Editing Heavy Zest

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{{:Mario & Luigi: Dream Team bestiary|transcludesection=Heavy Zest|image=[[File:Heavy Zest_sprite_MLDT.gif]]|align=right}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Heavy Zest|image=[[File:Heavy Zest_sprite_MLDT.gif]]|align=right}}


'''Heavy Zest''' is a character that appears in ''[[Mario & Luigi: Dream Team]]'', as one of [[Big Massif]]'s four [[Hooraw]] disciples that must be fought in the "Beef-off". He is a cheery and hyperactive Hooraw with orange curled hair and pants. Of the Hooraw Disciples, Heavy Zest is average, with his HP and POW being the second highest, and his DEF and SPEED being the second lowest. Heavy Zest makes his debut when Mario and Dreamy Luigi show up to the dream tour center, Big Massif sending him and the other three to test them before they can face him. When the four of them leave to hide, Heavy Zest heads down the orange pipe.
'''Heavy Zest''' is a character that appears in ''[[Mario & Luigi: Dream Team]]'', as one of [[Big Massif]]'s four [[Hooraw]] disciples that must be fought in the "Beef-off". He is a cheery and hyperactive Hooraw with orange curled hair and pants. Of the Hooraw Disciples, Heavy Zest is average, he has the second-to-lowest HP and POW, but has the second-to-highest DEF and SPEED. Heavy Zest first appears when Mario and Dreamy Luigi show up to the dream tour center, Big Massif sending him and the other three to test them before they can face him. When the four of them leave to hide, Heavy Zest heads down the orange pipe.  


Before his battle begins, Heavy Zest accidentally launches himself into the ceiling of his room in his excitement, but breaks free.
In battle, Heavy Zest surrounds himself with [[Hooraw]]s. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a [[Star Candy|Max Candy]] (if Heavy Zest is defeated he is instead given a 1-Up Mushroom that does the same), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle.


==Battle==
One of Heavy Zest's attacks involves him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping over him. If the Hooraws jump high, Heavy Zest will jump over Mario. A [[Hermite Crab]] will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to [[Sorrow Fist]], which can be countered by jumping on him. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic.  
In battle, Heavy Zest surrounds himself with [[Hooraw]]s, just like [[Thunder Sass]] and [[Sorrow Fist]]. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a [[Star Candy|Max Candy]] (This occurs when Heavy Zest begins his turn, not at the end of his turn, and if Heavy Zest is defeated, he is instead given a 1-Up Mushroom that does the same.), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle.
 
One of Heavy Zest's attacks involves him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping just before he makes contact. If the Hooraws jump high, he will jump over Mario before making contact, so Mario must stay on the ground. A [[Hermite Crab]] will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to [[Sorrow Fist]] and [[Thunder Sass]], which can be countered by jumping on him. Due to his slow speed compared to the other disciples, Heavy Zest will be unable to run beneath Mario in the event of the plumber jumping. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic until he is revived by the referee.


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==Hints==

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