Editing Haunted Woods

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|beat_tt=1:09.51
|beat_tt=1:09.51
|notes=Ghostly Wizpig heads appear in the woods.
|notes=Ghostly Wizpig heads appear in the woods.
|map=[[File:DKR Map Haunted Woods.png]]<br>N64<br>[[File:DKRDS Icon Haunted Woods.png]]<br>DS
|map = [[File:DKR Map Haunted Woods.png]]<br>N64<br>[[File:DKRDS Icon Haunted Woods.png]]<br>DS
|before=[[Boulder Canyon|<<]]
|before=[[Boulder Canyon|<<]]
|after=[[Smokey Challenge|>>]]
|after=[[Smokey's Course|>>]]
}}
}}
{{distinguish|[[Gloomy Gulch]], which has been officially named "Haunted Forest" on one occasion}}
{{distinguish|[[Gloomy Gulch]], which has been officially named "Haunted Forest" on one occasion}}
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The player must have at least 22 [[Golden Balloon]]s to race on Haunted Woods, and 37 to unlock its [[Silver Coin]] challenge (or 35 to unlock the Balloon Touch Challenge in the [[Nintendo DS]] remake). The stage's default vehicle is [[Car]]s, but racers can use [[Hovercraft]]s after completing the course twice or via Time Trials. The official ''Diddy Kong Racing'' website suggested racing as Timber on this track.<ref>[https://web.archive.org/web/19981203045708/http://www.dkr.com/haunted.html ''Diddy Kong Racing'' website (Haunted Woods)]</ref>
The player must have at least 22 [[Golden Balloon]]s to race on Haunted Woods, and 37 to unlock its [[Silver Coin]] challenge (or 35 to unlock the Balloon Touch Challenge in the [[Nintendo DS]] remake). The stage's default vehicle is [[Car]]s, but racers can use [[Hovercraft]]s after completing the course twice or via Time Trials. The official ''Diddy Kong Racing'' website suggested racing as Timber on this track.<ref>[https://web.archive.org/web/19981203045708/http://www.dkr.com/haunted.html ''Diddy Kong Racing'' website (Haunted Woods)]</ref>
==Layout==
 
== Layout ==
[[File:Haunted Woods.png|thumb|left]]
[[File:Haunted Woods.png|thumb|left]]
The course immediately has a right turn that leads into a medieval village, and a fountain. There are two paths around the fountain, but they both intersect with one another quickly. The track then leads into a long passageway and a castle gate, before heading into the woods. As the driver enters the woods, they are confronted with ghostly [[Wizpig]] heads, but the track soon loops around to a bridge leading back into the castle and then the finish line.
The course immediately has a right turn that leads into a medieval village, and a fountain. There are two paths around the fountain, but they both intersect with one another quickly. The track then leads into a long passageway and a castle gate, before heading into the woods. As the driver enters the woods, they are confronted with ghostly [[Wizpig]] heads, but the track soon loops around to a bridge leading back into the castle and then the finish line.

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