Editing Hornet Hole (Donkey Kong Country 2)
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|track=Flight of the Zinger | |track=Flight of the Zinger | ||
|before=[[Kudgel's Kontest|<<]] | |before=[[Kudgel's Kontest|<<]] | ||
|after=[[Target Terror (Donkey Kong Country 2)|>>]] | |after=[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
}} | }} | ||
'''Hornet Hole''' is the seventeenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the first level of [[Krazy Kremland]]. It takes place in a wasp hive filled with [[Zinger]]s, and there is sticky honey coating one some of the walls and on parts of the ground. The Kongs can neither walk nor attack while they are stuck to the honey, and jumping is the only way they can free themselves from it. Diddy and Dixie cling to the honey on the wall and jump up until they get to the top. Alternatively, if there is another wall of honey adjacent to the wall that the Kongs are on, they can wall jump from both walls, similarly to a [[Wall Jump]]. Aside from Zingers, there are [[Spiny (Donkey Kong Country 2)|Spinies]], a few [[Click-Clack]]s near the starting area, and a few [[Krook]]s later on into the level. A [[Squitter]] [[animal crate|Crate]] is on a floating platform just before the [[Star Barrel]], and to reach it, the Kongs must use a team up throw to reach a [[hook]] and then jump their way up the honey-covered wall. Squitter cannot be slowed down by the honey on the ground, and his web platforms for access into some of the hidden areas. | '''Hornet Hole''' is the seventeenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the first level of [[Krazy Kremland]]. It takes place in a wasp hive filled with [[Zinger]]s, and there is sticky honey coating one some of the walls and on parts of the ground. The Kongs can neither walk nor attack while they are stuck to the honey, and jumping is the only way they can free themselves from it. Diddy and Dixie cling to the honey on the wall and jump up until they get to the top. Alternatively, if there is another wall of honey adjacent to the wall that the Kongs are on, they can wall jump from both walls, similarly to a [[Wall Jump]]. Aside from Zingers, there are [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], a few [[Click-Clack]]s near the starting area, and a few [[Krook]]s later on into the level. A [[Squitter]] [[animal crate|Crate]] is on a floating platform just before the [[Star Barrel]], and to reach it, the Kongs must use a team up throw to reach a [[hook]] and then jump their way up the honey-covered wall. Squitter cannot be slowed down by the honey on the ground, and his web platforms for access into some of the hidden areas. | ||
==Layout== | ==Layout== | ||
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Click Clack DKC2.png|[[Click-Clack]] (3) | Click Clack DKC2.png|[[Click-Clack]] (3) | ||
Krook DKC2.png|[[Krook]] (3) | Krook DKC2.png|[[Krook]] (3) | ||
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2)|Spiny]] (17) | Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (17) | ||
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (35) | Zinger DKC2 yellow.png|[[Zinger]] (yellow) (35) | ||
</gallery> | </gallery> |