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{{about|the life points in the ''Super Mario'' RPGs|the points from [[Yoshi's Story]]|[[♥]]}} | {{about|the life points in the ''Super Mario'' RPGs|the points from [[Yoshi's Story]]|[[♥]]}} | ||
[[File:PMTTYD Level up Heart.png|thumb|A Heart Point icon in ''[[Paper Mario: The Thousand-Year Door]]'']] | [[File:PMTTYD Level up Heart.png|thumb|A Heart Point icon in ''[[Paper Mario: The Thousand-Year Door]]'']] | ||
{{ | {{quote2|{{color|HP|blue}} shows a character's health. Taking damage causes it to decrease. Characters will [[Down|faint]] if their HP reaches zero.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}} | ||
'''HP''' (which stands for "'''Heart Points'''," "'''Health Points'''," or "'''Hit Points'''," depending on the game using it) is a game mechanic that denotes the health of a character or object in numerous [[Genre#Role-playing games|role-playing game]]s, including those related to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, as well as the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. HP can be restored using healing [[List of items|items]] such as [[Mushroom]]s, as well as [[Recovery Block]]s (from the [[Paper Mario (series)|''Paper Mario'' series]], the Japanese version of ''[[Mario & Luigi: Superstar Saga]]'' and all versions of [[Mario & Luigi: Superstar Saga + Bowser's Minions|its 3DS remake]], ''[[Mario & Luigi: Partners in Time]]'', and ''[[Mario & Luigi: Paper Jam]]''). [[Mario]] can also restore his HP from small hearts that can be found on the field or by defeating enemies. | |||
'''HP''' (which stands for "'''Heart Points'''," "'''Health Points'''," or "'''Hit Points'''," depending on the game using it) is a game mechanic that denotes the health of a character or object in numerous [[Genre#Role-playing games|role-playing game]]s, including those related to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, as well as the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. HP can be restored using healing [[ | |||
When a given character's HP reaches zero, they are [[down]]ed. If the last [[party member]] (or just Mario, in the first two ''Paper Mario'' games) is downed, the player will receive a [[Game Over]] unless they have a [[Life Shroom]] (or any other type of life-restorative) in stock. To decrease the chance of this happening, Mario and the other playable characters can increase their maximum HP when [[Level up|leveling up]] in most games. | |||
__TOC__ | |||
==History== | ==History== | ||
'''NOTE''': A {{wp|tooltip}} designates what "HP" stands for in a given game. | '''NOTE''': A {{wp|tooltip}} designates what "HP" stands for in a given game. | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File:SMRPG HP.png|frame|left]] | [[File:SMRPG HP.png|frame|left]] | ||
Certain ''[[Super Mario RPG: Legend of the Seven Stars]]'' enemies (such as [[Dry Bones]]) are stated by [[Mallow]]'s [[Thought Peek]] ability to have zero {{hover|HP|Hit Points}}, although this really means that they are immune to all attacks but Magic ones, which destroy them in one hit. | Certain ''[[Super Mario RPG: Legend of the Seven Stars]]'' enemies (such as [[Dry Bones]]) are stated by [[Mallow]]'s [[Thought Peek]] ability to have zero {{hover|HP|Hit Points}}, although this really means that they are immune to all attacks but Magic ones, which destroy them in one hit. | ||
{{br}} | {{br}} | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] and [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] appear with {{hover|HP|Hit Points}} instead of percent digits. Additionally, ''[[Super Smash Bros. Melee]]'' and subsequent games allow the players to choose to substitute {{hover|HP|Hit Points}} instead of percent digits in Stamina Mode. If a character's {{hover|HP|Hit Points}} reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock. | In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] and [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] appear with {{hover|HP|Hit Points}} instead of percent digits. Additionally, ''[[Super Smash Bros. Melee]]'' and subsequent games allow the players to choose to substitute {{hover|HP|Hit Points}} instead of percent digits in Stamina Mode. If a character's {{hover|HP|Hit Points}} reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock. | ||
