Editing Handstand
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[[File:MvDK NS Mario Handstand.png|thumb|''Mario vs. Donkey Kong'' | [[File:MvDK NS Mario Handstand.png|thumb|''Mario vs. Donkey Kong'' Nintendo Switch artwork of Mario doing a Handstand]] | ||
The '''Handstand''' is a [[list of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]'' | The '''Handstand''' is a [[list of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]'' by [[jump]]ing while [[crouch]]ing. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places (by jumping upon landing). Mario can also do a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs, [[Brickman]] bricks, and [[barbell]]s. In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], [[Toad]] can also perform this move, which allows him to pass through gaps only the [[Mini-Mario]]s can fit in otherwise. | ||
[[Lanky Kong]] can use two handstand moves in ''[[Donkey Kong 64]]'', [[OrangStand]] and [[OrangStand Sprint]], the latter making him move at a high speed. | [[Lanky Kong]] can use two handstand moves in ''[[Donkey Kong 64]]'', [[OrangStand]] and [[OrangStand Sprint]], the latter making him move at a high speed. | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]]. | In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]]. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MvsDK Handstand artwork.jpg|''Mario vs. Donkey Kong'' artwork of Mario doing a Handstand Double Jump | MvsDK Handstand artwork.jpg|''Mario vs. Donkey Kong'' artwork of Mario doing a Handstand Double Jump | ||
Handstand.PNG|Mario doing a Handstand underneath a Brickman in ''Mario vs. Donkey Kong'' | Handstand.PNG|Mario doing a Handstand underneath a Brickman in ''Mario vs. Donkey Kong'' | ||
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<references/> | <references/> | ||
{{ | {{DK}} | ||
{{MVDK}} | {{MVDK}} | ||
[[Category:Special moves]] | [[Category:Special moves]] | ||
[[Category:Jumps]] | [[Category:Jumps]] |