Editing Heart (item)

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{{image|more=yes|need screenshots for ''Yoshi'' and most ''Wario'' games}}
{{image|more=yes|need screenshots for ''Yoshi'' and most ''Wario'' games}}
{{about|the recurring heart items in the [[Super Mario (franchise)|''Super Mario'' franchise]]|other uses|[[Heart]]}}
{{about|the recurring heart items in the [[Super Mario (franchise)|''Super Mario'' franchise]]|the health-restoring level object from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]|[[Spinning Heart]]|the collectible [[point]]s in ''[[Yoshi's Story]]''|[[♥]]|other hearts|[[:Category:Hearts]]}}
{{item infobox
{{item infobox
|image=[[File:Heart_SMO_unused_shop_icon.png]]<br>Unused in-game artwork of a Heart from ''[[Super Mario Odyssey]]''
|image=[[File:Heart_SMO_unused_shop_icon.png]]<br>Unused in-game artwork of a Heart from ''[[Super Mario Odyssey]]''
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise, [[small heart]])
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise, [[small heart]])
|latest_appearance=''[[Donkey Kong Country Returns HD]]'' ([[List of games by date#2025|2025]])
|latest_appearance=''[[Luigi's Mansion 2 HD]]'' ([[List of games by date#2024|2024]])
|variants=[[1 UP Heart]]<br>[[Small heart]]<br>[[Big Heart]]<br>[[Life-Up Heart]]<br>[[Gold Heart]]<br>[[MAX UP Heart]]<br>[[Little heart]]<br>[[Full Health Item]]
}}
}}
'''Hearts''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items that can usually be collected to acquire more hit points or chances.
'''Hearts''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items that can usually be collected to acquire more hit points or chances.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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Hearts are items in ''[[Paper Mario]]''. Each Heart restores one [[Heart Point|HP]] to Mario, and they may appear in the overworld after an enemy is defeated in battle. Hearts in ''[[Paper Mario: The Thousand-Year Door]]'' have the same purpose, but they now heal a [[partner]], in addition to Mario.
Hearts are items in ''[[Paper Mario]]''. Each Heart restores one [[Heart Point|HP]] to Mario, and they may appear in the overworld after an enemy is defeated in battle. Hearts in ''[[Paper Mario: The Thousand-Year Door]]'' have the same purpose, but they now heal a [[partner]], in addition to Mario.


Hearts in ''[[Paper Mario: Sticker Star]]'' are made of cardboard and replenish 5 HP of Mario's health, and are found in other places such as behind bushes. In ''[[Paper Mario: Color Splash]]'', each regular heart restores 40 HP. One heart is also found at the [[Prisma Fountain]] for every [[Big Paint Star]] retrieved; when they are all returned, the fountain they fill heals Mario instead. Hearts (now called '''Healing Hearts''') reappear in ''[[Paper Mario: The Origami King]]'', where their size and appearance dictate the amount of HP they refill. The small red ones heal 30 HP, while the medium ones heal 50 HP, and the large ones with white accents heal 100 HP.
Hearts in ''[[Paper Mario: Sticker Star]]'' are made of cardboard and replenish 5 HP of Mario's health, and are found in other places such as behind bushes. In ''[[Paper Mario: Color Splash]]'', each regular heart restores 40 HP. One heart is also found at the [[Prisma Fountain]] for every [[Big Paint Star]] retrieved; when they are all returned, the fountain they fill heals Mario instead. Hearts (now called Healing Hearts) reappear in ''[[Paper Mario: The Origami King]]'', where their size and appearance dictate the amount of HP they refill. The small red ones heal 30 HP, while the medium ones heal 50 HP, and the large ones with white accents heal 100 HP.


