Editing Hard Mode

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====''Super Mario Land''====
====''Super Mario Land''====
'''Expert Level'''<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=92|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> in ''[[Super Mario Land]]'' is unlocked after completing the main game, indicated by [[Mario]]'s head replacing the [[mushroom]] on the title screen. In this mode, more enemies appear in every level, and completing it unlocks a level select option.
'''Expert Level'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 92.</ref> in ''[[Super Mario Land]]'' is unlocked after completing the main game, indicated by [[Mario]]'s head replacing the [[mushroom]] on the title screen. In this mode, more enemies appear in every level, and completing it unlocks a level select option.


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
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When unlocked, an orange button with "START OVER IN HARD MODE" is shown on the file select screen at the bottom of the touch screen, which allows the player to start a new game file on Hard Mode. When selected, the player is given an option to choose which file will be chosen for Hard Mode; once the player creates a file on Hard Mode, it cannot be changed back to a normal file unless the player erases the file. A Hard Mode file has an orange label with "HARD" displayed on it.
When unlocked, an orange button with "START OVER IN HARD MODE" is shown on the file select screen at the bottom of the touch screen, which allows the player to start a new game file on Hard Mode. When selected, the player is given an option to choose which file will be chosen for Hard Mode; once the player creates a file on Hard Mode, it cannot be changed back to a normal file unless the player erases the file. A Hard Mode file has an orange label with "HARD" displayed on it.


In the Hard Mode, enemies and bosses have a great boost in POW, allowing them to deal a lot more damage to the Bros. than usual (i.e. a [[Gromba]] can deal 14 points of damage to Mario at initial stats instead of 3<ref>{{cite|url=www.youtube.com/watch?v=Govj8Y6F_gA|language=en|title=Mario & Luigi Dream Team(Hard Mode):Grombas on Hard Mode are Ridiculously Powerful|author=MLmaster135|date=August 19, 2013|publisher=YouTube|accessdate=June 3, 2024}}</ref>), while still receiving the same amount in return. The timing on solo Jump and Hammer attacks is stricter, and the Bros. can only carry up to ten of each given item available (wearing the Bottomless Gloves lifts this restriction in battles). In addition, there is no option to retry a battle after losing; the game will instead revert back to the title screen upon Game Over, similar to the previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, and thus makes [[Easy Mode]] forbidden. Giant Bosses have different attack patterns than on a normal file, and the recommended levels for facing bosses in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]] have increased by five. Upon beating the [[Dreamy Bowser|final boss]] in Hard Mode, before the credits start, a two-screened image of Bowser, Kamek and the Elite Trio on the Koopa Clown Car along with Mario and Luigi standing in the coin shower can be seen, and after the credits the player gets to view a two-screened image featuring all the main characters and main bosses in the game.
In the Hard Mode, enemies and bosses have a great boost in POW, allowing them to deal a lot more damage to the Bros. than usual (i.e. a [[Gromba]] can deal 14 points of damage to Mario at initial stats instead of 3<ref>[https://youtu.be/Govj8Y6F_gA Mario & Luigi Dream Team(Hard Mode):Grombas on Hard Mode are Ridiculously Powerful] "YouTube". Retrieved June 3, 2022.</ref>), while still receiving the same amount in return. The timing on solo Jump and Hammer attacks is stricter, and the Bros. can only carry up to ten of each given item available (wearing the Bottomless Gloves lifts this restriction in battles). In addition, there is no option to retry a battle after losing; the game will instead revert back to the title screen upon Game Over, similar to the previous ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, and thus makes [[Easy Mode]] forbidden. Giant Bosses have different attack patterns than on a normal file, and the recommended levels for facing bosses in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]] have increased by five. Upon beating the [[Dreamy Bowser|final boss]] in Hard Mode, before the credits start, a two-screened image of Bowser, Kamek and the Elite Trio on the Koopa Clown Car along with Mario and Luigi standing in the coin shower can be seen, and after the credits the player gets to view a two-screened image featuring all the main characters and main bosses in the game.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====

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