Editing Haunted Hall
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{{level infobox | {{level infobox | ||
|title=Haunted Hall | |title=Haunted Hall(Donkey Kong Country 2: Diddy's Kong Quest) | ||
|image=[[File:HauntedHallSNES1.png]] | |image=[[File:HauntedHallSNES1.png]] | ||
|code=5 - 2 | |code=5 - 2 | ||
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|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]] | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]] | ||
|track=Haunted Chase | |track=Haunted Chase | ||
|before=[[Ghostly Grove (Donkey Kong Country 2)|<<]] | |before=[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|<<]] | ||
|after=[[Gusty Glade (Donkey Kong Country 2)|>>]] | |after=[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
}} | }} | ||
'''Haunted Hall''' is the twenty-fourth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Gloomy Gulch]]. It takes place in an old, abandoned library, and Haunted Hall is the last level where [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] ride a [[Roller Coaster]], which they do mostly throughout. There are four [[Kackle]]s in the stage, each wearing a uniquely colored bandana, and they are encountered in order from blue, green, yellow and dark red. Each Kackle has their own portion contained between two gates, so as soon as the [[Kong]]s go through an entry gate, a countdown timer appears on the screen, and a Kackle begins to chase them. The Kongs must prevent it from running out, because if it does, the Kackle briefly materializes and injures one of the Kongs. Running into [[Plus and Minus Barrels|Plus Barrel]]s increases the timer, helping to negate the countdown. At the same time, however, Diddy and Dixie must avoid hitting the antonymous Minus Barrels. In the later parts of Haunted Hall, some of the Plus Barrels are harder to reach, and in some cases, both a Plus and Minus Barrel are grouped together. | '''Haunted Hall''' is the twenty-fourth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Gloomy Gulch]]. It takes place in an old, abandoned library, and Haunted Hall is the last level where [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] ride a [[Roller Coaster]], which they do mostly throughout. There are four [[Kackle]]s in the stage, each wearing a uniquely colored bandana, and they are encountered in order from blue, green, yellow and dark red. Each Kackle has their own portion contained between two gates, so as soon as the [[Kong]]s go through an entry gate, a countdown timer appears on the screen, and a Kackle begins to chase them. The Kongs must prevent it from running out, because if it does, the Kackle briefly materializes and injures one of the Kongs. Running into [[Plus and Minus Barrels|Plus Barrel]]s increases the timer, helping to negate the countdown. At the same time, however, Diddy and Dixie must avoid hitting the antonymous Minus Barrels. In the later parts of Haunted Hall, some of the Plus Barrels are harder to reach, and in some cases, both a Plus and Minus Barrel are grouped together. | ||
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The level begins on a large, wooden platform with a gap ahead of it. Two hooks are above the gap to aid the heroes in crossing. Inside of this gap, the Kongs can find a [[Dixie Barrel]] that is able to fire them to a [[golden feather]], and then back onto the starting platform. A track is also on the other side of the pit with a [[Roller Coaster]] on it. As soon as the cart is entered, it begins to move and take the Kongs along a bumpy path to a small ramp with the first [[DK Barrel]] near it. There is a gate near here. When it is entered, a Kackle with a blue bandanna starts to chase the primates. As it chases them, the heroes ride up a hill towards a Plus Barrel, followed by another on the bumpy track. A gap is right after this with the letter K above it. As the two friends travel farther ahead, they ride up a hill with another Plus Barrel on it. The track soon flattens out. As the [[Roller Coaster]] moves along it, it approaches two Minus Barrels with only a small space between them. A gate is after the pair, and when it is passed through, the Kackle ceases to chase them. | The level begins on a large, wooden platform with a gap ahead of it. Two hooks are above the gap to aid the heroes in crossing. Inside of this gap, the Kongs can find a [[Dixie Barrel]] that is able to fire them to a [[golden feather]], and then back onto the starting platform. A track is also on the other side of the pit with a [[Roller Coaster]] on it. As soon as the cart is entered, it begins to move and take the Kongs along a bumpy path to a small ramp with the first [[DK Barrel]] near it. There is a gate near here. When it is entered, a Kackle with a blue bandanna starts to chase the primates. As it chases them, the heroes ride up a hill towards a Plus Barrel, followed by another on the bumpy track. A gap is right after this with the letter K above it. As the two friends travel farther ahead, they ride up a hill with another Plus Barrel on it. The track soon flattens out. As the [[Roller Coaster]] moves along it, it approaches two Minus Barrels with only a small space between them. A gate is after the pair, and when it is passed through, the Kackle ceases to chase them. | ||
