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{{ | {{Levelbox | ||
|image=[[File:Hothead Hop DKL2.png]] | |image=[[File:Hothead Hop DKL2.png]] | ||
|code=2 - 1 | |code=2 - 1 | ||
|world=[[Krem Cauldron]] | |world=[[Krem Cauldron]] | ||
|game=''[[Donkey Kong Land 2]]'' | |game=''[[Donkey Kong Land 2]]'' | ||
| | |song=Hot Head Bop | ||
|before=[[Krow's Nest (Donkey Kong Land 2)|<<]] | |before=[[Krow's Nest (Donkey Kong Land 2)|<<]] | ||
|after=[[Kannon's Klaim (Donkey Kong Land 2)|>>]] | |after=[[Kannon's Klaim (Donkey Kong Land 2)|>>]] | ||
}} | }} | ||
'''Hothead Hop''' is the sixth [[level]] in ''[[Donkey Kong Land 2]]'' and the first level of [[Krem Cauldron]]. It is the first level with a volcanic setting. [[Diddy Kong]] and [[Dixie Kong]] must jump from [[Krockhead]]s in order to cross the lava below them. It is the first level | {{about|a level in Donkey Kong Land 2|the level in [[Donkey Kong Country 2: Diddy's Kong Quest]]|[[Hot-Head Hop]]}} | ||
'''Hothead Hop''' is the sixth [[level]] in ''[[Donkey Kong Land 2]]'' and the first level of [[Krem Cauldron]]. It is the first level with a volcanic setting. [[Diddy Kong]] and [[Dixie Kong]] must jump from [[Krockhead]]s in order to cross the lava below them. It is the first level of the game to have [[Squitter the Spider]], who must use his web platforms to cross gaps as well as for finding other secrets. | |||
==Layout== | ==Layout== | ||
[[File:Hothead Hop DKL2 shot 2.png|thumb|left|160px|Squitter shoots a web towards a group of bananas]] | [[File:Hothead Hop DKL2 shot 2.png|thumb|left|160px|Squitter shoots a web towards a group of bananas]] | ||
The Kongs begin this level under a DK Barrel, which they can find a hidden area behind that contains a Neek, a Banana Bunch, and a treasure chest that contains a | The Kongs begin this level under a DK Barrel, which they can find a hidden area behind that contains a Neek, a Banana Bunch, and a treasure chest that contains a Banana Coin. If the primates head east from here, they reach a pit with some Krockheads in it. They can use the crocodiles as platforms to cross the pit, which is followed by a large area of land with a [[barrel]] and a Klampon on the end of it. As they continue across the large platform, they come up a small, slanted pathway with a Neek on it. After they pass a nearby Klampon and a Klobber, they make their way down a hill and towards a raised piece of land with some Klampons on and around it. Above the raised piece of ground, the heroes can find a formation of bananas that create an arrow pointing to the left towards a Bonus Barrel that they can only reach with Squitter. Once the heroes pass this arrow and the Klampons, they come along a curvy pathway with a DK Barrel floating above it. A Kruncha also walks along the path near a treasure chest that holds the letter K. | ||
Soon after the primates pass the Kruncha, they head down a hill with a pit located after it. There are four Krockheads in the pit to help them cross, but there is also a Zinger after the last of the crocodiles to stop them. The final Krockhead can fling the heroes into the air so they can reach some bananas and a Banana Coin and jump over the Zinger. After they jump over this foe, they land on a solid area of land with a barrel on the edge of it. If they travel along the pathway in this area, they come up to a raised piece of land guarded by Klampons. An [[Animal Barrel]] with Squitter inside of it is on top of the raised piece of land, and if the barrel is entered, the primates are turned into the spider. A group of bananas that form an arrow pointing to the right is near the Animal Barrel. If the primates travel ahead of here, they come up to the level's Star Barrel. | Soon after the primates pass the Kruncha, they head down a hill with a pit located after it. There are four Krockheads in the pit to help them cross, but there is also a Zinger after the last of the crocodiles to stop them. The final Krockhead can fling the heroes into the air so they can reach some bananas and a Banana Coin and jump over the Zinger. After they jump over this foe, they land on a solid area of land with a barrel on the edge of it. If they travel along the pathway in this area, they come up to a raised piece of land guarded by Klampons. An [[Animal Barrel]] with Squitter inside of it is on top of the raised piece of land, and if the barrel is entered, the primates are turned into the spider. A group of bananas that form an arrow pointing to the right is near the Animal Barrel. If the primates travel ahead of here, they come up to the level's Star Barrel. | ||