===''Mario Bros.'' (Game Boy Advance)===
===''Mario Bros.'' (Game Boy Advance)===
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===''Luigi's Mansion'' series===
===''Luigi's Mansion'' series===
[[File:LM Heart.png|thumb|A heart in ''Luigi's Mansion'']]
[[File:LM Heart.png|thumb|A heart in ''Luigi's Mansion'']]
Hearts appear in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]] as items in every installmment. In ''[[Luigi's Mansion]]'', they appear in three variations: '''Small Hearts''',<ref name=Brady>{{cite|author=Bogenn, Tim|publisher=BradyGAMES|language=en-us|date=November 21, 2001|isbn=0-7440-0119-6|title=''Luigi's Mansion'' Official Strategy Guide|page=11}}</ref> which restore 10 HP, '''Medium Hearts''',<ref name=Brady/> which restore 20 HP, and '''Large Hearts''',<ref name=Brady/> which restore 50 HP after fulfilling certain conditions. Hearts are less common in the PAL version of the [[Hidden Mansion]]. In ''[[Luigi's Mansion: Dark Moon]]'', hearts  restore 25 HP at a time only, but vacuuming it up with the [[Poltergust 5000]] restores 50 HP instead. In ''[[Luigi's Mansion 3]]'', they restore 20 HP.
Hearts appear in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]] as items in every installmment. In ''[[Luigi's Mansion]]'', they appear in three variations: '''Small Hearts''',<ref name=Brady>{{cite|author=Bogenn, Tim|publisher=BradyGAMES|language=en-us|date=November 21, 2001|isbn=0-7440-0119-6|title=''Luigi's Mansion'' Official Strategy Guide|page=11}}</ref> which restore 10 HP, '''Medium Hearts''',<ref name=Brady/> which restore 50 HP, and '''Large Hearts''',<ref name=Brady/> which restore 20 HP after fulfilling certain conditions. Hearts are less common in the PAL version of the [[Hidden Mansion]]. In ''[[Luigi's Mansion: Dark Moon]]'', hearts  restore 25 HP at a time only, but vacuuming it up with the [[Poltergust 5000]] restores 50 HP instead. In ''[[Luigi's Mansion 3]]'', they restore 20 HP.


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:DoubleDash PinkCoach.png|thumb|left|The Heart item in action in ''Mario Kart: Double Dash!!'']]
[[File:DoubleDash PinkCoach.png|thumb|left|The Heart item in action in ''Mario Kart: Double Dash!!'']]
The Hearts appear in ''[[Mario Kart: Double Dash!!]]'' as the [[Special Item (Mario Kart series)|special items]] of [[Princess Peach|Peach]] and [[Daisy]], but [[Petey Piranha]] and [[King Boo]] can also use the item due to them being able to use any special item in the game. When used, two small pink hearts appear and circle around the [[kart]]. These hearts protect the kart from up to two obstacles or weapons on the course. The racer can then use the new item as they please. However, [[Spiny Shell (blue)|Spiny Shell]]s, [[Chain Chomp]]s, and [[Bob-omb]] explosions penetrate the hearts. [[Lightning]] attacks and falling off the course destroy both circling hearts. Also, any [[fireball]]s received do not multiply by five when thrown. If a green fireball hits a heart, the icon for the green fireball received is a red fireball.
The Hearts appear in ''[[Mario Kart: Double Dash!!]]'' as the [[Special Item (Mario Kart series)|special items]] of [[Princess Peach|Peach]] and [[Princess Daisy|Daisy]], but [[Petey Piranha]] and [[King Boo]] can also use the item due to them being able to use any special item in the game. When used, two small pink hearts appear and circle around the [[kart]]. These hearts protect the kart from up to two obstacles or weapons on the course. The racer can then use the new item as they please. However, [[Spiny Shell (blue)|Spiny Shell]]s, [[Chain Chomp]]s, and [[Bob-omb]] explosions penetrate the hearts. [[Lightning]] attacks and falling off the course destroy both circling hearts. Also, any [[fireball]]s received do not multiply by five when thrown. If a green fireball hits a heart, the icon for the green fireball received is a red fireball.


When an item hits the player's heart barrier, a sound similar to that of the [[Spinning Heart]] from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' can be heard. If a character activates a Heart after being shrunken by Lightning, the hearts circling the kart remain small even after the kart reverts to normal size.
When an item hits the player's heart barrier, a sound similar to that of the [[Spinning Heart]] from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' can be heard. If a character activates a Heart after being shrunken by Lightning, the hearts circling the kart remain small even after the kart reverts to normal size.


Discounting color swaps, the Heart is the only special item not used in its respective team's group art, as {{file link|PeachDaisyDoubleDash.png|the Peach and Daisy artwork}} instead shows a [[Dash Mushroom|Mushroom]].
Discounting color swaps, the Heart is the only special item not used in its respective team's group art, as {{file link|PeachDaisyDoubleDash.png|the Peach and Daisy artwork}} instead shows a [[Mushroom]].


