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In ''[[Super Mario 64]]'', [[Mario]]'s '''Power Meter''' is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed in the top middle of the screen. When Mario takes damage, it appears by popping up a short distance below the top middle of the screen, and shortly, it moves to the top middle of the screen. Once it is full again, it disappears, except when Mario is in [[water]]. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. When he takes damage, some of the wedges gradually disappear. As this happens, the color of the wedges changes to correspond to the number of them remaining: The wedges are blue when there are at least seven, green when there are five or six, yellow when there are three or four, and red when there are no more than two. | In ''[[Super Mario 64]]'', [[Mario]]'s '''Power Meter''' is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed in the top middle of the screen. When Mario takes damage, it appears by popping up a short distance below the top middle of the screen, and shortly, it moves to the top middle of the screen. Once it is full again, it disappears, except when Mario is in [[water]]. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. When he takes damage, some of the wedges gradually disappear. As this happens, the color of the wedges changes to correspond to the number of them remaining: The wedges are blue when there are at least seven, green when there are five or six, yellow when there are three or four, and red when there are no more than two. | ||
Mario can refill his Power Meter by collecting various coins: [[Coin|Yellow Coins]] replenish one wedge, [[Red Coin]]s replenish two wedges, and [[Blue Coin]]s replenish five wedges. He can also refill it by [[dash|running]] through [[Spinning Heart]]s, which can be found in most if not all of the levels. The faster he runs through them, the | Mario can refill his Power Meter by collecting various coins: [[Coin|Yellow Coins]] replenish one wedge, [[Red Coin]]s replenish two wedges, and [[Blue Coin]]s replenish five wedges. He can also refill it by [[dash|running]] through [[Spinning Heart]]s, which can be found in most if not all of the levels. The faster he runs through them, the more health he regains. The Power Meter also automatically refills immediately after Mario exits a level after collecting a [[Power Star]] if it is not already filled. | ||
In this game, Mario's Power Meter also acts as his breath meter when he is floating on the water. When he enters the water, the Power Meter shows at the top middle of the screen, even when he is | In this game, Mario's Power Meter also acts as his breath meter when he is floating on the water. When he enters the water, the Power Meter shows at the top middle of the screen, even when he is on the surface of the water. After he goes underwater, the wedges gradually disappear. On the flip side, if Mario remains in the water with his head above it, the Power Meter completely refills to eight wedges. The [[freezing water]] in [[Snowman's Land]] and [[Chief Chilly Challenge]] (''[[Super Mario 64 DS]]'' only) depletes his wedges three times faster than normal water, even if he is on the surface of the freezing water, and the Power Meter cannot be replenished when Mario has his head above the freezing water. | ||
When the Power Meter has one or two wedges remaining, Mario begins to pant when standing still on the ground. This is only a cosmetic effect as he can still perform moves. When Mario is underwater, an alarm goes off. If the Power Meter runs out at any time, Mario loses a life and forcibly exits whatever level he is currently in (excluding the [[Peach's Castle|Mushroom Castle]], where he is just placed outside the building). When Mario lands on the ground after he is forced to exit the level, the Power Meter refills all of | When the Power Meter has one or two wedges remaining, Mario begins to pant when standing still on the ground. This is only a cosmetic effect as he can still perform moves. When Mario is underwater, an alarm goes off. If the Power Meter runs out at any time, Mario loses a life and forcibly exits whatever level he is currently in (excluding the [[Peach's Castle|Mushroom Castle]], where he is just placed outside the building). When Mario lands on the ground after he is forced to exit the level, the Power Meter refills all of the wedges, starting from one wedge. If Mario loses his last life, he is given a [[Game Over]]. | ||
