Editing Hard Mode

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In ''Super Mario All-Stars'' and ''[[Super Mario Bros. Deluxe]]'', Hard Mode, referred to as "Star courses" in the latter game, becomes an actual second quest that the player must go through in order to fully complete the game. The text about pushing B to select a world is removed as the level select feature was redone for these games. These games use a star to indicate the mode, with ''All-Stars'' placing it before the level number (e.g. "World ★1-1") and ''Deluxe'' placing it where the hyphen would normally go ("World 1★1"). Beating the Star courses in ''Deluxe'' rewards the player with the text "Wow! You are a super player! Congratulations!" from Princess Toadstool as well as the Bowser Award in their photo album.
In ''Super Mario All-Stars'' and ''[[Super Mario Bros. Deluxe]]'', Hard Mode, referred to as "Star courses" in the latter game, becomes an actual second quest that the player must go through in order to fully complete the game. The text about pushing B to select a world is removed as the level select feature was redone for these games. These games use a star to indicate the mode, with ''All-Stars'' placing it before the level number (e.g. "World ★1-1") and ''Deluxe'' placing it where the hyphen would normally go ("World 1★1"). Beating the Star courses in ''Deluxe'' rewards the player with the text "Wow! You are a super player! Congratulations!" from Princess Toadstool as well as the Bowser Award in their photo album.


In the ''[[Classic NES Series]]'' port of ''Super Mario Bros.'', Hard Mode and world select along with the current high score can be saved for future playthroughs by selecting "Save High Score" in the menu (accessed by pressing L and R together).
In the ''[[Classic NES Series]]'' port of ''Super Mario Bros.'', Hard Mode and level select along with the current high score can be saved for future playthroughs by selecting 'Save High Score' in the menu (accessed by pressing L and R together).


Hard Mode is available in ''[[Super Luigi Bros.]]'' and ''[[Speed Mario Bros.]]''
Hard Mode is available in ''[[Super Luigi Bros.]]'' and ''[[Speed Mario Bros.]]''
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====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
Hard Mode in this game can be activated by using the "[[Teki Power Up! Tokuten x2!!|敵POWER UP! 得点x2!!]]" [[Switch Card]]. In this mode:
Hard mode in this game can be activated by using the [[Teki Power Up! Tokuten x2!!|敵 POWER UP! 得点×2!!]] card. In this mode:
*All Goombas are replaced with [[Spiny|Spinies]], all [[Koopa Troopa]]s are replaced with Buzzy Beetles, and all [[Piranha Plant]]s are replaced with [[Fire Piranha Plant]]s. This does not affect [[Paragoomba]]s and [[Koopa Paratroopa]]s, nor does it affect [[Big Goomba]]s, [[Big Koopa Troopa]]s, or [[Big Piranha Plant]]s.
*All Goombas are replaced with [[Spiny|Spinies]]. All [[Koopa Troopa]]s are replaced with Buzzy Beetles. All [[Piranha Plant]]s are replaced with [[Fire Piranha Plant]]s. This does not affect [[Paragoomba]]s and [[Koopa Paratroopa]]s, nor does it affect [[Big Goomba]]s or [[Big Koopa Troopa]]s.
*All bosses have double health.
*All bosses have double health.
*The damage system is similar to the [[Family Computer|Famicom]] version of ''[[Super Mario Bros. 3]]''. Any damage taken by Mario when he has a power-up will power him down to [[Small Mario]]. However, unlike the Famicom version, collecting a [[Super Leaf]] or [[Fire Flower]] as Small Mario will give Mario the power-up instead of causing him to become [[Super Mario (form)|Super Mario]]. Also, if Mario is hit while in [[Goomba's Shoe]], he only loses the shoe instead of also losing all power-ups.
*The damage system is similar to the Famicom version of [[Super Mario Bros. 3]]. Any damage taken by Mario when has a powerup will power him down to [[Small Mario]]. However, unlike the Famicom version getting a [[Super Leaf]] or [[Fire Flower]] as Small Mario will give Mario the powerup instead of causing him to become [[Super Mario (form)|Super Mario]]. Also, if Mario is hit while in [[Goomba's Shoe]], he only loses the shoe instead of also losing all powerups.
*In exchange for this difficulty increase, all points Mario gets are doubled. As the [[N-Mark Spade Panel]] appears based on points gained, this effect causes it to appear twice as often, giving Mario more chances to obtain [[Super Mushroom]]s, Fire Flowers, [[Super Star]]s, [[Extra life|extra lives]], and coins.
*In exchange for this difficulty increase, all points Mario gets are doubled. As the [[N-Mark Spade Panel]] game based on points gained, this effect causes it to appear twice as often, giving Mario more chances to obtain [[Super Mushroom]]s, Fire Flowers, [[Super Star]]s, [[Extra Life|extra lives]] and coins.


Like the effects of the other Switch Cards, these changes can be deactivated by scanning the card again. The game must be saved after scanning the card to save the activation or deactivation of its effects.
Like the effects of the other [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-reader switch cards]], these changes can be deactivated by scanning the card again. The game must be saved after scanning the card to save the activation or deactivation of its effects.


===''Yoshi's Safari''===
===''Yoshi's Safari''===
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==See also==
==See also==
*[[Easy Mode]]
*[[Easy Mode]]
*[[Challenge (New Super Mario Bros.)|Challenge (''New Super Mario Bros.'')]]


==Names in other languages==
==Names in other languages==

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