====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT Heart Artwork.png|thumb|100px|The Heart item in ''Mario Kart Tour''.]]
[[File:MKT Icon Heart.png|thumb]]
The Heart appears in ''[[Mario Kart Tour]]'' as the [[Special skill (Mario Kart Tour)|special skill]] of [[Princess Peach|Peach]], [[Daisy]], [[Wendy]], [[Yoshi (species)|Pink Yoshi]], [[Toad (species)|Pink Toad (Pit Crew)]], [[Shy Guy|Pink Shy Guy]], [[Baby Peach|Baby Peach (Cherub)]], [[Daisy|Daisy (Fairy)]], [[Baby Mario|Baby Mario (Koala)]], and the [[Mii|Peach, Pink and Wendy Mii Racing Suits]]. They look similar to the hearts from ''Super Mario Odyssey'', except they are colored pink like the Heart in ''Mario Kart: Double Dash!!''. They merely block opponents' items in this game, including [[Lightning]], rather than enabling drivers to snatch and use these items. In addition, up to five hearts can be used at once. Activating a Heart grants players points. Unlike in ''Mario Kart: Double Dash!!'', the Heart has a set time limit for use of 20 seconds, and when the timer exceeds, the Heart disappears. When Heart+ is active, a second Heart appears alongside, much like in ''Mario Kart: Double Dash!!'', except the extra Heart disappears more quickly.
The Heart appears in ''[[Mario Kart Tour]]'' as the [[Special skill (Mario Kart Tour)|special skill]] of [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Wendy O. Koopa|Wendy]], [[Yoshi (species)|Pink Yoshi]], [[Toad (species)|Pink Toad (Pit Crew)]], [[Shy Guy|Pink Shy Guy]], [[Baby Peach|Baby Peach (Cherub)]], [[Princess Daisy|Daisy (Fairy)]], [[Baby Mario|Baby Mario (Koala)]], and the [[Mii|Peach, Pink and Wendy Mii Racing Suits]]. They look similar to the hearts from ''Super Mario Odyssey'', except they are colored pink like the Heart in ''Mario Kart: Double Dash!!''. They merely block opponents' items in this game, including [[Lightning]], rather than enabling drivers to snatch and use these items. In addition, up to five hearts can be used at once. Activating a Heart grants players points. Unlike in ''Mario Kart: Double Dash!!'', the Heart has a set time limit for use of 20 seconds, and when the timer exceeds, the Heart disappears. When Heart+ is active, a second Heart appears alongside, much like in ''Mario Kart: Double Dash!!'', except the extra Heart disappears more quickly.


Hearts, along with other items, are also depicted on various flags hanging on strings in [[GCN Daisy Cruiser]].
Hearts, along with other items, are also depicted on various flags hanging on strings in [[GCN Daisy Cruiser]].
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===''Yoshi'' franchise===
===''Yoshi'' franchise===
====''Yoshi Topsy-Turvy''====
Small hearts appear in ''[[Yoshi Topsy-Turvy]]'' as items, and they restore one point of [[Yoshi]]'s [[Health Meter|Smile Meter]] when swallowed. There is a rare variation of these hearts called [[big heart]], which restores all of the health back.
Small hearts appear in ''[[Yoshi Topsy-Turvy]]'' as items, and they restore one point of [[Yoshi]]'s [[Health Meter|Smile Meter]] when swallowed. There is a rare variation of these hearts called [[Big Heart]], which restores all of the health back.
 
====''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''====
Hearts appear in ''[[Yoshi's Woolly World]]'', in a role similar to [[Star (Yoshi's Island series)|Stars]] in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' games. Much like Stars, hearts have eyes and feet. Hearts are synonymous with [[Yoshi (species)|Yoshi]]'s health, though the [[Health Meter|health display]] does not use the eyes and feet. User interface elements aside from that display do show collected hearts with their eyes and feet. Yoshi can hold a maximum of 20 hearts. If they takes damage, they lose five hearts normally but only three hearts if they use the "Increased defense!" {{id|Power Badge|YWW}}. However, the final heart is special and cannot be lost unless it is the only heart Yoshi has before receiving damage. If Yoshi dies, then he returns to the last [[Checkpoint (Yoshi's Woolly World)|Checkpoint]] he used with the same number of hearts he starts levels with. In Classic Mode, Yoshi starts levels with ten hearts.
 
