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| __NOTOC__
| | Heave Ho is a Super Mario 64 character. |
| {{species infobox
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| |image=[[File:Heave-Ho DS model.png|200px]]<br>Model from ''[[Super Mario 64 DS]]''
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| |first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
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| |latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
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| |comparable=[[Catapult Kong]]<br>[[Cataquack]]
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| }}
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| '''Heave-Hos'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=13|date=1996|publisher=Nintendo of America|language=en-us}}</ref> are indestructible mechanical windup toys and enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]], as well as in [[Battle Fort]] in the DS [[reissue|remake]]. Their name comes from the nautical expression "heave-ho" and the verb "heave," referring to their behavior. Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similarly to a [[Chuckya]]. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind, which is sometimes required to reach certain higher areas. However, in some cases, the character may be flung too high, causing him to lose [[Health Meter|health]] upon landing. In Wet-Dry World, Heave-Hos disappear if the [[water]] level rises above the platforms, but Heave-Hos return when the water drains to a lower level. In some cases, a Heave-Ho can help the player character reach a [[Power Star|Star]], such as in Tick Tock Clock's mission [[Get a Hand]], where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star, but there is risk of the character being flung down into a [[pit]].
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| Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of [[Bowser]] giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously.
| | He is a red enemy with the face of an Amp. He travels around on 2 wheels, with a tool that resembles a dust collecter. If you happen to step on it, you will be shot up into the direction facing heave-ho's back. You can get painful bruises if you miss. |
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| ==Gallery==
| | He appears in courses such as Tick-Tock Clock and Wet-Dry World |
| <gallery>
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| SM64 Asset Model Heave-Ho.png|Model from ''[[Super Mario 64]]''
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| HeaveHo64.jpg|A Heave-Ho in ''Super Mario 64'', about to fling [[Mario]] upward
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| KOOPAtexture.png|The "KOOPA" texture
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| DSHeave-ho.png|A Heave-Ho moving toward Mario in ''[[Super Mario 64 DS]]''
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| </gallery>
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| ==Names in other languages==
| | [[Image:C:\Documents and Settings\Compaq_Owner\My Documents\My Pictures\heave.jpg]] |
| {{foreign names
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| |Jap=ポポイ
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| |JapR=Popoi
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| |JapM=Comes from a partial repetition of「ポイ」(''poi'', onomatopoeia for tossing sound)
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| |Ger=Wurfmäuschen<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=9}}</ref>
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| |GerN=''Super Mario 64''
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| |GerM=Throwing Mouse
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| |Ger2=Roboter-Bagger
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| |Ger2N=''Super Mario 64 DS''
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| |Ger2M=Robot Excavator
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| |Ita=Heave-Ho<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=86}}</ref>
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| }}
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| ==Trivia==
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| *The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
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| *Getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a [[Koopa Troopa]], and he does not flash when he gets back up.
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| ==References==
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| <references/>
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| {{SM64}}
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| [[Category:Robots]]
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| [[Category:Super Mario 64 enemies]]
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| [[de:Roboter-Bagger]]
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| [[it:Heave-Ho]]
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