Editing Heavy Zest
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In battle, Heavy Zest surrounds himself with [[Hooraw]]s, just like [[Thunder Sass]] and [[Sorrow Fist]]. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a [[Star Candy|Max Candy]] (This occurs when Heavy Zest begins his turn, not at the end of his turn, and if Heavy Zest is defeated, he is instead given a 1-Up Mushroom that does the same.), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle. | In battle, Heavy Zest surrounds himself with [[Hooraw]]s, just like [[Thunder Sass]] and [[Sorrow Fist]]. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a [[Star Candy|Max Candy]] (This occurs when Heavy Zest begins his turn, not at the end of his turn, and if Heavy Zest is defeated, he is instead given a 1-Up Mushroom that does the same.), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle. | ||
One of Heavy Zest's attacks involves him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping | One of Heavy Zest's attacks involves him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping over him. If the Hooraws jump high, he will jump over Mario. A [[Hermite Crab]] will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to [[Sorrow Fist]] and [[Thunder Sass]], which can be countered by jumping on him. Due to his slow speed compared to the other disciples, Heavy Zest will be unable to run beneath Mario in the event of the plumber jumping. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic. | ||
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