Editing Hook
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
Hooks first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. [[Diddy Kong]] and [[Dixie Kong]] use them to reach higher areas and cross gaps. Whenever the [[Kong]]s jump at a hook, they hang from it automatically: Diddy hangs from his tail, and Dixie hangs from her ponytail. To get off a hook, the Kongs have to either [[jump]] from it or drop right below it. Hooks often appear in groups, requiring several of them to be jumped from. The Kongs cannot grab on to a hook while they are carrying an object, and none of the [[Animal Friend]]s can grab on to a hook. Diddy or Dixie can use [[team up]] to throw the other Kong on a hook as a way for both to hang from it automatically. Hooks are often used to reach collectible items, such as a [[Banana Coin]] and a [[Red Balloon]], or even to enter a [[Bonus Barrel]]. Some of the hooks are invisible at first, but they can be made visible by touching them. Some of the invisible hooks' locations are hinted at by a trail of [[banana]]s. | Hooks first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. [[Diddy Kong]] and [[Dixie Kong]] use them to reach higher areas and cross gaps. Whenever the [[Kong]]s jump at a hook, they hang from it automatically: Diddy hangs from his tail, and Dixie hangs from her ponytail. To get off a hook, the Kongs have to either [[jump]] from it or drop right below it. Hooks often appear in groups, requiring several of them to be jumped from. The Kongs cannot grab on to a hook while they are carrying an object, and none of the [[Animal Friend]]s can grab on to a hook. Diddy or Dixie can use [[team up]] to throw the other Kong on a hook as a way for both to hang from it automatically. Hooks are often used to reach collectible items, such as a [[Banana Coin]] and a [[Red Balloon]], or even to enter a [[Bonus Barrel]]. Some of the hooks are invisible at first, but they can be made visible by touching them. Some of the invisible hooks' locations are hinted at by a trail of [[banana]]s. | ||
For regular [[level]]s, hooks first appear in [[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]], where the first hooks are used to collect the [[DK Coin|Video Game Hero Coin]] at the start, and the level's [[bonus room|Bonus Level]] even involves Diddy and Dixie having to jump from several hooks to reach the [[Kremkoin]]. In certain levels, hooks appear at the end of Gangplank Galley and some other levels, where jumping from them is the only way the Kongs can land on an [[End of Level Target]] with enough force to win one of its prizes. During the first half of [[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]], hooks are an alternative way for Diddy and Dixie to progress farther into the level rather than by using [[Rattly]]'s [[super move|Superjump]] ability. | For regular [[level]]s, hooks first appear in [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]], where the first hooks are used to collect the [[DK Coin|Video Game Hero Coin]] at the start, and the level's [[bonus room|Bonus Level]] even involves Diddy and Dixie having to jump from several hooks to reach the [[Kremkoin]]. In certain levels, hooks appear at the end of Gangplank Galley and some other levels, where jumping from them is the only way the Kongs can land on an [[End of Level Target]] with enough force to win one of its prizes. During the first half of [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]], hooks are an alternative way for Diddy and Dixie to progress farther into the level rather than by using [[Rattly]]'s [[super move|Superjump]] ability. | ||
Hooks prominently appear in the [[Crocodile Cauldron]] boss level, [[Kleever's Kiln]]. During the first portion, whenever Diddy or Dixie throws a [[Cannonball|kannonball]] at [[Kleever]], a trail of hooks falls from the sky and remains in place above the [[lava]] pit. When the other side of the arena is reached, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back into the lava when Kleever takes damage but only once he has been defeated. | Hooks prominently appear in the [[Crocodile Cauldron]] boss level, [[Kleever's Kiln]]. During the first portion, whenever Diddy or Dixie throws a [[Cannonball|kannonball]] at [[Kleever]], a trail of hooks falls from the sky and remains in place above the [[lava]] pit. When the other side of the arena is reached, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back into the lava when Kleever takes damage but only once he has been defeated. |