Editing Handaconda

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During the first phase of the battle, Mario must use hammer attacks from the second-closest ring until Olivia is freed. If the Attack panel to be used is placed in the closest ring, Handaconda will simply push it away. If it is too far, Handaconda will bat away what is coming towards it; if the attack is a physical attack, it will use Asp Grasp to deal 10 damage to Mario. However, if two or more attack panels are placed on the route on the center ring, Handaconda can only flick away one panel, thus allowing Mario to attack from the closest ring.
During the first phase of the battle, Mario must use hammer attacks from the second-closest ring until Olivia is freed. If the Attack panel to be used is placed in the closest ring, Handaconda will simply push it away. If it is too far, Handaconda will bat away what is coming towards it; if the attack is a physical attack, it will use Asp Grasp to deal 10 damage to Mario. However, if two or more attack panels are placed on the route on the center ring, Handaconda can only flick away one panel, thus allowing Mario to attack from the closest ring.


When Handaconda attacks, if Mario is on the closest panel, it will use Bopperhead, dealing 32 damage. If not, it will instead use Cobra Throw, dealing 7-9 damage.
When Handaconda attacks, if Mario is on the closest panel, it will use Bopperhead, dealing 31 damage. If not, it will instead use Cobra Throw, dealing 7-9 damage.


This is also the only battle in the game that can have two Γ—2 attack panels on the board at once; however, the second one has no effect if Mario passes both of them.
This is also the only battle in the game that can have two Γ—2 attack panels on the board at once; however, the second one has no effect if Mario passes both of them.

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