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===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
*Mario starts with a maximum of 10 {{hover|HP|Heart Points}}, which can be increased by five with each [[ | *Mario starts with a maximum of 10 {{hover|HP|Heart Points}}, which can be increased by five with each [[Level-Up]] until he reaches 50 {{hover|HP|Heart Points}}, in addition to any [[Badge]]s that affect {{hover|HP|Heart Points}}. | ||
*Mario's [[party member|partners]] no longer have separate {{hover|HP|Heart Points}}; partners are instead stunned whenever taking damage. | *Mario's [[party member|partners]] no longer have separate {{hover|HP|Heart Points}}; partners are instead stunned whenever taking damage. | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Levelup PM2.png|thumb|Mario's maximum {{hover|HP|Heart Points}} increases after a [[Level Up|Level-Up]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | [[File:Levelup PM2.png|thumb|Mario's maximum {{hover|HP|Heart Points}} increases after a [[Level Up|Level-Up]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | ||
*Like in ''Paper Mario'', Mario starts with 10 {{hover|HP| | *Like in ''Paper Mario'', Mario starts with 10 {{hover|HP|Health Points}}, which can be increased by five with each Level-Up, although in this game, his {{hover|HP|Health Points}} can exceed 50 this way. | ||
*Each of Mario's partners once again has separate {{hover|HP|Heart Points}}. Mario's {{hover|HP|Heart Points}} can now be reduced to zero on the field, rather than staying at one like in the previous game. | *Each of Mario's partners once again has separate {{hover|HP|Heart Points}}. Mario's {{hover|HP|Heart Points}} can now be reduced to zero on the field, rather than staying at one like in the previous game. | ||
*Partners can have their {{hover|HP|Heart Points}} further increased when upgraded at [[Merlon]]'s house, at the cost of three [[Shine Sprite]]s. | *Partners can have their {{hover|HP|Heart Points}} further increased when upgraded at [[Merlon]]'s house, at the cost of three [[Shine Sprite]]s. | ||
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====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
*Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Bowser]] all share the same {{hover|HP|Heart Points}}. They start with 10 {{hover|HP| | *Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Bowser]] all share the same {{hover|HP|Heart Points}}. They start with 10 {{hover|HP|Health Points}}, and their maximum {{hover|HP|Heart Points}} increases by five for every other Level-Up received. {{hover|HP|Health Points}} can also be increased by using [[HP Plus (Super Paper Mario)|HP Plus]] items. | ||
*Some enemies and bosses, such as [[Fracktail]] and [[Mr. I]]'s, have their {{hover|HP|Heart Points}} listed as "??" These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work. | *Some enemies and bosses, such as [[Fracktail]] and [[Mr. I]]'s, have their {{hover|HP|Heart Points}} listed as "??" These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work. | ||
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*Mario's maximum {{hover|HP|Heart Points}} can exceed 200 when he uses a [[Heart Plus]] accessory in battle, though the extra {{hover|HP|Heart Points}} are removed afterwards. | *Mario's maximum {{hover|HP|Heart Points}} can exceed 200 when he uses a [[Heart Plus]] accessory in battle, though the extra {{hover|HP|Heart Points}} are removed afterwards. | ||
*Additionally, the [[Oarsman]]'s boat and [[Bowser's Airship]] can sustain five hits before being wrecked, rather than using Mario's {{hover|HP|Heart Points}}. | *Additionally, the [[Oarsman]]'s boat and [[Bowser's Airship]] can sustain five hits before being wrecked, rather than using Mario's {{hover|HP|Heart Points}}. | ||
*[[Hole Punch]] is the only boss in the game that can | *[[Hole Punch]] is the only boss in the game that can lower Mario's maximum {{hover|HP|Heart Points}}; with each hole in his body, Mario's {{hover|HP|Heart Points}} is halved. In order to restore his maximum {{hover|HP|Heart Points}}, the player must find the piece missing from Mario's body or complete the battle. | ||
{{br|left}} | {{br|left}} | ||
<gallery widths=96px heights=40px> | <gallery widths=96px heights=40px> | ||
PM Heart Point Battle Sprite.png|''[[Paper Mario]]'' | PM Heart Point Battle Sprite.png|''[[Paper Mario]]'' | ||
