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{{about|the life points in the ''Super Mario'' RPGs|the points from [[Yoshi's Story]]|[[♥]]}} | {{about|the life points in the ''Super Mario'' RPGs|the points from [[Yoshi's Story]]|[[♥]]}} | ||
[[File:PMTTYD Level up Heart.png|thumb|A Heart Point icon in ''[[Paper Mario: The Thousand-Year Door]]'']] | [[File:PMTTYD Level up Heart.png|thumb|A Heart Point icon in ''[[Paper Mario: The Thousand-Year Door]]'']] | ||
{{ | {{quote2|{{color|HP|blue}} shows a character's health. Taking damage causes it to decrease. Characters will [[Down|faint]] if their HP reaches zero.|Guide|[[Mario & Luigi: Superstar Saga + Bowser's Minions]]}} | ||
'''HP''' (which stands for "'''Heart Points'''," "'''Health Points'''," or "'''Hit Points'''," depending on the game using it) is a game mechanic that denotes the health of a character or object in numerous [[Genre#Role-playing games|role-playing game]]s, including those related to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, as well as the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. HP can be restored using healing [[List of items|items]] such as [[Mushroom]]s, as well as [[Recovery Block]]s (from the [[Paper Mario (series)|''Paper Mario'' series]], the Japanese version of ''[[Mario & Luigi: Superstar Saga]]'' and all versions of [[Mario & Luigi: Superstar Saga + Bowser's Minions|its 3DS remake]], ''[[Mario & Luigi: Partners in Time]]'', and ''[[Mario & Luigi: Paper Jam]]''). [[Mario]] can also restore his HP from small hearts that can be found on the field or by defeating enemies. | |||
When a given character's HP reaches zero, they are [[down]]ed. If the last [[party member]] (or just Mario, in the first two ''Paper Mario'' games) is downed, the player will receive a [[Game Over]] unless they have a [[Life Shroom]] (or any other type of life-restorative) in stock. To decrease the chance of this happening, Mario and the other playable characters can increase their maximum HP when [[Level up|leveling up]] in most games. | |||
__TOC__ | |||
When a given character's HP reaches zero, they are [[ | |||
==History== | ==History== | ||
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===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File:SMRPG HP.png|frame|left]] | [[File:SMRPG HP.png|frame|left]] | ||
Certain ''[[Super Mario RPG: Legend of the Seven Stars]]'' enemies (such as [[Dry Bones]]) are stated by [[Mallow]]'s [[ | Certain ''[[Super Mario RPG: Legend of the Seven Stars]]'' enemies (such as [[Dry Bones]]) are stated by [[Mallow]]'s [[Psychopath]] ability to have zero {{hover|HP|Hit Points}}, although this really means that they are immune to all attacks but Magic ones, which destroy them in one hit. | ||
{{br}} | {{br}} | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] and [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] appear with {{hover|HP|Hit Points}} instead of percent digits. Additionally, ''[[Super Smash Bros. Melee]]'' and subsequent games allow the players to choose to substitute {{hover|HP|Hit Points}} instead of percent digits in Stamina Mode. If a character's {{hover|HP|Hit Points}} reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock. | In the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, [[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] and [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] appear with {{hover|HP|Hit Points}} instead of percent digits. Additionally, ''[[Super Smash Bros. Melee]]'' and subsequent games allow the players to choose to substitute {{hover|HP|Hit Points}} instead of percent digits in Stamina Mode. If a character's {{hover|HP|Hit Points}} reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock. | ||
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===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
*Mario starts with a maximum of 10 {{hover|HP|Heart Points}}, which can be increased by five with each [[ | *Mario starts with a maximum of 10 {{hover|HP|Heart Points}}, which can be increased by five with each [[Level-Up]] until he reaches 50 {{hover|HP|Heart Points}}, in addition to any [[Badge]]s that affect {{hover|HP|Heart Points}}. | ||
