Editing Here Come the Hoppos
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|world=[[Pipe-Rock Plateau]] | |world=[[Pipe-Rock Plateau]] | ||
|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★ | |difficulty=★★[[Elephant Fruit]] | ||
|powerup= | |||
|wonder=Causes various [[Hoppo]]s to roll around, including a giant version. | |wonder=Causes various [[Hoppo]]s to roll around, including a giant version. | ||
|before=[[Badge House in Pipe-Rock Plateau|<<]] | |before=[[Badge House in Pipe-Rock Plateau|<<]] | ||
|after=[[Break Time! Wonder Token Tunes|>>]] | |after=[[Break Time! Wonder Token Tunes|>>]] | ||
}} | }} | ||
'''Here Come the Hoppos''' is | '''Here Come the Hoppos''' is a course in [[Pipe-Rock Plateau]] of ''[[Super Mario Bros. Wonder]]''. It features [[Hoppo]]s as the main enemies of the course and serves as an introduction to said enemy. It is unlocked after beating [[Badge House in Pipe-Rock Plateau]] and its own completion unlocks [[Break Time! Wonder Token Tunes]]. This course houses two [[Wonder Seed]]s. | ||
This level was not included in the Nintendo Live demo, and was replaced by [[Jewel-Block Cave]] instead. | This level was not included in the Nintendo Live demo, and was replaced by [[Jewel-Block Cave]] instead. | ||
==Layout== | ==Layout== | ||
Right at the start, [[Hoppo]] is introduced, | Right at the start, [[Hoppo]] is introduced, on top of some [[? Block]]s and [[Brick Block]]s. The player is opted to either jump on the Hoppo or hit the blocks below, immediately demonstrating that both of these choices make the enemy roll onto the side, defeating the [[Goombrat]] passing by. The Hoppo then gets stuck in a [[pit]], allowing the player to jump on his body to gain height and to get on top of the semisolid platform. Shortly after, another Hoppo appears as well as more Goombrats, letting the player defeat them with ease. Right next to it is a Hoppo on top of a platform, with the intent to hit the Hoppo while the aforementioned one is stuck, showing the player that Hoppos can bounce on each other. Throughout the level, it is shown that Hoppos can interact with more objects, like [[Wow Bud]]s, [[coin]]s, and [[flower coin]]s. | ||
Further from the [[Checkpoint Flag]], an area with red [[Warp Pipe|Pipe]]s full of [[Piranha Plant]]s make a blockade. However, with a Hoppo nearby, the player is intended to use the enemy to defeat the Piranha Plants, clearing the path. This Hoppo then gets stuck in another pit, allowing the player to reach a ? Block with a [[Lifting Shabon]] inside. After hitting it three times, an [[Elephant Fruit]], coins and flower coins will burst from the bubble. Past that, three Hoppos appear, that can be hit to block the pits between the red pipes. They also allow the player to reach the Wow Buds more easily, which after a chain, spawn the [[Wonder Flower]]. This activates the [[Wonder Effect]], which causes various Hoppos to fall from the sky, constantly rolling from each other. Shortly after, a | Further from the [[Checkpoint Flag]], an area with red [[Warp Pipe|Pipe]]s full of [[Piranha Plant]]s make a blockade. However, with a Hoppo nearby, the player is intended to use the enemy to defeat the Piranha Plants, clearing the path. This Hoppo then gets stuck in another pit, allowing the player to reach a ? Block with a [[Lifting Shabon]] inside. After hitting it three times, an [[Elephant Fruit]], coins and flower coins will burst from the bubble. Past that, three Hoppos appear, that can be hit to block the pits between the red pipes. They also allow the player to reach the Wow Buds more easily, which after a chain, spawn the [[Wonder Flower]]. This activates the [[Wonder Effect]], which causes various Hoppos to fall from the sky, constantly rolling from each other. Shortly after, a {{conjectural|massive Hoppo}} appears, guarding the [[Wonder Seed]] on top. After the Wonder Effect, a single Hoppo helps the player with grabbing the top of the [[Goal Pole]]. | ||
==10-flower coins== | ==10-flower coins== | ||
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*'''10-flower coin 2''': After the first [[Water spout]], two Hoppos stand on semisolid platforms that ascend in height. The player should jump on both Hoppos, getting the first stuck in a pit, which allows the second to bounce off of it and get stuck between two pipes. Jumping off of the second Hoppo will send the player to a secret sky area. There, the player can bounce a [[Koopa Troopa|Koopa]] shell off of a Hoppo to activate a [[P Switch]] that causes [[Blue Coin]]s to appear. The player should collect the coins, which lead to the flower coin at the end. | *'''10-flower coin 2''': After the first [[Water spout]], two Hoppos stand on semisolid platforms that ascend in height. The player should jump on both Hoppos, getting the first stuck in a pit, which allows the second to bounce off of it and get stuck between two pipes. Jumping off of the second Hoppo will send the player to a secret sky area. There, the player can bounce a [[Koopa Troopa|Koopa]] shell off of a Hoppo to activate a [[P Switch]] that causes [[Blue Coin]]s to appear. The player should collect the coins, which lead to the flower coin at the end. | ||
*'''10-flower coin 3''': A [[Brick Block]] is embedded into a wall over a pit next to two red pipes. The player should pick up a Koopa shell and throw it at the block, which contains the coin. | *'''10-flower coin 3''': A [[Brick Block]] is embedded into a wall over a pit next to two red pipes. The player should pick up a Koopa shell and throw it at the block, which contains the coin. | ||
==Enemies== | ==Enemies== | ||
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<gallery> | <gallery> | ||
SMBW Thumbnail Here Come the Hoppos.png|The course's thumbnail | SMBW Thumbnail Here Come the Hoppos.png|The course's thumbnail | ||
SuperMarioBrosWonderGoombrats.png| | File:SuperMarioBrosWonderGoombrats.png|An early version of the level. | ||
</gallery> | </gallery> | ||
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|FreEM=Roll, roll, Hoppo! | |FreEM=Roll, roll, Hoppo! | ||
|Kor=굴러라! 데굴펄린! | |Kor=굴러라! 데굴펄린! | ||
|KorR=Gulleora! | |KorR=Gulleora! Degulpeolin | ||
|KorM=Roll, Hoppo! | |KorM=Roll, Hoppo! | ||
|Rus=Пом, пом, гиппопом! | |Rus=Пом, пом, гиппопом! | ||
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*Until late in development, this level was intended to occupy the spot [[Scram, Skedaddlers!]] does in the final game. Its internal name is Course003 (whereas Scram, Skedaddlers! has an internal name of Course004), and it was shown with the plains aesthetic in the reveal trailer for ''Wonder'' rather than the savannah theme it uses in the release version of the game. It was also the third level shown in the trailer, following the first two levels of the game. | *Until late in development, this level was intended to occupy the spot [[Scram, Skedaddlers!]] does in the final game. Its internal name is Course003 (whereas Scram, Skedaddlers! has an internal name of Course004), and it was shown with the plains aesthetic in the reveal trailer for ''Wonder'' rather than the savannah theme it uses in the release version of the game. It was also the third level shown in the trailer, following the first two levels of the game. | ||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category: | [[Category:Grasslands]] | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] | ||