Heart Point.png|thumb|''[[Paper Mario: The Thousand-Year Door]]'' | Heart Point.png|thumb|''[[Paper Mario: The Thousand-Year Door]]'' | ||
SPM HP display | SPM HP display.png|thumb|''[[Super Paper Mario]]'' | ||
PMSS Status HP.png|''[[Paper Mario: Sticker Star]]'' | PMSS Status HP.png|''[[Paper Mario: Sticker Star]]'' | ||
PMCS HP Text.png|''[[Paper Mario: Color Splash]]'' | PMCS HP Text.png|''[[Paper Mario: Color Splash]]'' | ||
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MLDT Stat HP.png|''[[Mario & Luigi: Dream Team]]'' | MLDT Stat HP.png|''[[Mario & Luigi: Dream Team]]'' | ||
MLPJ Average HP Card.png|''[[Mario & Luigi: Paper Jam]]'' ([[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]) | MLPJ Average HP Card.png|''[[Mario & Luigi: Paper Jam]]'' ([[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]) | ||
</gallery> | </gallery> | ||
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===''Mario + Rabbids'' series=== | ===''Mario + Rabbids'' series=== | ||
In ''[[Mario + Rabbids Kingdom Battle]]'', | In ''[[Mario + Rabbids Kingdom Battle]]'', Power Orbs/Power Runes can be exchanged within the [[List of Skill Trees in Mario + Rabbids Kingdom Battle|Skill Trees]] for various health upgrades. In ''[[Mario + Rabbids Sparks of Hope]]'', [[Skill Prism]]s replace this function in the Skill Trees. | ||
*'''Extra Health''' increases a hero's maximum {{hover|HP|Health Points}} a total of two, three, or four times depending on who is being upgraded. | *'''Extra Health''' increases a hero's maximum {{hover|HP|Health Points}} a total of two, three, or four times depending on who is being upgraded. | ||
*'''Mushroom Mend'''/'''Heal Sponge''' increases the potency of healing items/sources. | *'''Mushroom Mend'''/'''Heal Sponge''' increases the potency of healing items/sources. | ||
*'''{{hover|HP|Health Points}} Chill Out''' recovers 15% of a hero's health after combat. | *'''{{hover|HP|Health Points}} Chill Out''' recovers 15% of a hero's health after combat. | ||
[[Princess Peach|Peach]] and [[Rabbid Peach]] have various Health Point | [[Princess Peach|Peach]] and [[Rabbid Peach]] have various Health Point techniques that can be upgraded through the Skill Trees. | ||
Additionally, in ''Mario + Rabbids Kingdom Battle'', everyone's maximum {{hover|HP|Health Points}} increases after each world is cleared. | Additionally, in ''Mario + Rabbids Kingdom Battle'', everyone's maximum {{hover|HP|Health Points}} increases after each world is cleared. | ||
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Heart Points<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> are not used to restore health in ''[[Super Mario Bros. Wonder]]''; instead, they measure how much the player has helped other players online. The player can earn Heart Points in different ways, including giving [[List of power-ups|power-up]]s to other players, reviving their [[Ghost (form)|ghost]]s, and reaching the [[Goal Pole]] at the same time as all other players in the course. | Heart Points<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> are not used to restore health in ''[[Super Mario Bros. Wonder]]''; instead, they measure how much the player has helped other players online. The player can earn Heart Points in different ways, including giving [[List of power-ups|power-up]]s to other players, reviving their [[Ghost (form)|ghost]]s, and reaching the [[Goal Pole]] at the same time as all other players in the course. | ||
{{br}} | {{br}} | ||
===''Princess Peach: Showtime!''=== | ===''Princess Peach: Showtime!''=== | ||
[[File:PPS Heart Charm.png|thumb|80px|The Heart Charm's icon]] | [[File:PPS Heart Charm.png|thumb|80px|The Heart Charm's icon]] | ||
Peach's health meter in ''[[Princess Peach: Showtime!]]'' is shown as hearts, and she starts each level with five HP, shown as hearts above her head and in the pause menu. She | [[Princess Peach|Peach]]'s health meter in ''[[Princess Peach: Showtime!]]'' is shown as hearts, and she starts each level with five HP, shown as hearts above her head and in the pause menu. She will lose one HP if she comes into non-attacking contact with an enemy, gets hit by projectiles, falls down, gets caught up during some auto-scrolling sections, touches lasers or certain kinds of fire, [[Patissiere Peach]] lose a baking competition, or [[Detective Peach]] makes a [[Strike of Intuition]] on an incorrect target. Reducing her HP to zero will make Peach sit down sadly for a short while and send her back to the most recent checkpoint. | ||