*Mario's [[party member|partners]] no longer have separate {{hover|HP|Heart Points}}; partners are instead stunned whenever taking damage. | *Mario's [[party member|partners]] no longer have separate {{hover|HP|Heart Points}}; partners are instead stunned whenever taking damage. | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Levelup PM2.png|thumb|Mario's maximum {{hover|HP|Heart Points}} increases after a [[Level Up|Level-Up]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | [[File:Levelup PM2.png|thumb|Mario's maximum {{hover|HP|Heart Points}} increases after a [[Level Up|Level-Up]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | ||
*Like in ''Paper Mario'', Mario starts with 10 {{hover|HP| | *Like in ''Paper Mario'', Mario starts with 10 {{hover|HP|Health Points}}, which can be increased by five with each Level-Up, although in this game, his {{hover|HP|Health Points}} can exceed 50 this way. | ||
*Each of Mario's partners once again has separate {{hover|HP|Heart Points}}. Mario's {{hover|HP|Heart Points}} can now be reduced to zero on the field, rather than staying at one like in the previous game. | *Each of Mario's partners once again has separate {{hover|HP|Heart Points}}. Mario's {{hover|HP|Heart Points}} can now be reduced to zero on the field, rather than staying at one like in the previous game. | ||
*Partners can have their {{hover|HP|Heart Points}} further increased when upgraded at [[Merlon]]'s house, at the cost of three [[Shine Sprite]]s. | *Partners can have their {{hover|HP|Heart Points}} further increased when upgraded at [[Merlon]]'s house, at the cost of three [[Shine Sprite]]s. | ||
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====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
*Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Bowser]] all share the same {{hover|HP|Heart Points}}. They start with 10 {{hover|HP| | *Mario, [[Luigi]], [[Princess Peach|Peach]], and [[Bowser]] all share the same {{hover|HP|Heart Points}}. They start with 10 {{hover|HP|Health Points}}, and their maximum {{hover|HP|Heart Points}} increases by five for every other Level-Up received. {{hover|HP|Health Points}} can also be increased by using [[HP Plus (Super Paper Mario)|HP Plus]] items. | ||
*Some enemies and bosses, such as [[Fracktail]] and [[Mr. I]]'s, have their {{hover|HP|Heart Points}} listed as "??" These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work. | *Some enemies and bosses, such as [[Fracktail]] and [[Mr. I]]'s, have their {{hover|HP|Heart Points}} listed as "??" These enemies are always defeated with either a set number of attacks or a special maneuver regardless of the player's level. Conventional methods of attack may not work. | ||
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*Mario's maximum {{hover|HP|Heart Points}} can exceed 200 when he uses a [[Heart Plus]] accessory in battle, though the extra {{hover|HP|Heart Points}} are removed afterwards. | *Mario's maximum {{hover|HP|Heart Points}} can exceed 200 when he uses a [[Heart Plus]] accessory in battle, though the extra {{hover|HP|Heart Points}} are removed afterwards. | ||
*Additionally, the [[Oarsman]]'s boat and [[Bowser's Airship]] can sustain five hits before being wrecked, rather than using Mario's {{hover|HP|Heart Points}}. | *Additionally, the [[Oarsman]]'s boat and [[Bowser's Airship]] can sustain five hits before being wrecked, rather than using Mario's {{hover|HP|Heart Points}}. | ||
*[[Hole Punch]] is the only boss in the game that can | *[[Hole Punch]] is the only boss in the game that can lower Mario's maximum {{hover|HP|Heart Points}}; with each hole in his body, Mario's {{hover|HP|Heart Points}} is halved. In order to restore his maximum {{hover|HP|Heart Points}}, the player must find the piece missing from Mario's body or complete the battle. | ||
{{br|left}} | {{br|left}} | ||
<gallery widths= | |||
<gallery widths=80px heights=40px> | |||
PM Heart Point Battle Sprite.png|''[[Paper Mario]]'' | PM Heart Point Battle Sprite.png|''[[Paper Mario]]'' | ||
