Editing Hard Mode

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{{rewrite-expand|Information on the [[Wario's Woods (Super Nintendo Entertainment System)]] (unnamed?) secret hard mode}}
{{Merge from|Challenge (New Super Mario Bros.)}}
'''Hard Mode''' featured in the [[Super Mario (franchise)|''Super Mario'' franchise]] increases the difficulty level of the game. This option changes certain elements of the game to reflect the difficulty, such as increasing the enemy's strength.
'''Hard Mode''' featured in the [[Super Mario (franchise)|''Super Mario'' franchise]] increases the difficulty level of the game. This option changes certain elements of the game to reflect the difficulty, such as increasing the enemy's strength.


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[[File:SMB Peach Screenshot.png|thumb|"A new quest" is offered to Mario after beating the game.]]
[[File:SMB Peach Screenshot.png|thumb|"A new quest" is offered to Mario after beating the game.]]
{{quote|Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world|[[Princess Peach|Princess Toadstool]]}}
{{quote|Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world|[[Princess Peach|Princess Toadstool]]}}
After completing the main game in ''[[Super Mario Bros.]]'', the player is given the option to pick a world to play in "a new quest." At the title screen, the player can choose which world to start at by pressing {{button|nes|b}} (which changes the world counter in the upper right on the title screen for each press) before beginning Hard Mode. In this mode:
After completing the main game in ''[[Super Mario Bros.]]'', the player is given the option to pick a world to play in "a new quest." At the title screen, the player can choose which world to start at by pressing {{button|nes|b}} before beginning Hard Mode. In this mode:
*All [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetle]]s.
*All [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetle]]s
*All enemies except [[Piranha Plant]]s move faster.
*All enemies move faster
*The [[elevator]]-style lifts all use the short style, even in levels where the long style was used. Levels affected by this include Worlds [[World 1-2 (Super Mario Bros.)|1-2]], [[World 3-3 (Super Mario Bros.)|3-3]], [[World 4-2 (Super Mario Bros.)|4-2]], and [[World 4-3 (Super Mario Bros.)|4-3]].
*The [[elevator]]-style lifts all use the short style, even in levels where the long style was used
*[[Hammer Bro]]s wait a shorter amount of time before walking towards the player.
*Worlds [[World 1-3 (Super Mario Bros.)|1-3]], [[World 1-4 (Super Mario Bros.)|1-4]], [[World 2-2 (Super Mario Bros.)|2-2]], [[World 2-3 (Super Mario Bros.)|2-3]], and [[World 2-4 (Super Mario Bros.)|2-4]] are exact clones of their harder counterparts.
*Worlds [[World 1-3 (Super Mario Bros.)|1-3]], [[World 1-4 (Super Mario Bros.)|1-4]], [[World 2-2 (Super Mario Bros.)|2-2]], [[World 2-3 (Super Mario Bros.)|2-3]], and [[World 2-4 (Super Mario Bros.)|2-4]] are exact clones of their harder counterparts, which are Worlds [[World 5-3 (Super Mario Bros.)|5-3]], [[World 6-4 (Super Mario Bros.)|6-4]], [[World 7-2 (Super Mario Bros.)|7-2]], [[World 7-3 (Super Mario Bros.)|7-3]], and [[World 5-4 (Super Mario Bros.)|5-4]] respectively.
The player still has the same amount of time to complete each level. Mario and Luigi gain no special powers in Hard Mode, and they receive no extra points when they defeat an enemy. There is no reward for finishing the game in Hard Mode, and any subsequent playthroughs of the game will start over in this mode. In the [[Family Computer Disk System]] port, Hard Mode is also enabled after beating the [[Minus World]], which is only possible in that version.
The player still has the same amount of time to complete each level. Mario and Luigi gain no special powers in Hard Mode, and they receive no extra points when they defeat an enemy. There is no reward for finishing the game in Hard Mode, and any subsequent playthroughs of the game will start over in this mode. In the [[Family Computer Disk System]] port, Hard Mode is also enabled after beating the [[Minus World]], which is only possible in that version.


Hard Mode does not appear in ''[[VS. Super Mario Bros.]]''
Hard Mode does not appear in ''[[VS. Super Mario Bros.]]''


Hard Mode is also found in ''[[All Night Nippon: Super Mario Bros.]]'' but there is no world select option, the game restarts at 1-1. Beating 8-4 again will add another star to the title screen, which can also be achieved by beating the game normally. The changes are also applied to Worlds A-D in this game.
Hard Mode is also found in ''[[All Night Nippon: Super Mario Bros.]]'' but there is no world select option, the game restarts at 1-1. Beating 8-4 again will add another star to the title screen, which can also be achieved by beating the game normally.