She will receive HP hearts as a form of gratitude from certain [[Theet]]s she has saved in levels, and when interacting with certain sceneries. | |||
The "Rehearsal" bonus levels start | The "Rehearsal" bonus levels start her off with one HP, and she cannot gain more hearts during those levels. The one-HP heart is not shown during the bonus levels. | ||
The game does not have a life system. As a result, there are no Game Overs or being booted out of shows. If Peach runs out of hearts, she is deducted 10 coins and is returned to the start of the section or the nearest previous checkpoint. | The game does not have a life system. As a result, there are no Game Overs or being booted out of shows. If Peach runs out of hearts, she is deducted 10 coins and is returned to the start of the section or the nearest previous checkpoint. | ||
The game also offers Peach to put on a Heart Charm, which | The game also offers Peach to put on a Heart Charm, which increase the HP at the start of each level to eight, with the extra hearts shown on the right of Peach. It is offered, and can be removed, by a [[Staff Member]] Theet in the upper left of the [[Sparkle Theater#1F|1F]] circle stairs after finishing [[The Castle of Thorns]]. [[Stella]] can also offer it to Peach if she runs out of hearts twice in the same section of a show. The extra hearts are shown as green and cannot be replenished by receiving hearts. | ||
==See also== | |||
*[[Health Meter]] | |||
*[[Flower Point]] | |||
*[[Badge Point]] | |||
*[[Star Point]] | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ハートポイント | ||
| | |JapR=Hāto Pointo | ||
| | |JapM=Heart Point | ||
|ChiS=生命点数 | |ChiS=生命点数<ref>From [[iQue]]'s romanization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (11:45)</ref> | ||
|ChiSR=Shēngmìng Diǎnshù | |ChiSR=Shēngmìng Diǎnshù | ||
|ChiSM=Life Point | |ChiSM=Life Point | ||
|Ger=KP - Kraftpunkt<br> HP - Herzpunkt <small>(''Superstar Saga'')</small> | |||
|GerM=PP - Power Point<br> HP - Heart Point | |||
|SpaA=VIT. - Vitalidad<br>PV - Punto de vida <small>(''Sticker Star'')</small> | |||
|SpaAM=VIT. - Vitality<br>LP - Life point | |||
|Ger=KP - Kraftpunkt | |SpaE=PC - Punto Corazón <small>(''Paper Mario'' series)</small><br>PC - Punto de Corazón<small> (''Super Paper Mario'')</small><br>Vida <small>(''Mario & Luigi'' series)</small><br>PV - Punto de vida <small>(''Super Mario RPG'')</small> | ||
|SpaEM=HP - Heart Point<br>Life<br>LP - Life Point | |||
|Fre=PC - Point Cœur <small>(''Paper Mario'' series)</small><br>PV - Points de Vie <small>(''Mario & Luigi'' series)</small> | |||
|GerM=PP - Power Point | |FreM=HP - Heart Point<br>LP - Life Points | ||
|SpaA=VIT. - Vitalidad | |||
|SpaAM=VIT. - Vitality | |||
|SpaE=PC - Punto Corazón | |||
|SpaEM=HP - Heart Point | |||
|Fre=PC - Point Cœur | |||
|FreM=HP - Heart Point | |||
|Dut=HP - Hartpunten | |Dut=HP - Hartpunten | ||
|DutM=HP - Heart Points | |DutM=HP - Heart Points | ||
|Ita=PV - Punti Vita | |Ita=PV - Punti Vita | ||
|Ita2=PS - Punti Salute | |Ita2=PS - Punti Salute <small>(''Mario + Rabbids'' series)</small> | ||
|ItaM=LP - Life Points | |ItaM=LP - Life Points | ||
|Ita2M=HP - Health Points | |Ita2M=HP - Health Points | ||
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|RusR=OZ - Ochko zdorov'ya | |RusR=OZ - Ochko zdorov'ya | ||
|RusM=HP - Health Point | |RusM=HP - Health Point | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{nav templates| | ||
{{SMRPG}} | {{SMRPG}} | ||
{{PM}} | {{PM}} | ||
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{{PMTOK}} | {{PMTOK}} | ||
{{M+RSOH}} | {{M+RSOH}} | ||
{{PPS | {{PPS}}}} | ||
[[Category:Stats]] | [[Category:Stats]] | ||
[[Category:Hearts]] | [[Category:Hearts]] | ||
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[[Category:Mario & Luigi: Bowser's Inside Story stats]] | [[Category:Mario & Luigi: Bowser's Inside Story stats]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats]] | [[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats]] | ||
[[Category:Mario & Luigi: Dream Team stats]] | [[Category:Mario & Luigi: Dream Team stats]] | ||
[[Category:Mario & Luigi: Paper Jam stats]] | [[Category:Mario & Luigi: Paper Jam stats]] |