Editing Hit the Switch
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|1.1=9-Volt | |1.1=9-Volt | ||
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*[[18-Volt]]'s aiming reticle, [[Dr. Crygor]]'s swimming, [[Orbulon]]'s [[Oinker]]'s tractor beam, and [[5-Volt]]'s spirit can act as visual indicators, which helps them to hit the switch more easily | *[[18-Volt]]'s aiming reticle, [[Dr. Crygor]]'s swimming, [[Orbulon]]'s [[Oinker]]'s tractor beam, and [[5-Volt]]'s spirit can act as visual indicators, which helps them to hit the switch more easily. | ||
*[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time. | *[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time. | ||