Editing Heart Boost

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When player takes damage, they lose the heart of a Heart Boost before their normal hearts. If this happens they can regain the heart through any means that recovers a regular heart. This is unlike the [[Banana Juice]] item, whose ability to block damage cannot be replenished. The game prioritizes restoring normal hearts before those of a Heart Boost. As with all inventory items, the Heart Boost's effect wears off if the player leaves the level. Losing a [[Extra life|life]] does not cause the player to lose a Heart Boost, also unlike the Banana Juice.  
When player takes damage, they lose the heart of a Heart Boost before their normal hearts. If this happens they can regain the heart through any means that recovers a regular heart. This is unlike the [[Banana Juice]] item, whose ability to block damage cannot be replenished. The game prioritizes restoring normal hearts before those of a Heart Boost. As with all inventory items, the Heart Boost's effect wears off if the player leaves the level. Losing a [[Extra life|life]] does not cause the player to lose a Heart Boost, also unlike the Banana Juice.  
''Donkey Kong Country: Tropical Freeze'' adds a restriction. While the player can equip more than one item for a level, a character can only equip one Heart Boost.<ref>{{cite|quote=Taking these with you will increase your maximum hearts by one. You can only take one per
character for each level.|title=''Donkey Kong Country: Tropical Freeze'' Wii U electronic manual|language=en-us|format=PDF|date=2014|page=17|publisher=nintendo.com|accessdate=January 28, 2025|deadlink=y|archive=web.archive.org/web/20170110153828/http://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf}}</ref>


==Profiles==
==Profiles==
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|ItaM=Extra heart
|ItaM=Extra heart
}}
}}
==References==
<references/>


{{DKCR}}
{{DKCR}}

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