Editing Here Come the Hoppos

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{{new subject}}
{{level infobox
{{level infobox
|image=[[File:SMBW Here Come the Hoppos.png|250px]]
|title=Here Come the Hoppos
|image=
|world=[[Pipe-Rock Plateau]]
|world=[[Pipe-Rock Plateau]]
|game=''[[Super Mario Bros. Wonder]]''
|game=''[[Super Mario Bros. Wonder]]''
|difficulty=★★
|difficulty=★★
|powerup=[[Elephant Fruit]]
|wonder=Causes various [[Hoppo]]s to roll around, including a giant version.
|wonder=Causes various [[Hoppo]]s to roll around, including a giant version.
|before_alt=
|before=[[Badge House in Pipe-Rock Plateau|<<]]
|before=[[Badge House in Pipe-Rock Plateau|<<]]
|after=[[Break Time! Wonder Token Tunes|>>]]
|after=[[Mountaineering!|>>]]
|secret=
}}
}}
'''Here Come the Hoppos''' is the fifth-listed course in [[Pipe-Rock Plateau]] of ''[[Super Mario Bros. Wonder]]''. It introduces [[Hoppo]]s and features them as the main enemies of the course. It is unlocked after beating [[Badge House in Pipe-Rock Plateau]] and its own completion unlocks [[Break Time! Wonder Token Tunes]]. This course houses two [[Wonder Seed]]s.
'''Here Come the Hoppos''' is a course in [[Pipe-Rock Plateau]] of ''[[Super Mario Bros. Wonder]]''. It is unlocked after beating [[Badge House in Pipe-Rock Plateau]]. It features [[Hoppo]]s as the main enemies of the course and serve as an introduction of said enemy. This course houses two [[Wonder Seed]]s.


This level was not included in the Nintendo Live demo, and was replaced by [[Jewel-Block Cave]] instead.
== Layout ==
==Layout==
Right at the start, [[Hoppo]] is introduced, on top of some [[? Block]]s and [[Brick Block]]s. The player is opted to either jump on the Hoppo or hit the blocks below, inmediately demostrating that both of these choices make the enemy roll onto the side, killing the [[Goombrat]] passing by. The Hoppo then gets stuck in a [[pit]], allowing the player to jump on his body to gain height and to get on top of the semisolid platform. Shortly after, another Hoppo appears and more Goombrats, letting the player kill them with ease. Right next to it is a Hoppo on top of a platform, with the intent to hit the Hoppo while the aforementioned one is stuck, showing the player that Hoppos can bounce on each other. Throughout the level, it is shown that Hoppos can interact with more stuff, like an {{conjectural|interactive tulip}} and [[coin]]s/[[flower coin]]s.
Right at the start, [[Hoppo]] is introduced, walking on top of some [[? Block]]s and [[Brick Block]]s. The player is opted to either jump on the Hoppo or hit the blocks below, immediately demonstrating that both of these choices make the enemy roll onto the side, defeating the [[Goombrat]] passing by. The Hoppo then gets stuck in a [[pit]], allowing the player to jump on its body to gain height and to get on top of the semisolid platform. Shortly after, another Hoppo appears as well as more Goombrats, letting the player defeat them with ease. Right next to it is a Hoppo on top of a platform, with the intent to hit the Hoppo while the aforementioned one is stuck, showing the player that Hoppos can bounce on each other. Throughout the level, it is shown that Hoppos can interact with more objects, like [[Wow Bud]]s, [[coin]]s, and [[flower coin]]s.


