Editing Hold Fast
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
|game=[[Paper Mario: The Thousand-Year Door]] | |game=[[Paper Mario: The Thousand-Year Door]] | ||
|image=HoldFast.png | |image=HoldFast.png | ||
|mastered_by= | |mastered_by=Admiral Bobbery | ||
|effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers. | |effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers. | ||
|target=Enemies that come in contact with Bobbery | |target=Enemies that come in contact with Bobbery | ||
|rank=Super Rank | |rank=Super Rank | ||
}} | }} | ||
'''Hold Fast''' is a move that [[Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the [[Payback]] status; however, there are some attacks (e.g. [[Doopliss]]' hammer) which | '''Hold Fast''' is a move that [[Admiral Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the [[Payback]] status; however, there are some attacks (e.g. [[Doopliss]]' hammer) which won't trigger Payback but will trigger Hold Fast. The two can be furthermore stacked. | ||
By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command. | By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command. | ||
Line 17: | Line 17: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Hold Fast PMTTYDNS.png|Move preview for Hold Fast in the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] | |||
PMTTYD NS Condition Bomb Counter.png|Condition icon for Hold Fast in the remake | PMTTYD NS Condition Bomb Counter.png|Condition icon for Hold Fast in the remake | ||
</gallery> | </gallery> | ||
Line 27: | Line 26: | ||
|JapR=Furetara Dokan | |JapR=Furetara Dokan | ||
|JapM=If make contact then Kaboom | |JapM=If make contact then Kaboom | ||
| | |Spa=Mina | ||
| | |SpaM=Mine (explosive) | ||
|Fre=Pas touche! | |Fre=Pas touche! | ||
|FreM=Hands off! | |FreM=Hands off! | ||
|Ita=Mina Antiurto | |||
|ItaM=Shockproof mine | |||
|Ger=Detonator | |Ger=Detonator | ||
}} | }} | ||
Line 48: | Line 38: | ||
[[Category:Paper Mario: The Thousand-Year Door moves]] | [[Category:Paper Mario: The Thousand-Year Door moves]] | ||
[[de:Detonator]] | [[de:Detonator]] | ||