Hearts can appear from [[Winged Cloud]]s in groups of five. Activating a Checkpoint grants Yoshi five hearts, and any enemy that is on-screen on the same layer as the Checkpoint when this happens turns into a heart. In [[King Bowser's Castle (Yoshi's Woolly World)|King Bowser's Castle]], [[Kamek]]'s magic can turn one of the striped blocks into a heart. Once hearts land on the ground, they begin hopping either left or right falling off ledges and turning the other way if they meet a wall. They start flickering and eventually disappear if Yoshi does not collect them in time. Yoshi can collect hearts one at a time with his tongue, but hearts cannot be collected with a [[yarn ball]]. Unlike Stars, hearts do not appear as [[coin]]s when Yoshi's health display is full. However, they are worth [[bead]]s when collected with full health.
 
The highest number of hearts that Yoshi has when he finishes a level is tracked, with a star being granted for that level if Yoshi finishes that level with a full set of 20 hearts. Note that each Special Course, excluding [[Wonderful World of Wool]], only has 10 hearts in it. This means that obtaining this star in those courses in Classic Mode requires Yoshi complete the stage while collecting every heart and while never taking damage.


In [[Easy Mode|Mellow Mode]], Yoshi starts each level with 20 hearts. All sources of hearts create twice as many hearts. In addition, bosses drop hearts after taking damage that does not defeat them; [[Mega Baby Bowser]] is an exception who only drops hearts after losing half of his health. Since Yoshi starts with more hearts, getting the star for finishing courses with 20 Hearts is less strenuous. In ''[[Poochy & Yoshi's Woolly World]]'', the game's remake, adds some additional elements to Mellow Mode. Thrown [[Poochy Pup]]s can collect hearts. Yoshi only loses one heart when he takes damage, which makes receiving the star in any level even easier.
Small hearts with eyes and feet appear in ''[[Yoshi's Woolly World]]'', [[Poochy & Yoshi's Woolly World|its Nintendo 3DS version]], and ''[[Yoshi's Crafted World]]'', in a role similar to [[Star (Yoshi's Island series)|Stars]] in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' games. They help restore lost energy and can be collected by touching or eating them. They often come out of [[Winged Cloud]]s in groups of three or five. In addition, any enemy that is caught on-screen when [[Yoshi (species)|Yoshi]] reaches a checkpoint turns into a heart. Once they land on the ground, hearts begin hopping in a certain direction, falling off ledges and turning the other way if they meet a wall. They start flickering and eventually disappear if Yoshi does not collect them in time. Unlike Stars, hearts do not appear as [[coin]]s when Yoshi's energy bar is full.
 
====''Yoshi's Crafted World''====
In ''[[Yoshi's Crafted World]]'', the hearts from ''Yoshi's Woolly World'' appear again. They continue to represent Yoshi's health and be items that can be picked up to refill it.