Further from the [[Checkpoint Flag]], an area with red [[Warp Pipe|Pipe]]s full of [[Piranha Plant]]s make a blockade. However, with a Hoppo nearby, the player is intended to use the enemy to defeat the Piranha Plants, clearing the path. This Hoppo then gets stuck in another pit, allowing the player to reach a ? Block with a [[Lifting Shabon]] inside. After hitting it three times, an [[Elephant Fruit]], coins and flower coins will burst from the bubble. Past that, three Hoppos appear, that can be hit to block the pits between the red pipes. They also allow the player to reach the Wow Buds more easily, which after a chain, spawn the [[Wonder Flower]]. This activates the [[Wonder Effect]], which causes various Hoppos to fall from the sky, constantly rolling from each other. Shortly after, a [[Wonder Hoppo|massive Hoppo]] appears, guarding the [[Wonder Seed]] on top. After the Wonder Effect, a single Hoppo helps the player with grabbing the top of the [[Goal Pole]].
Further from the [[Checkpoint Flag]], an area with red pipes full of [[Piranha Plant]]s make a blockade. However, with a Hoppo nearby, the player is intended to use the enemy to kill the Piranha Plants, clearing the path. This Hoppo then gets stuck in another pit, allowing the player to reach a ? Block with a {{conjectural|number bubble}} inside. After hitting it three times, an [[Elephant Fruit]], coins and flower coins will burst from the bubble. Past that, three Hoppos appear, that can be hit to block the pits between the red pipes. It also allows the player to reach the interactive tulips more easily, which after a chain, spawn the [[Wonder Flower]]. This activates the [[Wonder Effect]], which causes various Hoppos to fall from the sky, constantly rolling from each other. Shortly after, a {{conjectural|massive Hoppo}} appears, guarding the [[Wonder Seed]] on top. After the Wonder Effect, is a single Hoppo to help grabbing the top of the [[goal pole]].


===Hidden Character Blocks===
== [[Talking Flower]] quotes ==
*A [[Princess Peach|Peach]] [[Hidden Character Block]] is located above the second ? Block containing an Elephant Fruit. It contains a single [[flower coin]].
*A [[Yoshi (species)|Yellow Yoshi]] Hidden Character Block is located near the Goal Pole. It is attached to the right side of last red [[Warp Pipe]]. It contains a single flower coin.


==[[10-flower coin]]s==
== Names in other languages ==
{|class="wikitable" style="text-align: center"
|-
!Image
!Location
|-
|[[File:SMBW Here Come the Hoppos first 10-flower coin.jpg|200px]]
|Found between two semisolid platforms. To reach the coin, the player can either get a Hoppo stuck in a pit and jump off of it or jump off of the second, higher semisolid platform.
|-
|[[File:SMBW Here Come the Hoppos second 10-flower coin.jpg|200px]]
|After the first [[Water spout]], two Hoppos stand on semisolid platforms that ascend in height. The player should jump on both Hoppos, getting the first stuck in a pit, which allows the second to bounce off of it and get stuck between two pipes. Jumping off of the second Hoppo will send the player to a secret sky area. There, the player can bounce a [[Koopa Troopa|Koopa]] shell off of a Hoppo to activate a [[P Switch]] that causes [[Blue Coin]]s to appear. The player should collect the coins, which lead to the flower coin at the end.
|-
|[[File:SMBW Here Come the Hoppos third 10-flower coin.jpg|200px]]
|A [[Brick Block]] is embedded into a wall over a pit next to two red pipes. The player should pick up a Koopa shell and throw it at the block, which contains the coin.
|}
 
==Enemies==
{|class="wikitable sortable" style="text-align:center;border-collapse:separate"
!class=unsortable|Image
!Name
!Count
|-
|[[File:SMBW screenshot Hoppo walk.png|50px]]
|[[Hoppo]]
|15 (4 during the [[Wonder Effect]])
|-
|[[File:SMBW screenshot Hoppo roll big.png|50px]]
|[[Wonder Hoppo]]
|1 (only during the Wonder Effect)
|-
|[[File:SMBW screenshot Goombrat.png|50px]]
|[[Goombrat]]
|21
|-
|[[File:SMBW screenshot Piped Piranha Plant.png|50px]]
|[[Piranha Plant]]
|12
|-
|[[File:SMBW screenshot Troopa red.png|50px]]
|[[Koopa Troopa|Red Koopa Troopa]]
|2
|}
 
