Editing Gusty Glade (Donkey Kong Country 2)

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|track=Forest Interlude
|track=Forest Interlude
|before=[[Haunted Hall|<<]]
|before=[[Haunted Hall|<<]]
|after=[[Parrot Chute Panic (Donkey Kong Country 2)|>>]]
|after=[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Gusty Glade''' is the twenty-fifth level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third area of [[Gloomy Gulch]]. It takes place in the spooky woods and prominently features strong gusts of [[wind]], powerful enough to propel the [[Kong]]s in the direction it blows, either left or right. The wind stops blowing in parts of the level, which is when the leaves fall down casually. A light windstorm sometimes occurs, which does not affect [[Diddy Kong|Diddy]] and [[Dixie Kong]], but it could indicate a forthcoming windstorm. Gusty Glade also features abysses, where the [[wind]] usually begins to blow again so that the [[Kong]]s can gross the gap. Gusty Glade has a few [[Barrel Cannon]] segments where the Kongs usually only have to blast out while the wind is not blowing so that they do not fall into a pitfall or a [[Zinger]]. [[Rattly]]'s [[animal crate]] is hidden behind the starting point, and a [[team up]] throw can be used to reach the area with it. If Rattly is freed, the Kongs can ride him up to the [[No Animal Sign]] about halfway through.
'''Gusty Glade''' is the twenty-fifth level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third area of [[Gloomy Gulch]]. It takes place in the spooky woods and prominently features strong gusts of [[wind]], powerful enough to propel the [[Kong]]s in the direction it blows, either left or right. The wind stops blowing in parts of the level, which is when the leaves fall down casually. A light windstorm sometimes occurs, which does not affect [[Diddy Kong|Diddy]] and [[Dixie Kong]], but it could indicate a forthcoming windstorm. Gusty Glade also features abysses, where the [[wind]] usually begins to blow again so that the [[Kong]]s can gross the gap. Gusty Glade has a few [[Barrel Cannon]] segments where the Kongs usually only have to blast out while the wind is not blowing so that they do not fall into a pitfall or a [[Zinger]]. [[Rattly]]'s [[animal crate]] is hidden behind the starting point, and a [[team up]] throw can be used to reach the area with it. If Rattly is freed, the Kongs can ride him up to the [[No Animal Sign]] about halfway through.
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Kutlass DKC2 yellow.png|[[Kutlass]] (yellow) (4)
Kutlass DKC2 yellow.png|[[Kutlass]] (yellow) (4)
Neek DKC2.png|[[Neek]] (6)
Neek DKC2.png|[[Neek]] (6)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2)|Spiny]] (4)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (4)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (4)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (4)
</gallery>
</gallery>

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