===''Wario'' franchise===
===''Wario'' franchise===
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====''Donkey Kong Country'' series====
====''Donkey Kong Country'' series====
[[File:Heart DKCTF.png|thumb|75px|Artwork of a heart from ''[[Donkey Kong Country: Tropical Freeze]]'']]
[[File:Health bar DKCTF.png|thumb|Donkey Kong's and Diddy Kong's hearts in ''Donkey Kong Country: Tropical Freeze'']]
In ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] [[Donkey Kong Country Returns 3D|port]], and its [[Nintendo Switch]] [[Donkey Kong Country Returns HD|port]], hearts can be collected to restore the Kongs' [[Health Meter|heart]]s, which in this game are their health. Hearts usually float in the air, but the player can also open [[item container]]s. If the player has all of their hearts when they open an item container, they may get an [[banana]] instead. If the player does not have all of their hearts, bosses may drop a heart when they take damage. In [[Tiki Tong Terror]], some of [[Tiki Tong]]'s attacks have him drop a flaming heart that does high bounces in place but deals damage on contact. The flames go away after some time, allowing the heart to be collected. In Mirror Mode, all hearts are removed. ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]] retain the mechanics from ''Donkey Kong Country Returns''. In this game, [[Item Handle]]s can also reveal a heart. [[Hard Mode]] in this game removes all hearts.
Hearts in ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] [[Donkey Kong Country Returns|port]], ''[[Donkey Kong Country: Tropical Freeze]]'', and its [[Nintendo Switch]] [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]] represent the Kong's health points, with each Kong having two of them. In single-player, if a Kong is currently assisting Donkey Kong, the Kong assistant is the first to lose their heart points upon touching harmful objects, followed by Donkey Kong; in multi-player, Donkey Kong and the assistant lose hearts alternately. When the partner Kong loses both hearts, they fall off-screen, and Donkey Kong loses that Kong's assistance. Heart points can be restored by collecting heart items, encountered commonly in levels, usually floating in mid-air. Some hearts can be obtained from certain [[item container]]s and [[Item Handle]]s, or released by bosses when hit, provided the Kongs are missing heart points in their health meter; if the Kongs already have a filled health meter, they might obtain a [[banana]] in either situation instead. An alternative way to regain health is by breaking a [[DK Barrel]]. Heart items are completely absent from levels during [[Donkey Kong Country Returns#Mirror Mode|Mirror Mode]] in ''Returns'' and [[Donkey Kong Country: Tropical Freeze#Hard Mode|Hard Mode]] in ''Tropical Freeze'', and the Kongs have only a single health point each.
 
During Funky Mode in the [[Nintendo Switch]] version of ''Donkey Kong Country: Tropical Freeze'', all Kongs receive an extra heart (bringing the total to three), whereas [[Funky Kong]] has five hearts.


===''Mario & Sonic at the Olympic Winter Games''===
===''Mario & Sonic at the Olympic Winter Games''===
Hearts appear as items in the [[Blazing Bobsleigh]] and [[Snow Machine Fight]] events in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. Hearts in Blazing Bobsleigh refill the player's HP meter partially when collected, and hearts in Snow Machine Fight restore half of the player character's total health when collected.
Hearts appear as items in the [[Blazing Bobsleigh]] and [[Snow Machine Fight]] events in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. Hearts in Blazing Bobsleigh refill the player's HP meter partially when collected, and hearts in Snow Machine Fight restore half of the player character's total health when collected.


===''Mario Party'' series===
===''Mario Party 10''===
====''Mario Party 10''====
[[File:MP10 Heart.png|thumb]]
[[File:MP10 Heart.png|thumb]]
Hearts appear in ''[[Mario Party 10]]'' in the [[Mario Party 10#Bowser Party|Bowser Party]], [[Mario Party 10#Bowser Challenge|Bowser Challenge]], and [[Mario Party 10#amiibo Party|amiibo Party]] modes. In Bowser Party, the characters start off with six hearts, which are lost when taking damage in a Bowser [[Minigame]]. The characters can gain extra hearts from various events and locations around the board, however they can also lose hearts from Bowser spin wheels and other events. If a character loses all of their hearts (only possible during a Bowser minigame), they leaves the vehicle and are no longer able to roll [[Dice Block]]s. While players are eliminated, they can get Special Dice Blocks for the remaining teammates in the vehicle. In Bowser Challenge mode, the player plays through all of the Bowser Minigames as Bowser, and aim to obtain as many hearts as possible from the other characters. The final score is given as the number of hearts that the player managed to collect in total at the end of all ten minigames. In amiibo Party mode, Bowser Minigames are played if Bowser is one of the characters being used. The remaining players have a set number of hearts per minigame, with Bowser winning if all hearts are depleted and the other players winning if any hearts are remaining.
Hearts appear in ''[[Mario Party 10]]'' exclusively to the [[Mario Party 10#Bowser Party|Bowser Party]] and Bowser Challenge modes. In this game, the characters start off with six hearts, which are lost when taking damage in a Bowser [[Minigame]]. The characters can gain extra hearts from various events and locations around the board, however they can also lose hearts from Bowser spin wheels and other events. If a character loses all of their hearts (only possible during a Bowser minigame), they leaves the vehicle and are no longer able to roll [[Dice Block]]s. While players are eliminated, they can get Special Dice Blocks for the remaining teammates in the vehicle. In Bowser challenge mode, the player plays through all of the Bowser Minigames as Bowser, and aim to obtain as many hearts as possible from the other characters. The final score is given as the number of hearts that the player managed to collect in total at the end of all ten minigames.