Heart Point.png|thumb|''[[Paper Mario: The Thousand-Year Door]]'' | Heart Point.png|thumb|''[[Paper Mario: The Thousand-Year Door]]'' | ||
PMSS Status HP.png|''[[Paper Mario: Sticker Star]]'' | PMSS Status HP.png|''[[Paper Mario: Sticker Star]]'' | ||
PMCS HP Text.png|''[[Paper Mario: Color Splash]]'' | PMCS HP Text.png|''[[Paper Mario: Color Splash]]'' | ||
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[[File:Ghost Heart.png|thumb|left|A [[ghost's heart]]]] | [[File:Ghost Heart.png|thumb|left|A [[ghost's heart]]]] | ||
[[File:Gooigi and Luigi.jpg|thumb|Luigi and [[Gooigi]]'s {{hover|HP|Heart Points}} in the [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]]]] | [[File:Gooigi and Luigi.jpg|thumb|Luigi and [[Gooigi]]'s {{hover|HP|Heart Points}} in the [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]]]] | ||
In ''[[Luigi's Mansion]]'', Luigi has a maximum of 100 {{hover|HP|Heart Points}}. Most [[ghost (Luigi's Mansion series)|ghost]]s have their own {{hover|HP|Heart Points}} revealed by [[ghost's heart|their hearts]], while [[Boo]]s instead indicate their health with an electrified purple cloud. For instance, [[King Boo]] has 500 {{hover|HP|Heart Points}}, and the remaining [[portrait ghost]]s each have 100 {{hover|HP|Heart Points}}. [[Boolossus]] is an exception, as its health is instead measured by how many of the 15 | In ''[[Luigi's Mansion]]'', Luigi has a maximum of 100 {{hover|HP|Heart Points}}. Most [[ghost (Luigi's Mansion series)|ghost]]s have their own {{hover|HP|Heart Points}} revealed by [[ghost's heart|their hearts]], while [[Boo]]s instead indicate their health with an electrified purple cloud. For instance, [[King Boo]] has 500 {{hover|HP|Heart Points}}, and the remaining [[portrait ghost]]s each have 100 {{hover|HP|Heart Points}}. [[Boolossus]] is an exception, as its health is instead measured by how many of the 15 [[Boo]]s remain on the field during the fight. The [[Luigi's Mansion (Nintendo 3DS)|3DS remake]] introduces [[Gooigi]], who has 50 {{hover|HP|Heart Points}}, and [[amiibo]] support, allowing for more methods of restoring {{hover|HP|Heart Points}}. In the [[Hidden Mansion]] in the 3DS remake, all ghosts, including portrait ghosts and Boos, have their health increased by a factor of 1.5 compared to them in the original game. | ||
{{br|left}} | {{br|left}} | ||
The frame and quality for Boss gallery ghosts ([[Chauncey]], [[Bogmire]], Boolossus, and King Boo) are determined by how high Luigi's health is after he captures the ghost. | The frame and quality for Boss gallery ghosts ([[Chauncey]], [[Bogmire]], Boolossus, and King Boo) are determined by how high Luigi's health is after he captures the ghost. | ||
*'''Bronze:''' If Luigi fails to keep his health above 60 {{hover|HP|Heart Points}}. | *'''Bronze:''' If Luigi fails to keep his health above 60 {{hover|HP|Heart Points}}. | ||
*'''Silver:''' If Luigi's health is kept above 60 {{hover|HP|Heart Points}} at the end of the battle. | *'''Silver:''' If Luigi's health is kept above 60 {{hover|HP|Heart Points}} at the end of the battle. | ||
*'''Gold:''' If Luigi's health has not fallen below 90 {{hover|HP|Heart Points}} at the end of the battle. This is the highest-quality painting for boss ghosts. | *'''Gold:''' If Luigi's health has not fallen below 90 {{hover|HP|Heart Points}} at the end of the battle. This is the highest-quality painting for boss ghosts. | ||
*'''Platinum:''' For non-boss ghosts, Luigi must drain 140 {{hover|HP|Heart Points}} in one go. For boss ghosts, he must finish the battle with at least 95 {{hover|HP|Heart Points}}. This frame is exclusive to the Nintendo 3DS remake. | *'''Platinum:''' For non-boss ghosts, Luigi must drain 140 {{hover|HP|Heart Points}} in one go. For boss ghosts, he must finish the battle with at least 95 {{hover|HP|Heart Points}}. This frame is exclusive to the Nintendo 3DS remake. | ||