A bumpy path is after here. A hill is at the end of it that pulls the heroes downwards. As they ride down the hill, they can notice a separate track hidden nearby that leads to two [[Bonus Level]]s. If | A bumpy path is after here. A hill is at the end of it that pulls the heroes downwards. As they ride down the hill, they can notice a separate track hidden nearby that leads to two [[Bonus Level]]s. If the miss this track, they ride across a track with two Zingers above it. Shortly after passing the two foes, they ride through the second gate, causing the second Kackle to chase them. Upon entering the gate, they ride up and down a large hill. A Plus Barrel is on the way down it, while another is at the bottom of the hill. Three more Plus Barrels are along the bumpy trail ahead, but each of them only replenish a few seconds. After the third barrel, the Kongs ride up a hill and approach a gap that they must pass. They ride down a hill after this, traveling towards another Plus Barrel. There is a small gap ahead, but a lower track is in it. A [[Banana Coin]] sits on it. Once this small section is passed, the primates come up to a Plus Barrel, followed by another just before a gap with the letter O in it. A Plus Barrel is also at the edge of the other side of the gap. A gate is just ahead of here, and the Kackle stops chasing them when it is passed. The level's [[Star Barrel]] floats at the top of a hill found after here. | ||
After the Kongs ride down this hill and then wind up another, they come across a gate. Once it is passed and the heroes ride down to the bottom of a hill, a Kackle pursues them again. It chases them into an area full of Minus Barrels, which only decrease the thirty seconds that they begin the area with. They ride towards a pair of Minus Barrels at the start of this chase. A small gap is between the objects. Three more Minus Barrels are along a rather flat part of the track found just after a larger gap. An even larger abyss is after these barrels, but a piece of a track is in it with a Banana Coin on it, so the heroes can cross. A Minus Barrel hangs off the edge of the track right after these gaps. Soon, the primates ride down a small hill leading towards a Minus Barrel with the letter N next to it. An abyss follows here with one more Minus Barrel found in the air at the other side of it. Once they pass this, they travel towards another gate. The Kackle stops chasing them when it is passed. A bumpy track is ahead of here. There are two more tracks found separate from each other nearby. The bottom route leads to a Bonus Level, while the top one leads over a tunnel towards some Zingers. Once they pass this area, they wind over a small hill and pass through another gate. As a result, a Kackle chases them into an area with a mixture of Plus and Minus Barrels in it. A Plus and a Minus Barrel can be found just ahead of here, and they are placed right next to each other. | After the Kongs ride down this hill and then wind up another, they come across a gate. Once it is passed and the heroes ride down to the bottom of a hill, a Kackle pursues them again. It chases them into an area full of Minus Barrels, which only decrease the thirty seconds that they begin the area with. They ride towards a pair of Minus Barrels at the start of this chase. A small gap is between the objects. Three more Minus Barrels are along a rather flat part of the track found just after a larger gap. An even larger abyss is after these barrels, but a piece of a track is in it with a Banana Coin on it, so the heroes can cross. A Minus Barrel hangs off the edge of the track right after these gaps. Soon, the primates ride down a small hill leading towards a Minus Barrel with the letter N next to it. An abyss follows here with one more Minus Barrel found in the air at the other side of it. Once they pass this, they travel towards another gate. The Kackle stops chasing them when it is passed. A bumpy track is ahead of here. There are two more tracks found separate from each other nearby. The bottom route leads to a Bonus Level, while the top one leads over a tunnel towards some Zingers. Once they pass this area, they wind over a small hill and pass through another gate. As a result, a Kackle chases them into an area with a mixture of Plus and Minus Barrels in it. A Plus and a Minus Barrel can be found just ahead of here, and they are placed right next to each other. | ||
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|ItaM=Haunted House | |ItaM=Haunted House | ||
}} | }} | ||
{{DKC2}} | {{DKC2}} | ||
[[Category:Crocodile Isle]] | [[Category:Crocodile Isle]] |