====''Super Mario Party Jamboree''====
===''Super Mario Party Jamboree''===
Hearts appear in ''[[Super Mario Party Jamboree]]'' as items in Bowser Kaboom Squad. When used, a player in a [[Bubble]] can touch the heart to be revived after getting knocked out. Hearts only last for one use. A stronger variant, known as the [[Super Heart]], lasts for one round and can be used indefinitely.
Hearts appear in ''[[Super Mario Party Jamboree]]'', exclusively in the Bowsertlon.


===''Dr. Mario World''===
===''Dr. Mario World''===
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===''Mario Golf: Super Rush''===
===''Mario Golf: Super Rush''===
Hearts in ''[[Mario Golf: Super Rush]]'' replenish half of a player character's stamina in the [[Mario Golf: Super Rush#Speed Golf|Speed Golf]] and [[Mario Golf: Super Rush#Battle Golf|Battle Golf]] modes only.
Hearts in ''[[Mario Golf: Super Rush]]'' replenish half of a player charcacter's stamina in the [[Mario Golf: Super Rush#Speed Golf|Speed Golf]] and [[Mario Golf: Super Rush#Battle Golf|Battle Golf]] modes only.


===''Princess Peach: Showtime!''===
===''Princess Peach: Showtime!''===
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HeartIcon-MKDD.png|Sprite from ''Mario Kart: Double Dash!!''
HeartIcon-MKDD.png|Sprite from ''Mario Kart: Double Dash!!''
Heart - Super Princess Peach.png|Artwork from ''[[Super Princess Peach]]''
Heart - Super Princess Peach.png|Artwork from ''[[Super Princess Peach]]''
PMCS Heart Artwork.png|Artwork from ''[[Paper Mario: Color Splash]]''
SMO Artwork 8-Bit Heart.png|Artwork from ''[[Super Mario Odyssey]]''
SMO Artwork 8-Bit Heart.png|Artwork from ''[[Super Mario Odyssey]]''
DMW 30 min infinite play heart gift.png|Artwork from ''[[Dr. Mario World]]''
DMW 30 min infinite play heart gift.png|Artwork from ''[[Dr. Mario World]]''
DMW 10 heart gift.png|Artwork from ''Dr. Mario World''
DMW 10 heart gift.png|Artwork from ''Dr. Mario World''
DMW 15 minutes heart replenish.png|Artwork from ''Dr. Mario World''
DMW 15 minutes heart replenish.png|Artwork from ''Dr. Mario World''
MKT Icon Heart.png|Sprite from ''[[Mario Kart Tour]]''
MKT Heart.png|Sprite from ''[[Mario Kart Tour]]''
MKT Heart.png|Sprite from ''Mario Kart Tour''
</gallery>
</gallery>


==Naming==
==Additional names==
===Internal names===
===Internal names===
{{internal names
{{internal names
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jpn=ハート<ref>{{cite|language=ja|date=1987|publisher=Nintendo|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=25}}</ref>
|Jap=ハート<ref>{{cite|language=ja|date=1987|publisher=Nintendo|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=25}}</ref>
|JpnR=Hāto
|JapR=Hāto
|JpnM=Heart
|JapM=Heart
|ChiS=爱心
|ChiS=爱心
|ChiSR=Àixīn
|ChiSR=Àixīn
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|Por=Coração
|Por=Coração
|PorM=Heart
|PorM=Heart
|Rus=Сердце
|RusR=Serdtse
|RusM=Heart
|Spa=Corazón
|Spa=Corazón
|SpaM=Heart
|SpaM=Heart
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[[Category:Mario Kart: Double Dash!! items]]
[[Category:Mario Kart: Double Dash!! items]]
[[Category:Mario Kart Tour items]]
[[Category:Mario Kart Tour items]]
[[Category:Donkey Kong Jungle Beat items]]
[[Category:New Play Control! Donkey Kong Jungle Beat]]
[[Category:Paper Mario items]]
[[Category:Paper Mario items]]
[[Category:Paper Mario: Color Splash items]]
[[Category:Paper Mario: Color Splash items]]

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