Editing Harmony Hustle

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[[File:MSM Mini-2.png|thumb|300px|Harmony Hustle, at [[Peach's Castle (Mario Sports Mix)|Peach's Castle]]]]
[[File:MSM Mini-2.png|thumb|300px|right|'''Harmony Hustle''', at [[Peach's Castle (court)|Peach's Castle]].]]
'''Harmony Hustle''' is a party game in ''[[Mario Sports Mix]]'' where the sport of this game is [[Mario Sports Mix#Volleyball|volleyball]]. This game can be played with up to four players, in three different courts: [[Peach's Castle (court)|Peach's Castle]], [[DK Dock]], and [[Bowser Jr. Blvd.]]
'''Harmony Hustle''' is a party game in ''[[Mario Sports Mix]]'' where the sport of this game is [[volleyball]]. This game can be played with up to four players, in three different courts: [[Peach's Castle]], [[DK Dock]], and [[Bowser Jr. Blvd.]].


The objective of the game is to score as many points as possible. Players can score points by hitting balls of their respective color. A colored circle will show where the ball will land; the player of that specific color must hit that ball. Player 1 gets the blue balls; player 2 gets the red balls; player 3 gets the green balls; player 4 gets the yellow balls.
The objective of the game is to score as many points as possible. Players can score points by hitting balls of their respective color. A colored circle will show where the ball will land; the player of that specific color must hit that ball. Player 1 gets the blue balls; player 2 gets the red balls; player 3 gets the green balls; player 4 gets the yellow balls.


Players earn 10 points by hitting a ball. Collecting [[coin]]s gives players an additional 10 points for each coin collected. Spiked balls make players lose 50 points, and will end their combo. Hitting a multi-colored ball gives the player 50 points. Any player can hit the multi-colored balls for points, though mechanically they are aimed towards a particular player, and so may result in a player being unable to get to one of their own balls afterwards. It is possible to hit other players' balls to preserve the current combo, but this temporarily distorts the music and does not award points; in addition, characters prefer to dive for their own balls nearby than to hit another player's ball directly overhead.
Players earn 10 points by hitting a ball. Collecting [[coin]]s gives players an additional 10 points for each coin collected. Spiked balls make players lose 50 points, and will end their combo. Hitting a multi-colored ball gives the player 50 points. Any player can hit the multi-colored balls.


CPU players do not contribute points when they hit their own-colored balls, and they do not cause the loss of points or combo if they hit a spiked ball, but they must still hit their balls to continue the combo. CPU players do contribute points from multi-colored balls and coins.
Players don't earn points when the CPU players hit any balls, unless they're multi-colored. Also, if the CPU players hit any spiked balls, points won't be deducted. Lastly, players do earn points if the CPU players grab any coins.


Other obstacles can pop up as well, such as [[Banana|Banana Peels]] and [[Mini Mushroom]]s. Hitting these can hinder players, which can cause combos to end.
Other obstacles can pop up as well, such as [[Banana|Banana Peels]] and [[Mini Mushroom]]s. Hitting these can hinder players, which can cause combos to end.


If players manage not to miss any balls, they earn bonus points for every ten combos (50 for ten, 100 for twenty, and so on). The game has a sense of rhythm to it, as depicted by the music that is played during the stage, which differs, depending on the court being played on. Just like in a volleyball game, there is no time limit, but the game will end when the music ends.
If players manage not to miss any balls, they earn bonus points for every ten combos (50 for ten, 100 for twenty, and so on). The game has a sense of rhythm to it, as depicted by the music that is played during the stage, which differs, depending on the court being played on. Just like in a volleyball game, there is no time limit, but the game will end when the music ends.
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*Star Mix Medley
*Star Mix Medley


To unlock the Mix Medleys, players have to clear all the normal songs in tournament mode. The tournament cup that's being played will determine the Mix Medley that'll be unlocked; for example, clearing all the normal songs at the Mushroom Cup will unlock the Mushroom Mix Medley.
To unlock the Mix Medleys, players have to clear all the normal songs in tournament mode. The tournament cup that's being played will determine the Mix Medley that'll be unlocked; for example, clearing all the normal songs at the Mushroom Cup will unlock the Mushroom Mix Medley.


The medley songs are often harder than the normal songs, since many kinds of obstacles can pop up to mess up the players.
The medley songs are often harder than the normal songs, since many kinds of obstacles can pop up to mess up the players.
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==Gallery==
==Gallery==
<gallery>
<gallery>
HarmonyHustle-BowserJrBlvd.png|Harmony Hustle at [[Bowser Jr. Blvd.]]
File:HarmonyHustle-BowserJrBlvd.png|'''Harmony Hustle''' at [[Bowser Jr. Blvd.|Bowser Jr. Blvd]].
HarmonyHustle-DKDock.png|Harmony Hustle at [[DK Dock]]
File:HarmonyHustle-DKDock.png|'''Harmony Hustle''' at [[DK Dock]].
</gallery>
</gallery>
==Trivia==
*One of the songs, Chocobo Rhythm, is refering to [[wikipedia:Chocobo|Chocobo]] from the [[wikipedia:Final Fantasy|''Final Fantasy'']] series.


==Names in other languages==
==Names in Other Languages==
{{foreign names
{{Foreignname
|Jap=リズムレシーブ
|Jap=リズムレシーブ
|JapR=Rizumu reshību
|JapR=Rizumu reshību
|JapM=Rhythm Receive
|JapM=Rhythm Receive
|Fre=Tirs Musicaux
|Fra=Tirs Musicaux
|FreM=Musical Shots
|FraM=Musical Shots}}
|Ita=Bagher-music
<br clear=all>
|ItaM=Bagher music
|Spa=Voleibaile
|SpaM=Volleydance
}}
 
==Trivia==
*The "Chocobo" songs are remixes of {{fandom|finalfantasy|Chocobo Theme|Chocobo's Theme}}, a famous and recurring music track in the ''Final Fantasy'' series.
{{MSM}}
{{MSM}}
[[Category:Mario Sports Mix minigames]]
[[Category:Mario Sports Mix]]
[[Category:Mini-games]]

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