In ''Super Mario 64'', when Mario gets swallowed by [[Cheep Chomp|Bubba]], all of the wedges remaining disappear simultaneously. This instant depletion does not happen in the DS remake, although the player character still instantly loses a life. | In ''Super Mario 64'', when Mario gets swallowed by [[Cheep Chomp|Bubba]], all of the wedges remaining disappear simultaneously. This instant depletion does not happen in the DS remake, although the player character still instantly loses a life. | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
After an absence in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' (due to those games using the power-up system of the 2D platformers in the ''Super Mario'' franchise), the Health Meter reappears in ''[[Super Mario Odyssey]]'' with three sections of health, as in ''Super Mario Galaxy''. This time, [[Heart (item)|Heart]]s are required to restore lost health instead of [[coin]]s. Collecting [[Power Moon]]s, going inside the [[Odyssey]], or touching an unused [[Checkpoint Flag]] restores Mario's health to full. It can be extended to six with a [[Life-Up Heart]]. Unlike prior iterations, the meter has a flat, solid color appearance, and the cyan and green colors are swapped from their ''Super Mario Galaxy'' positions. As in ''Super Mario Sunshine'' and the ''Super Mario Galaxy'' games, Mario has a separate air meter while underwater | After an absence in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' (due to those games using the power-up system of the 2D platformers in the ''Super Mario'' franchise), the Health Meter reappears in ''[[Super Mario Odyssey]]'' with three sections of health, as in ''Super Mario Galaxy''. This time, [[Heart (item)|Heart]]s are required to restore lost health instead of [[coin]]s. Collecting [[Power Moon]]s, going inside the [[Odyssey]], or touching an unused [[Checkpoint Flag]] restores Mario's health to full. It can be extended to six with a [[Life-Up Heart]]. Unlike prior iterations, the meter has a flat, solid color appearance, and the cyan and green colors are swapped from their ''Super Mario Galaxy'' positions. As in ''Super Mario Sunshine'' and the ''Super Mario Galaxy'' games, Mario has a separate air meter while underwater. Upon dying, Mario loses ten coins instead of a life, as lives and [[Game Over]]s are absent in this game. The coins land in a circle around the place Mario died, so if they land on solid ground Mario can pick them back up. | ||
In [[Easy Mode#Super Mario Odyssey|Assist Mode]], Mario starts with a default of six health wedges, which is extended to nine when he collects a Life-Up Heart. The Health Meter refills itself if he is idle for long enough. If he falls into a pit or poison, he loses one section (instead of dying and dropping ten coins) and is sent in a [[bubble]] back to his previous location (instead of the most recently activated checkpoint).<ref>{{cite|language=en|author=TheMightyTammos|date=October 15, 2017|url=www.youtube.com/watch?v=LUHl52HLOM0|title=Super Mario Odyssey - Travel Hints and Map|publisher=YouTube|accessdate=October 15, 2017}}</ref> The same occurs for Mario touching lava | In [[Easy Mode#Super Mario Odyssey|Assist Mode]], Mario starts with a default of six health wedges, which is extended to nine when he collects a Life-Up Heart. The Health Meter refills itself if he is idle for long enough. If he falls into a pit or poison seas, he loses one section (instead of dying and dropping ten coins) and is sent in a [[bubble]] back to his previous location (instead of the most recently activated checkpoint).<ref>{{cite|language=en|author=TheMightyTammos|date=October 15, 2017|url=www.youtube.com/watch?v=LUHl52HLOM0|title=Super Mario Odyssey - Travel Hints and Map|publisher=YouTube|accessdate=October 15, 2017}}</ref> The same occurs for Mario touching lava though lava does not defeat Mario on contact. The meter is green when at six sections, lime green at five sections, yellow at four sections, amber at three sections, orange at two sections, and red at one section. | ||
<gallery> | <gallery> | ||
SMO Six Health Pre-release.png|Early version | SMO Six Health Pre-release.png|Early version | ||
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===''Donkey Kong Country'' series=== | ===''Donkey Kong Country'' series=== | ||