==Items==
{|class="wikitable sortable" style="text-align:center;border-collapse:separate"
!class=unsortable|Image
!Name
!Count
!class=unsortable|Note
|-
|[[File:SMP Dash Mushroom.png|50px]]
|[[Super Mushroom]]
|2
|Replaced by [[Elephant Fruit|Elephant Fruits]] if Mario is already in his [[Super Mario (form)|Super Mario]] form.
|-
|[[File:SMBW Elephant Fruit.png|50px]]
|[[Elephant Fruit]]
|3
|Replaces [[Super Mushroom]] if Mario is already in his [[Super Mario (form)|Super Mario]] form.
|-
|[[File:SMBW Wonder Flower.png|50px]]
|[[Wonder Flower]]
|1
|
|-
|[[File:SMBW Wonder Seed Artwork.png|50px]]
|[[Wonder Seed]]
|2 (1 if Wonder Flower is avoided)
|
|-
|[[File:Coin MK7.png|50px]]
|[[Coin]]
|
|
|-
|[[File:SMBW Blue Coin.png|50px]]
|[[Blue Coin]]
|
|
|-
|[[File:SMBW Artwork Flower Coin.png|50px]]
|[[Flower coin]]
|
|
|-
|[[File:FlowerCoinsSMBW.png|50px]]
|[[Small flower coin]]{{derived}}
|10
|
|-
|[[File:SMBW Artwork 10-flower Coin.png|50px]]
|[[10-flower coin]]
|3
|
|}
 
==[[Talking Flower]]s' quotes==
*"''Heya!''" (near the first semisolid platform)
**"''Boiiing!''" (when a Hoppo is blocking the pit)
*"''Hi!'' (in the above-the-clouds subarea)
*"''How'd you get up here?!''" (on top of the hard blocks)
*"''Ah, what a peaceful day.''" (on top of the semisolid platform near the Wonder Flower)
**"''AaaAAah!''" (once the Wonder Effect is activated)
**"''Wh-what's happening?!''"
**"''Waaaah!''"
**"''There's so many of them!''"
**"''Do something!''"
**"''There! Over there!''"
**"''It's right there!''"
**"''You can do it!''"
**"''Phew!''" (once the Wonder Effect has ended)
 
==Gallery==
<gallery>
SMBW Thumbnail Here Come the Hoppos.png|The course's thumbnail
SuperMarioBrosWonderGoombrats.png|The course as seen in the game's reveal trailer
</gallery>
 
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|転|ころ}}がれコロンポリン
|Por=Vai à bola com os Hipobólamos
|JpnR=Korogare Koronporin
|PorM=Befriends with Hoppos
|JpnM=Roll over, Hoppos
|ChiS=滚动吧 弹滚波铃
|ChiSR=Gǔn dòng ba Tángǔn Bōlíng
|ChiSM=Roll, Hoppos
|ChiT=滾動吧 彈滾波鈴
|ChiTR=Gǔn dòng ba Tángǔn Bōlíng
|ChiTM=Roll, Hoppos
|Dut=Hier komen de Hoppo's
|DutM=Here come the Hoppos
|Ger=Roll, roll, Rollf!
|GerM=Roll, roll, Hoppo!
|Ita=Rotola, rotola, Rotopoppo!
|ItaM=Roll, roll, Hoppo!
|PorA=Hipobólamos show de bola!
|PorAM=Awesome Hoppos! (The expression is also a pun on "ball")
|PorE=Vai à bola com os Hipobólamos
|PorEM=Get along with Hoppos (The expression is also a pun on "ball")
|Spa=¡Aquí vienen los Hipobótamos!
|SpaM=Here Come the Hoppos!
|FreA=Roule, roule, Roulipo!
|FreAM=Roll, roll, Hoppo!
|FreE=Roule, roule, Roulipo !
|FreEM=Roll, roll, Hoppo!
|Kor=굴러라! 데굴펄린!
|KorR=Gulleora! Degulpeollin
|KorM=Roll, Hoppo!
|Rus=Пом, пом, гиппопом!
|RusR=Pom, pom, gippopom!
|RusM=Stomp, stomp, Hoppo!
}}
}}


==Notes==
*Until late in development, this level was intended to occupy the spot [[Scram, Skedaddlers!]] does in the final game. Its internal name is Course003 (whereas Scram, Skedaddlers! has an internal name of Course004), and it was shown with the plains aesthetic in the reveal trailer for ''Wonder'' rather than the savannah theme it uses in the release version of the game. It was also the third level shown in the trailer, following the first two levels of the game.
{{SMBW levels}}
{{SMBW levels}}
[[Category:Plateaus]]
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]
[[it:Rotola, rotola, Rotopoppo!]]

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