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'''Hiyoihoi''',<ref name=manual>{{cite|url=www.thegameisafootarcade.com/wp-content/uploads/2017/04/Super-Mario-Land-Game-Manual.pdf|title=''Super Mario Land'' English instruction booklet|format=PDF|page=15|publisher=Nintendo of America|language=en-us|date=1989}}</ref><ref>{{cite|date=1991|title=Nintendo ''Game Boy'' Player's Guide|page=5|language=en-us|publisher=Nintendo of America}}</ref> also written as '''Hiyohoi''',<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=18|date=1994|publisher=Nintendo of America}}</ref> is the third boss in the game ''[[Super Mario Land]]''. He evolved from a [[Tokotoko]]<ref name=manual/> and resembles this enemy in appearance, except that he has legs. Hiyoihoi is in charge of the [[Easton Kingdom]]. During [[Tatanga]]'s invasion of [[Sarasaland]], Hiyoihoi came under Tatanga's control. In battle, Hiyoihoi attacks by throwing [[Ganchan]] boulders at [[Mario]]. To defeat Hiyoihoi, Mario has to fire ten [[Superball Mario|Superball]]s at him while avoiding being hit by the Ganchans. Alternatively, Mario can simply jump over Hiyoihoi and activate the [[switch (Super Mario Land)|switch]] behind him. Either way, Mario is awarded 5000 points for defeating Hiyoihoi and is allowed to progress into the [[Chai Kingdom]]. | '''Hiyoihoi''',<ref name=manual>{{cite|url=www.thegameisafootarcade.com/wp-content/uploads/2017/04/Super-Mario-Land-Game-Manual.pdf|title=''Super Mario Land'' English instruction booklet|format=PDF|page=15|publisher=Nintendo of America|language=en-us|date=1989}}</ref><ref>{{cite|date=1991|title=Nintendo ''Game Boy'' Player's Guide|page=5|language=en-us|publisher=Nintendo of America}}</ref> also written as '''Hiyohoi''',<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=18|date=1994|publisher=Nintendo of America}}</ref> is the third boss in the game ''[[Super Mario Land]]''. He evolved from a [[Tokotoko]]<ref name=manual/> and resembles this enemy in appearance, except that he has legs. Hiyoihoi is in charge of the [[Easton Kingdom]]. During [[Tatanga]]'s invasion of [[Sarasaland]], Hiyoihoi came under Tatanga's control. In battle, Hiyoihoi attacks by throwing [[Ganchan]] boulders at [[Mario]]. To defeat Hiyoihoi, Mario has to fire ten [[Superball Mario|Superball]]s at him while avoiding being hit by the Ganchans. Alternatively, Mario can simply jump over Hiyoihoi and activate the [[switch (Super Mario Land)|switch]] behind him. Either way, Mario is awarded 5000 points for defeating Hiyoihoi and is allowed to progress into the [[Chai Kingdom]]. | ||
In the [[Super Mario Land (manga)|''Super Mario Land'' manga]], Hiyoihoi is the boss of Easton Kingdom and is disappointed in seeing how incompetent his Tokotoko, [[Batadon]], and Ganchan minions are, becoming more mad in seeing how [[Tatanga]] trusts the [[Kumo]]s and Suu more than him in taking down Mario. After [[Sue]] accidentally kills the Tokotoko and Batadon, Hiyoihoi blows a fuse and, armed with a Gatling gun, starts to shoot [[Bullet Biff]]s at everything, only managing to kill the Kumos. Mario saves Sue by tackling her away from an incoming Bullet Biff, gaining her trust and gratitude. The two then face Hiyoihoi on his floating base and, after crossing a strange maze, reach him and defeat him by tossing more Superballs at once. With Hiyoihoi's defeat, the entire base disappears, and Sue with it. He also briefly reappears helping [[Qix Daiō]] in ''[[Super Mario Land 4]]'' in trying to keep the Qix away during the final battle. | In the [[Super Mario Land (manga)|''Super Mario Land'' manga]], Hiyoihoi is the boss of Easton Kingdom and is disappointed in seeing how incompetent his Tokotoko, [[Batadon]], and Ganchan minions are, becoming more mad in seeing how [[Tatanga]] trusts the [[Kumo]]s and Suu more than him in taking down Mario. After [[Sue (KC Mario)|Sue]] accidentally kills the Tokotoko and Batadon, Hiyoihoi blows a fuse and, armed with a Gatling gun, starts to shoot [[Bullet Biff]]s at everything, only managing to kill the Kumos. Mario saves Sue by tackling her away from an incoming Bullet Biff, gaining her trust and gratitude. The two then face Hiyoihoi on his floating base and, after crossing a strange maze, reach him and defeat him by tossing more Superballs at once. With Hiyoihoi's defeat, the entire base disappears, and Sue with it. He also briefly reappears helping [[Qix Daiō]] in ''[[Super Mario Land 4]]'' in trying to keep the Qix away during the final battle. | ||
In ''[[Super Mario-kun]]'', Hiyoihoi appears in the last chapter of [[Super Mario-kun Volume 3|volume 3]]. He occupies a room in [[Bowser's Castle]] with the Tokotoko and Batadon. He attempts to squash Mario with the Ganchan, but Mario forces [[Yoshi]] to eat them and toss him at the moai like a bowling ball, striking them down. Hiyoihoi and the others get back up and group together to form a boulder to try and stop Mario. Later, when the heroes are fighting [[King Totomesu]], Hiyoihoi and his soldiers step between them, claiming that Totomesu has no right to take "their prey", starting a fight between them and letting Mario, [[Luigi]], and Yoshi escape. In the same volume, the third maze in the puzzle section is shaped like Hiyoihoi. | In ''[[Super Mario-kun]]'', Hiyoihoi appears in the last chapter of [[Super Mario-kun Volume 3|volume 3]]. He occupies a room in [[Bowser's Castle]] with the Tokotoko and Batadon. He attempts to squash Mario with the Ganchan, but Mario forces [[Yoshi]] to eat them and toss him at the moai like a bowling ball, striking them down. Hiyoihoi and the others get back up and group together to form a boulder to try and stop Mario. Later, when the heroes are fighting [[King Totomesu]], Hiyoihoi and his soldiers step between them, claiming that Totomesu has no right to take "their prey", starting a fight between them and letting Mario, [[Luigi]], and Yoshi escape. In the same volume, the third maze in the puzzle section is shaped like Hiyoihoi. |