''[[Luigi's Mansion: Dark Moon]]'' introduces stronger variants of the regular ghosts, which have increased health. While Luigi scales the [[Scarescraper]], allies can revive him after he loses all his health, bringing him back with 20 {{hover|HP|Heart Points}}. These additions return in ''[[Luigi's Mansion 3]]'', where Gooigi now has a maximum of 25 {{hover|HP|Heart Points}} that regenerate over time, and Luigi's maximum health has been reduced to 99 {{hover|HP|Heart Points}}. Miniature variants of the [[Mini Goob|Goobs]] and [[Mini Hammer|Hammers]] are introduced, both of which have zero health and thus can be vacuumed without resistance once stunned with a flash. | ''[[Luigi's Mansion: Dark Moon]]'' introduces stronger variants of the regular ghosts, which have increased health. While Luigi scales the [[Scarescraper]], allies can revive him after he loses all his health, bringing him back with 20 {{hover|HP|Heart Points}}. These additions return in ''[[Luigi's Mansion 3]]'', where Gooigi now has a maximum of 25 {{hover|HP|Heart Points}} that regenerate over time, and Luigi's maximum health has been reduced to 99 {{hover|HP|Heart Points}}. Miniature variants of the [[Mini Goob|Goobs]] and [[Mini Hammer|Hammers]] are introduced, both of which have zero health and thus can be vacuumed without resistance once stunned with a flash. | ||
''[[Luigi's Mansion Arcade]]'' opts to represent Luigi's health with only two hearts, which together act as a gauge. Each attack deals half of a heart of damage, essentially giving Luigi four {{hover|HP|Heart Points}}. The ghosts in this game also have reduced health compared to them in ''Luigi's Mansion: Dark Moon'', which the arcade game is based on. Upon losing all health, the player can insert more credits to get a Continue Boost, which restores Luigi to full health. | ''[[Luigi's Mansion Arcade]]'' opts to represent Luigi's health with only two hearts, which together act as a gauge. Each attack deals half of a heart of damage, essentially giving Luigi four {{hover|HP|Heart Points}}. The ghosts in this game also have reduced health compared to them in ''Luigi's Mansion: Dark Moon'', which the arcade game is based on. Upon losing all health, the player can insert more credits to get a Continue Boost, which restores Luigi to full health. | ||
<gallery widths=80px heights=40px> | <gallery widths=80px heights=40px> | ||
LM Heart Sprite.png|''[[Luigi's Mansion]]'' | LM Heart Sprite.png|''[[Luigi's Mansion]]'' | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Woohoo Blend]], which is made at [[Starbeans Cafe]], can increase the max number of HP a character has by four/two points. In the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series following ''[[Mario & Luigi: Bowser's Inside Story]]'', the player can use [[Bean|Heart Beans]] to increase a character's max HP by one point or three points in the case of Heart Bean DXs. | In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Woohoo Blend]], which is made at the [[Starbeans Cafe]], can increase the max number of HP a character has by four/two points. In the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series following ''[[Mario & Luigi: Bowser's Inside Story]]'', the player can use [[Bean|Heart Beans]] to increase a character's max HP by one point or three points in the case of Heart Bean DXs. | ||
<gallery widths=80px heights=40px> | <gallery widths=80px heights=40px> | ||
MLSS Heart.png|''[[Mario & Luigi: Superstar Saga]]'' | MLSS Heart.png|''[[Mario & Luigi: Superstar Saga]]'' | ||
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MLDT Stat HP.png|''[[Mario & Luigi: Dream Team]]'' | MLDT Stat HP.png|''[[Mario & Luigi: Dream Team]]'' | ||
MLPJ Average HP Card.png|''[[Mario & Luigi: Paper Jam]]'' ([[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]) | MLPJ Average HP Card.png|''[[Mario & Luigi: Paper Jam]]'' ([[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]) | ||
</gallery> | </gallery> | ||
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===''Mario + Rabbids'' series=== | ===''Mario + Rabbids'' series=== | ||
In ''[[Mario + Rabbids Kingdom Battle]]'', | In ''[[Mario + Rabbids Kingdom Battle]]'', Power Orbs/Power Runes can be exchanged within the [[List of Skill Trees in Mario + Rabbids Kingdom Battle|Skill Trees]] for various health upgrades. In ''[[Mario + Rabbids Sparks of Hope]]'', [[Skill Prism]]s replace this function in the Skill Trees. | ||
