Editing Hideout Helm
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First, [[Lanky Kong]] must use his [[ | First, [[Lanky Kong]] must use his [[Orangstand]] technique to get up two slopes. A Kritter and Klaptrap come before the first one while a Klump precedes the second slope. Lanky then ends up in a circular, symmetrical room with another Klump and a [[Target Switch|Pineapple Switch]]. He must jump into a nearby [[Tag Barrel]] and have [[Chunky Kong|Chunky]] shoot the switch. Doing so moves down a stone wall and reveals another pathway. Here, the Kongs must jump between five vines over the lava. | ||
Another circular, symmetrical room appears afterward. [[Tiny Kong]] is required in this part, as there is a nearby [[Cranky's Kong Barrel|Tiny Barrel]] that Tiny must enter to use her [[Mini-Monkey]] ability to travel through a small pipe that leads to the room with the Blast-o-Matic. This Tiny Barrel somehow grants Tiny indefinite [[Crystal Coconut]] energy. A gate door automatically opens for Tiny just before she exits the pipe. | Another circular, symmetrical room appears afterward. [[Tiny Kong]] is required in this part, as there is a nearby [[Cranky's Kong Barrel|Tiny Barrel]] that Tiny must enter to use her [[Mini-Monkey]] ability to travel through a small pipe that leads to the room with the Blast-o-Matic. This Tiny Barrel somehow grants Tiny indefinite [[Crystal Coconut]] energy. A gate door automatically opens for Tiny just before she exits the pipe. |