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===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''=== | ===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''=== | ||
In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', Yoshis have a health display.<ref>{{a|P&YWW}} digital manual, page 13: Health: ♦ When you have only one heart remaining, the health display will switch to ___ until you find more hearts."</ref> It appears only if a Yoshi stands still for a while or if he takes damage. The health display is a circle of hearts looping around the Yoshi, with all of his collected hearts displayed. If the Yoshi collects hearts, they add directly to his health display. Hearts fill in the health display starting from just past 90 degrees and proceed clockwise. The Yoshi can have a maximum of 20 hearts, which is indicated by all the hearts turning yellow. When one heart is left, the heart looks cracked and the Health Meter always shows, alerting the player to get more hearts. If all hearts are lost in Classic Mode, the player must restart the level from the beginning, the last [[Checkpoint (Yoshi's Woolly World)| | In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', Yoshis have a health display.<ref>{{a|P&YWW}} digital manual, page 13: Health: ♦ When you have only one heart remaining, the health display will switch to ___ until you find more hearts."</ref> It appears only if a Yoshi stands still for a while or if he takes damage. The health display is a circle of hearts looping around the Yoshi, with all of his collected hearts displayed. If the Yoshi collects hearts, they add directly to his health display. Hearts fill in the health display starting from just past 90 degrees and proceed clockwise. The Yoshi can have a maximum of 20 hearts, which is indicated by all the hearts turning yellow. When one heart is left, the heart looks cracked and the Health Meter always shows, alerting the player to get more hearts. If all hearts are lost in Classic Mode, the player must restart the level from the beginning, the last [[Checkpoint (Yoshi's Woolly World)|Checkpoint]] they touched. In [[Easy Mode|Mellow Mode]], if the player runs out of hearts during a boss battle in a course they restart from the exit of the boss door. | ||
In Classic Mode, the player begins each level with 10 hearts. In Mellow Mode, the player begins each level with 20 hearts. A Yoshi loses five hearts every time he takes damage. A Yoshi can equip the "Higher defense!" {{id|Power Badge|YWW}}, which decreases the number of hearts lost per hit to three. The final heart is special; a Yoshi cannot lose it unless he takes damage while having only one heart. | In Classic Mode, the player begins each level with 10 hearts. In [[Easy Mode|Mellow Mode]], the player begins each level with 20 hearts. A Yoshi loses five hearts every time he takes damage. A Yoshi can equip the "Higher defense!" {{id|Power Badge|YWW}}, which decreases the number of hearts lost per hit to three. The final heart is special; a Yoshi cannot lose it unless he takes damage while having only one heart. | ||
In ''Poochy & Yoshi's Woolly World'', Mellow Mode causes damage to remove only one heart, instead of five or three. This further means the "Higher defense!" Power Badge cannot be used in Mellow Mode. Aside from the health display, the player can look at the hearts in the Number of Items Collected on the Touch Screen to track a Yoshi's current hearts. | In ''Poochy & Yoshi's Woolly World'', Mellow Mode causes damage to remove only one heart, instead of five or three. This further means the "Higher defense!" Power Badge cannot be used in Mellow Mode. Aside from the health display, the player can look at the hearts in the Number of Items Collected on the Touch Screen to track a Yoshi's current hearts. |