Editing Hit the Switch
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Latest revision | Your text | ||
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|3.1=Wario|3.2=Young Cricket|3.3=Dribble and Spitz|3.4=Kat and Ana|3.5=Ashley|3.6=Red|3.7=Master Mantis|3.8=Penny | |3.1=Wario|3.2=Young Cricket|3.3=Dribble and Spitz|3.4=Kat and Ana|3.5=Ashley|3.6=Red|3.7=Master Mantis|3.8=Penny | ||
|2.1=Pyoro | |2.1=Pyoro | ||
| | |2.2=9-Volt | ||
}} | }} | ||
*[[18-Volt]]'s aiming reticle, [[Dr. Crygor]]'s swimming, [[Orbulon]]'s [[Oinker]]'s tractor beam, and [[5-Volt]]'s spirit can act as visual indicators, which helps them to hit the switch more easily. | *[[18-Volt]]'s aiming reticle, [[Dr. Crygor]]'s swimming, [[Orbulon]]'s [[Oinker]]'s tractor beam, and [[5-Volt]]'s spirit can act as visual indicators, which helps them to hit the switch more easily. | ||
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*[[Mike]] is an above-average fit as he can hit the switch with his projectiles by hovering low on the ground. | *[[Mike]] is an above-average fit as he can hit the switch with his projectiles by hovering low on the ground. | ||
*Due to him not being visible to the player before hitting the switch, [[Pyoro]]’s diagonal attack makes it difficult to hit the switch precisely, making him a below-average fit. | *Due to him not being visible to the player before hitting the switch, [[Pyoro]]’s diagonal attack makes it difficult to hit the switch precisely, making him a below-average fit. | ||
*[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time. | *[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time. He also is a below-average fit. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=くらやみスイッチ | ||
| | |JapR=Kurayami Suitchi | ||
| | |JapM=Darkness Switch | ||
|ChiS=黑暗开关 | |ChiS=黑暗开关 | ||
|ChiSR=Hēi'àn kāiguān | |ChiSR=Hēi'àn kāiguān |