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==Enemies== | ==Enemies== | ||
*[[Klampon]]: 13 (4 are in a bonus room) | *[[Klampon]]: 13 (4 are in a bonus room) | ||
*[[Klobber]]: 3 | *[[Klobber]]: 3 | ||
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==Items and objects== | ==Items and objects== | ||
*[[Banana Coin]]: 1 | *[[Banana Coin]]: 1 | ||
*[[DK Barrel]]: 3 | *[[DK Barrel]]: 3 | ||
*[[Treasure Chest]]: 2 | *[[Treasure Chest]]: 2 | ||
=== | ===K-O-N-G Letters=== | ||
*K: Shortly after the first Bonus Barrel, the Kongs come along a curvy pathway with a treasure chest on it. If they break it open, the Kongs obtain the letter K. | *K: Shortly after the first Bonus Barrel, the Kongs come along a curvy pathway with a treasure chest on it. If they break it open, the Kongs obtain the letter K. | ||
*O: Shortly after passing the Star Barrel, the Kongs reach a small pit with a single Krockhead in it. A group of bananas that form an up arrow is above it. The letter can only be reached by using Squitter's web platforms to go up to it. | *O: Shortly after passing the Star Barrel, the Kongs reach a small pit with a single Krockhead in it. A group of bananas that form an up arrow is above it. The letter can only be reached by using Squitter's web platforms to go up to it. | ||
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*G: After the kannonball, the Kongs can jump into a pair of Barrel Cannons that shoots them up to the letter G. | *G: After the kannonball, the Kongs can jump into a pair of Barrel Cannons that shoots them up to the letter G. | ||
=== | ===DK Coin=== | ||
[[File:Hothead Hop DKL2 DK Coin.png|thumb|Squitter reaches the | [[File:Hothead Hop DKL2 DK Coin.png|thumb|Squitter reaches the DK Coin by using his web platforms]] | ||
*When the Kongs obtain Squitter, they must use his webs to climb to the right near the top of the area, as directed by a group of bananas that form an arrow. After they pass a Zinger in the air, they come up to the DK Coin. | |||
==Bonus Levels== | ==Bonus Levels== | ||
*'''Find the Token!''': Near the beginning of the level, the Kongs can find two Klampons under a group of bananas shaping a left arrow. By continuing in said direction, Diddy and Dixie can find the first [[Bonus Barrel]], but they cannot reach it. They must continue onward to find the [[Animal Barrel]] to transform into Squitter, whose web platforms enable him to reach the Bonus Barrel. Squitter must backtrack to the Bonus Barrel and enter it. In the [[Bonus Level]], Squitter must use his web platforms to cross a wide abyss within 20 seconds and collect the [[Kremkoin]] on the other side. | *'''Find the Token!''': Near the beginning of the level, the Kongs can find two Klampons under a group of bananas shaping a left arrow. By continuing in said direction, Diddy and Dixie can find the first [[Bonus Barrel]], but they cannot reach it. They must continue onward to find the [[Animal Barrel]] to transform into Squitter, whose web platforms enable him to reach the Bonus Barrel. Squitter must backtrack to the Bonus Barrel and enter it. In the [[Bonus Level]], Squitter must use his web platforms to cross a wide abyss within 20 seconds and collect the [[Kremkoin]] on the other side. | ||
*'''Destroy Them All!''': Shortly after passing the letter N, the Kongs can discover a kannonball next to a Klampon. Diddy or Dixie must carry the ball across some Krockheads and up some steep hills to reach a kannon. If they insert the kannonball into the kannon and then walk into the object, it blasts them into a Bonus Level. In it, the Kongs must defeat four Klampons along a curvy path within 20 seconds. Once every Klampon is defeated, a Kremkoin appears at the right end of the Bonus Level. | *'''Destroy Them All!''': Shortly after passing the letter N, the Kongs can discover a kannonball next to a Klampon. Diddy or Dixie must carry the ball across some Krockheads and up some steep hills to reach a kannon. If they insert the kannonball into the kannon and then walk into the object, it blasts them into a Bonus Level. In it, the Kongs must defeat four Klampons along a curvy path within 20 seconds. Once every Klampon is defeated, a Kremkoin appears at the right end of the Bonus Level. | ||
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</gallery> | </gallery> | ||
{{DKL2}} | {{DKL2}} | ||
[[Category:Donkey Kong Land 2 levels]] | [[Category:Donkey Kong Land 2 levels]] | ||
[[Category:Crocodile Isle]] | [[Category:Crocodile Isle]] | ||
[[Category: | [[Category:Subterranean areas]] | ||
[[Category:Volcanic areas]] | [[Category:Volcanic areas]] |