Editing Hornet Hole (Donkey Kong Country 2)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image=[[File:Hornet Hole DKC2.png]]
|image={{tabber|title1=Original|content1=[[File:Hornet Hole DKC2.png]]|title2=Remake|content2=[[File:Hornet Hole GBA screenshot.png]]}}
|code=4 - 1
|code=4 - 1
|world=[[Krazy Kremland]]
|world=[[Krazy Kremland]]
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|track=Flight of the Zinger
|track=Flight of the Zinger
|before=[[Kudgel's Kontest|<<]]
|before=[[Kudgel's Kontest|<<]]
|after=[[Target Terror (Donkey Kong Country 2)|>>]]
|after=[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Hornet Hole''' is the seventeenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the first level of [[Krazy Kremland]]. It takes place in a wasp hive filled with [[Zinger]]s, and there is sticky honey coating one some of the walls and on parts of the ground. The Kongs can neither walk nor attack while they are stuck to the honey, and jumping is the only way they can free themselves from it. Diddy and Dixie cling to the honey on the wall and jump up until they get to the top. Alternatively, if there is another wall of honey adjacent to the wall that the Kongs are on, they can wall jump from both walls, similarly to a [[Wall Jump]]. Aside from Zingers, there are [[Spiny (Donkey Kong Country 2)|Spinies]], a few [[Click-Clack]]s near the starting area, and a few [[Krook]]s later on into the level. A [[Squitter]] [[animal crate|Crate]] is on a floating platform just before the [[Star Barrel]], and to reach it, the Kongs must use a team up throw to reach a [[hook]] and then jump their way up the honey-covered wall. Squitter cannot be slowed down by the honey on the ground, and his web platforms for access into some of the hidden areas.
'''Hornet Hole''' is the seventeenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the first level of [[Krazy Kremland]]. It takes place in a wasp hive filled with [[Zinger]]s, and there is sticky honey coating one some of the walls and on parts of the ground. The Kongs can neither walk nor attack while they are stuck to the honey, and jumping is the only way they can free themselves from it. Diddy and Dixie cling to the honey on the wall and jump up until they get to the top. Alternatively, if there is another wall of honey adjacent to the wall that the Kongs are on, they can wall jump from both walls, similarly to a [[Wall Jump]]. Aside from Zingers, there are [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], a few [[Click-Clack]]s near the starting area, and a few [[Krook]]s later on into the level. A [[Squitter]] [[animal crate|Crate]] is on a floating platform just before the [[Star Barrel]], and to reach it, the Kongs must use a team up throw to reach a [[hook]] and then jump their way up the honey-covered wall. Squitter cannot be slowed down by the honey on the ground, and his web platforms for access into some of the hidden areas.


==Layout==
==Layout==
[[File:Hornet Hole GBA screenshot.png|thumb|left|Hornet Hole in the Game Boy Advance version]]
[[File:Hornet Hole DKC2 start.png|thumb|left|200px|The Kongs at the very start of Hornet Hole]]
At the start of the level, the heroes need to travel east down several high ledges. However, they can also grab onto a nearby hook at the hive's entrance to be able to climb to a hidden area that contains some honey-covered walls to climb with. At the top of this hidden area, they can find a trio of hooks that are positioned above two [[Banana Bunch]]es and a [[Banana Coin]]. A few entryways leading into [[Bonus Level]]s are also here. Once the primates begin to head to the east from the entrance of the hive, they come up to a [[DK Barrel]] and a few spots on the ground which are splattered with honey. It is too sticky to walk across, so they must jump through it. There are also Click-Clacks and a Zinger on the way over. Soon, they approach a wall of honey that they must hop on. It is sticky enough for the Kongs to hang on and climb to the next ledge. Another wall of honey is near this ledge that leads to the top of a structure with a Banana Coin on it.
At the start of the level, the heroes need to travel east down several high ledges. However, they can also grab onto a nearby hook at the hive's entrance to be able to climb to a hidden area that contains some honey-covered walls to climb with. At the top of this hidden area, they can find a trio of hooks that are positioned above two [[Banana Bunch]]es and a [[Banana Coin]]. A few entryways leading into [[Bonus Level]]s are also here. Once the primates begin to head to the east from the entrance of the hive, they come up to a [[DK Barrel]] and a few spots on the ground which are splattered with honey. It is too sticky to walk across, so they must jump through it. There are also Click-Clacks and a Zinger on the way over. Soon, they approach a wall of honey that they must hop on. It is sticky enough for the Kongs to hang on and climb to the next ledge. Another wall of honey is near this ledge that leads to the top of a structure with a Banana Coin on it.


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Click Clack DKC2.png|[[Click-Clack]] (3)
Click Clack DKC2.png|[[Click-Clack]] (3)
Krook DKC2.png|[[Krook]] (3)
Krook DKC2.png|[[Krook]] (3)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2)|Spiny]] (17)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (17)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (35)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (35)
</gallery>
</gallery>
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===Super Nintendo Entertainment System===
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Hornet Hole DKC2 start.png|The Kongs at the very start of Hornet Hole
Zinger DKC2 group art.jpg|Artwork of Hornet Hole
Hornet Hole DKC2 stuck.png|The Kongs are stuck to the honey on the ground.
Hornet Hole DKC2 stuck.png|The Kongs are stuck to the honey on the ground.
Hornet Hole SNES 1.png|The Kongs hang on a honey wall
Hornet Hole SNES 1.png|The Kongs hang on a honey wall

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