[[File:Health bar DKCTF.png|thumb|Donkey Kong and [[Diddy Kong]]'s health | [[File:Health bar DKCTF.png|thumb|Donkey Kong and [[Diddy Kong]]'s health bar]] | ||
In ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]'' (and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]), the [[Kong]]s' health is measured in [[Heart (item)|hearts]]. [[Donkey Kong]] naturally has two hearts—two more if he carries a partner with him, as well as an additional one if a [[Heart Boost]] is equipped. [[Banana Juice]] adds ten (five in "New Mode" in ''Donkey Kong Country Returns 3D'') non-refillable hearts to the Health Meter. Each time the Kongs get damaged, they lose one heart from their Health Meter. If all of their hearts have been depleted, they lose one life. Their health is instantly depleted if they fall into a [[pit]] or [[lava]] or hit anything while riding a [[Mine Cart]] or a [[Rocket Barrel]]. Hearts can be found along the way and are used to replenish the primates' health bar. The latter game also has separate Health Meters for Mine Carts and Rocket Barrels, with two hearts each; in ''Donkey Kong Country Returns'' and ''Donkey Kong Country Returns 3D'', they have only one heart each, despite the Kongs' current health. | |||
In ''[[Donkey Kong Country Returns]]'', | |||
[[ | |||
===''Mario Sports Mix''=== | ===''Mario Sports Mix''=== | ||
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===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''=== | ===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''=== | ||
In ''[[Yoshi's Woolly World]]'' and | In ''[[Yoshi's Woolly World]]'' and [[Poochy & Yoshi's Woolly World|its 3DS port]], when Yoshi takes damage, the Health Meter appears around him as a circle of hearts. One heart represents one health section, up to 20 hearts. When one heart is left, the heart looks cracked and the Health Meter always shows, alerting the player to get more hearts. If all hearts are lost, the player must restart the level from the beginning or the last checkpoint they touched. | ||
In Classic Mode, the player begins each level with 10 hearts. In Mellow Mode, the player begins each level with 20 hearts | In Classic Mode on both the [[Wii U]] and [[Nintendo 3DS]], the player begins each level with 10 hearts and loses five hearts every time they take damage, unless they have two to five hearts left, in which case they go down to one heart. In Mellow Mode, the player begins each level with 20 hearts and loses five hearts in the Wii U version but only one heart in the 3DS version when they take damage. | ||
===''Yoshi's Crafted World''=== | ===''Yoshi's Crafted World''=== | ||
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====''Yoshi Demo''==== | ====''Yoshi Demo''==== | ||
''[[Yoshi Demo]]'' also features the Smile Meter, which functions identically to its appearance in ''Yoshi's Story'', though the faces used, all of which are also from ''Yoshi's Story'', for the different states of the meter are different. At full health, the Smile Meter's face is its Super Happy face, seven to five petals is its face at full health, four to one petal is its face at partial health, no petals remaining is the same as in ''Yoshi's Story'', and Yoshi's defeat is its transitional shocked face. | ''[[Yoshi Demo]]'' also features the Smile Meter, which functions identically to its appearance in ''Yoshi's Story'', though the faces used, all of which are also from ''Yoshi's Story'', for the different states of the meter are different. At full health, the Smile Meter's face is its Super Happy face, seven to five petals is its face at full health, four to one petal is its face at partial health, no petals remaining is the same as in ''Yoshi's Story'', and Yoshi's defeat is its transitional shocked face. | ||
==See also== | |||
*[[Heart Point]] | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=パワーメーター<ref>{{cite|url=m1.nintendo.net/docvc/NUS/JPN/NSMJ/NSMJ_J.pdf|format=PDF|language=ja|date=1996|publisher=Nintendo|title=スーパーマリオ{{ruby|64|六十四(ろくじゅうよん)}} (''Sūpā Mario Rokujūyon'') instruction booklet|page=16 and 17}}</ref> <small>(''Super Mario 64'')</small> | ||
|JapR=Pawā Mētā | |||
| | |Jap2=にこにこメーター <small>(''Yoshi's Story'')</small> | ||
| | |Jap2R=Nikoniko Mētā | ||
|Jap3=ハート<ref>{{cite|title=''Wario Land Advance: Yōki no Otakara'' instruction booklet|page=16|language=Japanese|publisher=Nintendo|date=2001}}</ref> <small>(''Wario Land 4'')</small> | |||
