Barrel]]: 3 | ||
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===Cranky's Video Game Hero Coin=== | ===Cranky's Video Game Hero Coin=== | ||
[[File:Hothead Hop DKL2 DK Coin.png|thumb|Squitter reaches the Video Hero Coin by using his web platforms]] | [[File:Hothead Hop DKL2 DK Coin.png|thumb|Squitter reaches the Video Hero Coin by using his web platforms]] | ||
*When the Kongs obtain Squitter, they must use his webs to climb to the right near the top of the area, as directed by a group of bananas that form an arrow. After they pass a Zinger in the air, they come up to the [[DK Coin|Video Game Hero Coin]]. | |||
==Bonus Levels== | ==Bonus Levels== | ||
*'''Find the Token!''': Near the beginning of the level, the Kongs can find two Klampons under a group of bananas shaping a left arrow. By continuing in said direction, Diddy and Dixie can find the first [[Bonus Barrel]], but they cannot reach it. They must continue onward to find the [[Animal Barrel]] to transform into Squitter, whose web platforms enable him to reach the Bonus Barrel. Squitter must backtrack to the Bonus Barrel and enter it. In the [[Bonus Level]], Squitter must use his web platforms to cross a wide abyss within 20 seconds and collect the [[Kremkoin]] on the other side. | *'''Find the Token!''': Near the beginning of the level, the Kongs can find two Klampons under a group of bananas shaping a left arrow. By continuing in said direction, Diddy and Dixie can find the first [[Bonus Barrel]], but they cannot reach it. They must continue onward to find the [[Animal Barrel]] to transform into Squitter, whose web platforms enable him to reach the Bonus Barrel. Squitter must backtrack to the Bonus Barrel and enter it. In the [[Bonus Level]], Squitter must use his web platforms to cross a wide abyss within 20 seconds and collect the [[Kremkoin]] on the other side. | ||
*'''Destroy Them All!''': Shortly after passing the letter N, the Kongs can discover a kannonball next to a Klampon. Diddy or Dixie must carry the ball across some Krockheads and up some steep hills to reach a kannon. If they insert the kannonball into the kannon and then walk into the object, it blasts them into a Bonus Level. In it, the Kongs must defeat four Klampons along a curvy path within 20 seconds. Once every Klampon is defeated, a Kremkoin appears at the right end of the Bonus Level. | *'''Destroy Them All!''': Shortly after passing the letter N, the Kongs can discover a kannonball next to a Klampon. Diddy or Dixie must carry the ball across some Krockheads and up some steep hills to reach a kannon. If they insert the kannonball into the kannon and then walk into the object, it blasts them into a Bonus Level. In it, the Kongs must defeat four Klampons along a curvy path within 20 seconds. Once every Klampon is defeated, a Kremkoin appears at the right end of the Bonus Level. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ようがんクロコジャンプ | ||
| | |JapR=Yōgan Kuroko Janpu | ||
| | |JapM=Lava Croc Jump | ||
}} | }} | ||
{{DKL2}} | {{DKL2}} |