Editing Hole Punch
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{{quote|I am PUMPED. I'm gonna own this dance floor till the break of dawn. And, seeing as there's no sun to rise in here, that means this groove is never gonna end! HEY! C'mon!|Hole Punch|Paper Mario: The Origami King}} | {{quote|I am PUMPED. I'm gonna own this dance floor till the break of dawn. And, seeing as there's no sun to rise in here, that means this groove is never gonna end! HEY! C'mon!|Hole Punch|Paper Mario: The Origami King}} | ||
Before each normal ring movement, Hole Punch uses the move Hole Punch, raising the ring closest to him to repeatedly punch out holes in four different spaces, removing any icons on them, then spinning to slightly scramble the spaces. This process, at the beginning of the battle, damages and deactivates, but | Before each normal ring movement, Hole Punch uses the move Hole Punch, raising the ring closest to him to repeatedly punch out holes in four different spaces, removing any icons on them, then spinning to slightly scramble the spaces. This process, at the beginning of the battle, damages and deactivates, but not removes, the ON button. Falling into any other holes causes Mario to trip, wasting his turn, after which Hole Punch uses Main Squeeze, dealing 16 or 17 points of damage. | ||
Hitting the front or side of Hole Punch does not deal any damage, so Mario must instead navigate behind his lid and use a Hammer attack to deal damage, in the process also releasing 2 or 3 of his punches, which restore random holes. | Hitting the front or side of Hole Punch does not deal any damage, so Mario must instead navigate behind his lid and use a Hammer attack to deal damage, in the process also releasing 2 or 3 of his punches, which restore random holes. | ||
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Any of Mario's body can be recovered when Hole Punch drops punches, at which point one of Mario's body punches will appear as a space, which when picked up, restores as much maximum HP and attack power as the previous Hole Punch removed. If Mario is out of range and Hole Punch does not have any punches from Mario, he will use Gettin' Down, dealing 7 damage. If Hole Punch does have punches from Mario, he will instead use Throwing Punches, ejecting all of his punches from board spaces at Mario for 2 damage each, and then charging up any punches from Mario's body for 5 damage each. The punches are | Any of Mario's body can be recovered when Hole Punch drops punches, at which point one of Mario's body punches will appear as a space, which when picked up, restores as much maximum HP and attack power as the previous Hole Punch removed. If Mario is out of range and Hole Punch does not have any punches from Mario, he will use Gettin' Down, dealing 7 damage. If Hole Punch does have punches from Mario, he will instead use Throwing Punches, ejecting all of his punches from board spaces at Mario for 2 damage each, and then charging up any punches from Mario's body for 5 damage each. The punches are the placed on the board using the same formula, the process also restoring the ON button if it is still deactivated. | ||
After taking enough of damage, Hole Punch will start to charge. At this point, Mario must use an [[Earth Vellumental]] [[Magic Circle]] to dodge his attack, which will stun Hole Punch; otherwise the boss will use The Whole Punch, which will deal 19 damage, Hole Punch Mario twice, and use Throwing Punches, all in one turn. If the move is dodged, all punches are released and Hole Punch is flipped over, allowing Mario to use the [[1,000-Fold Arms]] to rush attack him and attempt to peel off his lid, the allotted time corresponding to his current HP. If the lid is successfully peeled off, Hole Punch is defeated. If not, Hole Punch uses Hole Punch and Base Slap and returns to his regular pattern. | After taking enough of damage, Hole Punch will start to charge. At this point, Mario must use an [[Earth Vellumental]] [[Magic Circle]] to dodge his attack, which will stun Hole Punch; otherwise the boss will use The Whole Punch, which will deal 19 damage, Hole Punch Mario twice, and use Throwing Punches, all in one turn. If the move is dodged, all punches are released and Hole Punch is flipped over, allowing Mario to use the [[1,000-Fold Arms]] to rush attack him and attempt to peel off his lid, the allotted time corresponding to his current HP. If the lid is successfully peeled off, Hole Punch is defeated. If not, Hole Punch uses Hole Punch and Base Slap and returns to his regular pattern. |