Editing Gyro for the Gold
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Players are on balls, which they must roll to the finish line, passing through the obstacle course. The [[Nintendo 3DS]] gyro sensor is used to roll the ball, hence the game's American name. | Players are on balls, which they must roll to the finish line, passing through the obstacle course. The [[Nintendo 3DS]] gyro sensor is used to roll the ball, hence the game's American name. | ||
Soon after the starting line, a [[ramp]] sends the players to a green platform filled with [[mushroom]]s that keep appearing and disappearing. If a character touches one, they will bounce back. Following a second ramp, there is a grayish platform where blue [[Brick Block]]s fall onto. They cannot be broken, so competitors must bypass them. The final area is a set of [[Chain-Link|fence]]s and two [[elevator]]s that move side to side | Soon after the starting line, a [[ramp]] sends the players to a green platform filled with [[mushroom]]s that keep appearing and disappearing. If a character touches one, they will bounce back. Following a second ramp, there is a grayish platform where blue [[Brick Block]]s fall onto. They cannot be broken, so competitors must bypass them. The final area is a set of [[Chain-Link|fence]]s and two [[elevator]]s that move side to side. A blue ramp launches the player directly onto their respective finish spot. | ||
This game is also available in Time Attack as the fifth minigame. The bonus objective can be completed by not falling off the course. | This game is also available in Time Attack as the fifth minigame. The bonus objective can be completed by not falling off the course. |