| | |Jap3R=Hāto | ||
| | |Jap4=ライフ<ref>{{cite|title=''Wario Land Shake'' instruction booklet|language=Japanese|publisher=Nintendo|date=2008|page=16}}</ref> <small>(''Wario Land: Shake It!'')</small> | ||
|Jap4R=Raifu | |||
| | |JapM=Power Meter | ||
| | |Jap2M=Smiley Meter | ||
|Jap3M=Heart | |||
| | |Jap4M=Life | ||
| | |Fre=Jauge de Vie<ref>{{cite|title=''Wario Land 4'' European instruction booklet|date=2001|language=fr|page=52|publisher=Nintendo of Europe}}</ref> <small>(''Wario Land 4'')</small> | ||
| | |||
| | |||
| | |||
|Fre=Jauge de Vie<ref>{{cite|title=''Wario Land 4'' European instruction booklet|date=2001|language=fr|page=52|publisher=Nintendo of Europe}}</ref> | |||
|FreM=Life Gauge | |FreM=Life Gauge | ||
|Ger=Herzleiste<ref>{{cite|title=''Wario Land 4'' European instruction booklet|date=2001|language=de|page=32|publisher=Nintendo of Europe}}</ref> | |Ger=Herzleiste<ref>{{cite|title=''Wario Land 4'' European instruction booklet|date=2001|language=de|page=32|publisher=Nintendo of Europe}}</ref> <small>(''Wario Land 4'')</small> | ||
|GerM=Heart bar | |GerM=Heart bar | ||
|Ita=Livello di vita<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=10}}</ref> | |Ita=Livello di vita<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=10}}</ref> <small>(''Super Mario Bros. 2'')</small> | ||
|Ita2=Contatore di vita<ref>{{cite|title=''[[Super Mario All-Stars]]'' Italian manual|page=14}}</ref> <small>(''Super Mario All-Stars'')</small> | |||
|Ita2=Contatore di vita<ref>{{cite|title=''[[Super Mario All-Stars]]'' Italian manual|page=14}}</ref> | |Ita3=Segna Potenza<ref>{{cite|title=''[[Super Mario 64]]'' European manual|date=1997|page=37|publisher=Nintendo of Europe}}</ref> <small>(''Super Mario 64'')</small> | ||
|Ita4=Misuratore del Sorriso<ref>{{cite|title=''[[Yoshi's Story]]'' European manual|page=122|date=1998|publisher=Nintendo of Europe}}</ref> <small>(''Yoshi's Story'')</small> | |||
|Ita3=Segna Potenza<ref>{{cite|title=''[[Super Mario 64]]'' European manual|date=1997|page=37|publisher=Nintendo of Europe}}</ref> | |Ita5=Energimetro<ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=12}}</ref> <small>(''Super Mario Sunshine'')</small> | ||
|Ita6=Misuratore vita<ref>{{cite|title=''[[Super Mario Advance]]'' European manual|page=107|language=it|date=2001|publisher=Nintendo of Europe}}</ref> <small>(''Super Mario Advance'')</small> | |||
|Ita4=Misuratore del Sorriso<ref>{{cite|title=''[[Yoshi's Story]]'' European manual|page=122|date=1998|publisher=Nintendo of Europe}}</ref> | |Ita7=Cardiometro<ref>{{cite|title=''[[Wario Land 4]]'' European manual|page=112|publisher=Nintendo of Europe|date=2001|language=it}}</ref> <small>(''Wario Land 4'')</small> | ||
|Ita8=Indicatore di energia<ref>{{cite|date=2005|publisher=Nintendo of Europe|language=it|title=''[[Super Mario 64 DS]]'' European manual|page=99}}</ref><ref>{{cite|title=''[[Super Mario Galaxy]]'' Italian manual|page=13}}</ref><ref>{{cite|title=''[[Super Mario Galaxy 2]]'' Italian manual|page=14}}</ref> <small>(''Super Mario 64 DS'' manual, ''Super Mario Galaxy'', ''Super Mario Galaxy 2'')</small> | |||
|Ita5=Energimetro<ref>{{cite|title=''[[Super Mario Sunshine]]'' Italian manual|page=12}}</ref> | |Ita9=Indicatore Energia<ref>{{cite|title=''[[Super Mario 64 DS]]''|author=[[Sign]]|quote=Le Monete riempiono il tuo Indicatore Energia, prendine il più possibile! Anche i Cuori Rotanti ti fanno recuperare Energia. Più corri veloce attraverso un Cuore Rotante, più Energia recuperi.|publisher=[[Nintendo]]|date=2005|language=it}}</ref> <small>(''Super Mario 64 DS'' in-game)</small> | ||
|Ita10=Contatore di energia<ref>{{cite|title=''[[Super Mario All-Stars - 25th Anniversary Edition]]'' Italian manual|page=31}}</ref> <small>(''Super Mario All-Stars - 25th Anniversary Edition'')</small> | |||
|Ita6=Misuratore vita<ref>{{cite|title=''[[Super Mario Advance]]'' European manual|page=107|language=it|date=2001|publisher=Nintendo of Europe}}</ref> | |Ita11=Indicatore di salute<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian e-manual|page=6}}</ref> <small>(''Super Mario Bros. 2'', [[NES Classic Edition]] e-manual)</small> | ||
|Ita12=Barra della salute<ref>{{cite|title=''[[Super Mario Bros. 2]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=10}}</ref> <small>(''Super Mario Bros. 2'', [[Virtual Console]] e-manual)</small> | |||