In the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros.: The Lost Levels]]'', these changes are always applied to Worlds A-D.
In the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros.: The Lost Levels]]'', these changes are always applied to Worlds A-D.


In ''Super Mario All-Stars'' and ''[[Super Mario Bros. Deluxe]]'', Hard Mode, referred to as "Star courses" in the latter game, becomes an actual second quest that the player must go through in order to fully complete the game. The text about pushing B to select a world is removed as the level select feature was redone for these games. These games use a star to indicate the mode, with ''All-Stars'' placing it before the level number (e.g. "World ★1-1") and ''Deluxe'' placing it where the hyphen would normally go ("World 1★1"). Beating the Star courses in ''Deluxe'' rewards the player with the text "Wow! You are a super player! Congratulations!" from Princess Toadstool as well as the Bowser Award in their photo album.
In ''Super Mario All-Stars'' and ''[[Super Mario Bros. Deluxe]]'', Hard Mode, referred to as "Star courses" in the latter game, becomes an actual second quest that the player must go through in order to fully complete the game. The text about pushing B to select a world is removed as the level select feature was redone for these games. These games use a star to indicate the mode, with ''All-Stars'' placing it before the level number (e.g. "World ★1-1") and ''Deluxe'' placing it where the hyphen would normally go ("World 1★1"). Beating the Star courses in ''Deluxe'' rewards the player with the text "Wow! You are a super player! Congratulations!" from Princess Toadstool as well as the Bowser Award in their photo album.
In the ''[[Classic NES Series]]'' port of ''Super Mario Bros.'', Hard Mode and world select along with the current high score can be saved for future playthroughs by selecting "Save High Score" in the menu (accessed by pressing L and R together).


Hard Mode is available in ''[[Super Luigi Bros.]]'' and ''[[Speed Mario Bros.]]''
Hard Mode is available in ''[[Super Luigi Bros.]]'' and ''[[Speed Mario Bros.]]''
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====''Super Mario Land''====
====''Super Mario Land''====
'''Expert Level'''<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=92|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> in ''[[Super Mario Land]]'' is unlocked after completing the main game, indicated by [[Mario]]'s head replacing the [[mushroom]] on the title screen. In this mode, more enemies appear in every level, and completing it unlocks a level select option.
'''Expert Level'''<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=92|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> in ''[[Super Mario Land]]'' is unlocked after completing the main game, indicated by [[Mario]]'s head replacing the [[mushroom]] on the title screen. In this mode, more enemies appear in every level, and completing it unlocks a level select option.
====''Super Mario Advance 4: Super Mario Bros. 3''====
Hard Mode in this game can be activated by using the "[[Teki Power Up! Tokuten x2!!|敵POWER UP! 得点x2!!]]" [[Switch Card]]. In this mode:
*All Goombas are replaced with [[Spiny|Spinies]], all [[Koopa Troopa]]s are replaced with Buzzy Beetles, and all [[Piranha Plant]]s are replaced with [[Fire Piranha Plant]]s. This does not affect [[Paragoomba]]s and [[Koopa Paratroopa]]s, nor does it affect [[Big Goomba]]s, [[Big Koopa Troopa]]s, or [[Big Piranha Plant]]s.
*All bosses have double health.
*The damage system is similar to the [[Family Computer|Famicom]] version of ''[[Super Mario Bros. 3]]''. Any damage taken by Mario when he has a power-up will power him down to [[Small Mario]]. However, unlike the Famicom version, collecting a [[Super Leaf]] or [[Fire Flower]] as Small Mario will give Mario the power-up instead of causing him to become [[Super Mario (form)|Super Mario]]. Also, if Mario is hit while in [[Goomba's Shoe]], he only loses the shoe instead of also losing all power-ups.
*In exchange for this difficulty increase, all points Mario gets are doubled. As the [[N-Mark Spade Panel]] appears based on points gained, this effect causes it to appear twice as often, giving Mario more chances to obtain [[Super Mushroom]]s, Fire Flowers, [[Super Star]]s, [[Extra life|extra lives]], and coins.
Like the effects of the other Switch Cards, these changes can be deactivated by scanning the card again. The game must be saved after scanning the card to save the activation or deactivation of its effects.


===''Yoshi's Safari''===
===''Yoshi's Safari''===
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==See also==
==See also==
*[[Easy Mode]]
*[[Easy Mode]]
*[[Challenge (New Super Mario Bros.)|Challenge (''New Super Mario Bros.'')]]


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=超キケン! (''Mario + Rabbids Sparks of Hope'')
|Jap=超キケン! (''Mario + Rabbids Sparks of Hope'')<br>''Chō kiken!''
|JapR=Chō kiken!
|JapM=Super dangerous!
|JapM=Super dangerous!
}}
}}

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