Editing Hooktail Castle

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Inside the area, there are many [[Koopa Troopa]]s and [[Koopa Paratroopa]]s and a [[Power Bounce]] badge within a red [[? Block|? block]]. In the next room, there are skeletons of Koopas and the skeleton of Korvallis, which clutches a note addressed to Kolorado containing a warning about Hooktail and her weaknesses and his last words. At the far end of the room, there is a [[Red Bones]] that guards the doorway to the next room. When it is awakened, the room becomes flooded with [[Dull Bones]], and Mario and his partner are pushed away from the door, though the Red Bones battles Mario if it is hit by a [[hammer]]. After defeating the Red Bones, Mario can gain access to the next room.
Inside the area, there are many [[Koopa Troopa]]s and [[Koopa Paratroopa]]s and a [[Power Bounce]] badge within a red [[? Block|? block]]. In the next room, there are skeletons of Koopas and the skeleton of Korvallis, which clutches a note addressed to Kolorado containing a warning about Hooktail and her weaknesses and his last words. At the far end of the room, there is a [[Red Bones]] that guards the doorway to the next room. When it is awakened, the room becomes flooded with [[Dull Bones]], and Mario and his partner are pushed away from the door, though the Red Bones battles Mario if it is hit by a [[hammer]]. After defeating the Red Bones, Mario can gain access to the next room.


In the next few rooms, there are more [[Dull Bones]] and a [[Shine Sprite]] in their path. A red [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]] is needed to unlock a locked door after passing through the rooms. It is on a high platform that can be accessible from [[Lift Switch]]es that cause arrow-imprinted blocks to go up and down. Mario can use Koops' Shell Toss ability to hit the switches while he jumps up blocks. The purple block leads to a square-shaped hole in a wall with a Star Piece on a ledge. By [[jump]]ing on two [[Stone Block]]s, Mario can reach a big black and yellow block that leads to a wall ledge and a Star Piece. With the black and yellow block up, Mario can use Koops to hit a red [[! Switch]] to flip a nearby staircase to the other side, allowing Mario to grab the key via Koops' shell. After this, Mario and his partner can reach a Save Block and a large green block that goes up.
In the next few rooms, there are more [[Dull Bones]] and a [[Shine Sprite]] in their path. A red [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]] is needed to unlock a locked door after passing through the rooms. It is on a high platform that can be accessible from switches that cause arrow-imprinted blocks to go up and down. Mario can use Koops' Shell Toss ability to hit the switches while he jumps up blocks. The purple block leads to a square-shaped hole in a wall with a Star Piece on a ledge. By [[jump]]ing on two [[Stone Block]]s, Mario can reach a big black and yellow block that leads to a wall ledge and a Star Piece. With the black and yellow block up, Mario can use Koops to hit a red [[! Switch]] to flip a nearby staircase to the other side, allowing Mario to grab the key via Koops' shell. After this, Mario and his partner can reach a Save Block and a large green block that goes up.


After some travel, they reach a room with a few Dull Bones and a [[Paragoomba]] and a cell, which can be raised by pressing a red ! Switch. The cell leads to a room with a [[black chest]]. After collecting the [[Black Key]] in a chest at the room to the right, spikes pop out of the ground of the room forming a maze. The ceiling is also covered in spikes and lowers towards the ground, which will [[Game Over|crush Mario and his partner]] if they do not escape within 50 seconds. After unlocking the chest, the being inside the chest curses Mario, allowing him to turn paper-thin and squeeze into narrow spaces. He can then reach the [[Attack FX R]] badge ([[Attack FX G]] in the remake) in the prison cell to the left.
After some travel, they reach a room with a few Dull Bones and a [[Paragoomba]] and a cell, which can be raised by pressing a red ! Switch. The cell leads to a room with a [[black chest]]. After collecting the [[Black Key]] in a chest at the room to the right, spikes pop out of the ground of the room forming a maze. The ceiling is also covered in spikes and lowers towards the ground, which will [[Game Over|crush Mario and his partner]] if they do not escape within 50 seconds. After unlocking the chest, the being inside the chest curses Mario, allowing him to turn paper-thin and squeeze into narrow spaces. He can then reach the [[Attack FX R]] badge ([[Attack FX G]] in the remake) in the prison cell to the left.

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