Editing Hands-On Hall
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The first area players visit a short indoors corridor. At the end of it there are two [[sliding door]]s that reveal a [[Warp Pipe]] when tapped on via the [[Wii U#Wii U GamePad|GamePad]] or the touch cursor on the Nintendo Switch, hence the name "Hands-On." They are dropped into a longer, three-story room with a few [[Goomba]]s, [[Galoomba]]s, and one single [[Spike]]. The third story has a [[Gong]] that makes [[coin]]s fall from the ceiling when hit. | The first area players visit a short indoors corridor. At the end of it there are two [[sliding door]]s that reveal a [[Warp Pipe]] when tapped on via the [[Wii U#Wii U GamePad|GamePad]] or the touch cursor on the Nintendo Switch, hence the name "Hands-On." They are dropped into a longer, three-story room with a few [[Goomba]]s, [[Galoomba]]s, and one single [[Spike]]. The third story has a [[Gong]] that makes [[coin]]s fall from the ceiling when hit. | ||
A [[Warp Box]] takes the player to the outside of the temple, where the [[Checkpoint Flag]] is, besides [[Propeller Box]]es and enemies such as [[Thwomp]]s and Goombas. The [[Goal Pole]] is on the highest roof. Here, the character can also collect all five [[Key Coin]]s to open a Warp Box that leads to an optional area with many gongs and Spikes. | A [[Warp Box]] takes the player to the outside of the temple, where the [[Checkpoint Flag]] is, besides [[Propeller Box]]es and enemies such as [[Thwomp]]s and Goombas. The [[Goal Pole]] is on the highest roof. Here, the character can also collect all five [[Key Coin]]s to open a Warp Box that leads to an optional area with many gongs and | ||
{{br|left}} | Spikes. | ||
{{br|left}}diiiiick | |||
==Collectables== | ==Collectables== |