*'''Extra Health''' increases a hero's maximum {{hover|HP|Health Points}} a total of two, three, or four times depending on who is being upgraded. | *'''Extra Health''' increases a hero's maximum {{hover|HP|Health Points}} a total of two, three, or four times depending on who is being upgraded. | ||
*'''Mushroom Mend'''/'''Heal Sponge''' increases the potency of healing items/sources. | *'''Mushroom Mend'''/'''Heal Sponge''' increases the potency of healing items/sources. | ||
*'''{{hover|HP|Health Points}} Chill Out''' recovers 15% of a hero's health after combat. | *'''{{hover|HP|Health Points}} Chill Out''' recovers 15% of a hero's health after combat. | ||
[[Princess Peach|Peach]] and [[Rabbid Peach]] have various Health Point | [[Princess Peach|Peach]] and [[Rabbid Peach]] have various Health Point techniques that can be upgraded through the Skill Trees. | ||
Additionally, in ''Mario + Rabbids Kingdom Battle'', everyone's maximum {{hover|HP|Health Points}} increases after each world is cleared. | Additionally, in ''Mario + Rabbids Kingdom Battle'', everyone's maximum {{hover|HP|Health Points}} increases after each world is cleared. | ||
<gallery widths=80px heights=40px> | <gallery widths=80px heights=40px> | ||
MRKB HP Icon.png|''[[Mario + Rabbids Kingdom Battle]]'' | MRKB HP Icon.png|''[[Mario + Rabbids Kingdom Battle]]'' | ||
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Max HP Up icon MRSOH.png|''Mario + Rabbids Sparks of Hope'' (Max HP increase icon upon leveling up) | Max HP Up icon MRSOH.png|''Mario + Rabbids Sparks of Hope'' (Max HP increase icon upon leveling up) | ||
</gallery> | </gallery> | ||
{{br}} | {{br}} | ||
==See also== | |||
*[[Health Meter]] | |||
*[[Flower Point]] | |||
*[[Badge Point]] | |||
*[[Star Point]] | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ハートポイント | ||
| | |JapR=Hāto Pointo | ||
| | |JapM=Heart Point | ||
|ChiS=生命点数 | |ChiS=生命点数<ref>From [[iQue]]'s romanization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (11:45)</ref> | ||
|ChiSR=Shēngmìng Diǎnshù | |ChiSR=Shēngmìng Diǎnshù | ||
|ChiSM=Life Point | |ChiSM=Life Point | ||
|Ger=KP - Kraftpunkt <br> HP - Herzpunkt (''Superstar Saga'') | |||
|GerM=Power Point <br> Heart Point | |||
|SpaA=PV - Puntos de vida (''Paper Mario'' series)<br>VIT - Vitalidad (''Mario & Luigi'' series) | |||
|SpaAM=Life Points<br>Vitality | |||
|Ger=KP - Kraftpunkt | |SpaE=PC - Punto Corazón (''Paper Mario'' series)<br>Vida (''Mario & Luigi'' series) | ||
|SpaEM=Heart Point<br>Life | |||
|Fra=PC - Point Cœur (''Paper Mario'' series)<br>PV - Points de Vie (''Mario & Luigi'' series) | |||
|GerM= | |FraM=Heart Point<br>Life Points | ||
|SpaA | |||
| | |||
|SpaE=PC - Punto Corazón | |||
|SpaEM= | |||
| | |||
| | |||
|Dut=HP - Hartpunten | |Dut=HP - Hartpunten | ||
|DutM= | |DutM=Heart Points | ||
|Ita=PV - Punti Vita | |Ita=PV - Punti Vita | ||
|ItaM=Life Points | |||
|ItaM= | |||
|Por=PV - Pontos de Vida | |Por=PV - Pontos de Vida | ||
|PorM= | |PorM=Life Points | ||
|Rus=ОЗ - Очко здоровья | |Rus=ОЗ - Очко здоровья | ||
|RusR=OZ - Ochko zdorov'ya | |RusR=OZ - Ochko zdorov'ya | ||
|RusM= | |RusM=Health Point | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{nav templates| | ||
{{SMRPG}} | {{SMRPG}} | ||
{{PM}} | {{PM}} | ||
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{{LM3}} | {{LM3}} | ||
{{PMTOK}} | {{PMTOK}} | ||
{{M+RSOH | {{M+RSOH}}}} | ||
[[Category:Stats]] | [[Category:Stats]] | ||
[[Category:Hearts]] | [[Category:Hearts]] | ||
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[[Category:Mario & Luigi: Bowser's Inside Story stats]] | [[Category:Mario & Luigi: Bowser's Inside Story stats]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats]] | [[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats]] | ||
[[Category:Mario & Luigi: Dream Team stats]] | [[Category:Mario & Luigi: Dream Team stats]] | ||
[[Category:Mario & Luigi: Paper Jam stats]] | [[Category:Mario & Luigi: Paper Jam stats]] |