|Ita7=Cardiometro<ref>{{cite|title=''[[Wario Land 4]]'' European manual|page=112|publisher=Nintendo of Europe|date=2001|language=it}}</ref> | |||
|Ita8=Indicatore di energia<ref>{{cite|date=2005|publisher=Nintendo of Europe|language=it|title=''[[Super Mario 64 DS]]'' European manual|page=99}}</ref><ref>{{cite|title=''[[Super Mario Galaxy]]'' Italian manual|page=13}}</ref><ref>{{cite|title=''[[Super Mario Galaxy 2]]'' Italian manual|page=14}}</ref> | |||
|Ita9=Indicatore Energia<ref>{{cite|title=''[[Super Mario 64 DS]]''|author=[[Sign]]|quote=Le Monete riempiono il tuo Indicatore Energia, prendine il più possibile! Anche i Cuori Rotanti ti fanno recuperare Energia. Più corri veloce attraverso un Cuore Rotante, più Energia recuperi.|publisher=[[Nintendo]]|date=2005|language=it}}</ref> | |||
|Ita10=Contatore di energia<ref>{{cite|title=''[[Super Mario All-Stars - 25th Anniversary Edition]]'' Italian manual|page=31}}</ref> | |||
|Ita11=Indicatore di salute<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian e-manual|page=6}}</ref> | |||
|Ita12=Barra della salute<ref>{{cite|title=''[[Super Mario Bros. 2]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=10}}</ref> | |||
|ItaM=Life level | |ItaM=Life level | ||
|Ita2M=Life counter | |Ita2M=Life counter | ||
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|Ita11M=Health indicator | |Ita11M=Health indicator | ||
|Ita12M=Health bar | |Ita12M=Health bar | ||
|Spa=Medidor de Corazón<ref>{{cite|title=''Wario Land 4'' European instruction booklet|page=92|language=es-es|date=2001|publisher=Nintendo of Europe}}</ref> | |Spa=Medidor de Corazón<ref>{{cite|title=''Wario Land 4'' European instruction booklet|page=92|language=es-es|date=2001|publisher=Nintendo of Europe}}</ref> <small>(''Wario Land 4'')</small> | ||
|SpaM=Heart Meter | |SpaM=Heart Meter | ||
}} | }} | ||
== | ==Trivia== | ||
[[File:SMG Beta Health Meter.png|thumb|300px|The second pre-release Health Meter design from ''Super Mario Galaxy'']] | [[File:SMG Beta Health Meter.png|thumb|300px|The second pre-release Health Meter design from ''Super Mario Galaxy'']] | ||
*The Health Meter in the [[List of Super Mario Galaxy pre-release and unused content|pre-release]] version of ''[[Super Mario Galaxy]]'' originally had a total of eight sections, like in the first two 3D games of the [[Super Mario (series)|''Super Mario'' series]]. It featured the same coloration as in ''[[Super Mario 64]]'', although later the green and blue colors were switched. | *The Health Meter in the [[List of Super Mario Galaxy pre-release and unused content|pre-release]] version of ''[[Super Mario Galaxy]]'' originally had a total of eight sections, like in the first two 3D games of the [[Super Mario (series)|''Super Mario'' series]]. It featured the same coloration as in ''[[Super Mario 64]]'', although later the green and blue colors were switched. | ||
*The Health Meter in the [[List of Mario Sports Mix pre-release and unused content|pre-release]] version of ''[[Mario Sports Mix]]'' looked very similar to the Health Meter from ''Super Mario Galaxy'' and [[Super Mario Galaxy 2|its sequel]], except it had four sections instead of just three. | *The Health Meter in the [[List of Mario Sports Mix pre-release and unused content|pre-release]] version of ''[[Mario Sports Mix]]'' looked very similar to the Health Meter from ''Super Mario Galaxy'' and [[Super Mario Galaxy 2|its sequel]], except it had four sections instead of just three. | ||
*''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' are the only 3D games of the [[Super Mario (franchise)|''Super Mario'' franchise]] not to include a Health Meter, opting instead to use the power-up system of the 2D platformers in the ''Super Mario'' series (except for ''[[Super Mario Bros. 2]]''), and, as such, are the only 3D platformers of the ''Super Mario'' franchise to feature the [[Small Mario|Small form]]. | *''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' are the only 3D games of the [[Super Mario (franchise)|''Super Mario'' franchise]] not to include a Health Meter, opting instead to use the power-up system of the 2D platformers in the ''Super Mario'' series (except for ''[[Super Mario Bros. 2]]''), and, as such, are the only 3D platformers of the ''Super Mario'' franchise to feature the [[Small Mario|Small form]]. | ||
==References== | ==References== |