Editing Guard Hall

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{LM room infobox
{{roombox
|title=Guard Hall
|title=Guard Hall
|image=[[File:GuardHallLMDM.png|250px]]
|image=[[File:GuardHallLMDM.png|250px]]
|mansion=[[Gloomy Manor]]
|area=[[Gloomy Manor]]
}}
}}
The '''Guard Hall''' ('''Guarded Corridor''' in the British English version) is a room in the [[Gloomy Manor]] in ''[[Luigi's Mansion: Dark Moon]]''. This room can be accessed by going into the north door of the [[Entrance]]. In this hall, there are multiple suits of armor that wield their sword in front of [[Luigi]] if he tries to walk past. If Luigi is hit by these swords, he loses 20 HP. Luigi must instead run past the knights to avoid them or approach them until they swing their sword. In later missions, [[Mouse|mice]] will crawl around the room, getting in the way of Luigi's progress. This hall leads to the [[Foyer (Luigi's Mansion: Dark Moon)|Foyer]].


In mission A-3: [[Quiet Please]], all the suits of armor disappear by means of [[Spirit Ball]]s. Coming back to this mission and using the [[Dark-Light Device]] to reveal the statues makes 47 [[bill]]s appear, making a total of 235 G. During mission A-5: [[Sticky Situation (mission)|Sticky Situation]], the Guard Hall is one of the few rooms that is always covered in spider webs.
The '''Guard Hall''' ('''Guarded Corridor''' in PAL regions) is a room in the [[Gloomy Manor]] in ''[[Luigi's Mansion: Dark Moon]]''. This room can be accessed by going into the north door of the [[Entrance]]. In this hall, there are multiple suits of armor that wield their sword in front of [[Luigi]] if he tries to walk past. If Luigi is hit by these swords, he will take 20 HP of damage. Luigi must instead run past the knights to avoid them. In later missions, [[mouse|mice]] will crawl around the room, getting in the way of Luigi's progress. This hall leads to the [[Foyer (Luigi's Mansion: Dark Moon)|Foyer]].


==Names in other languages==
In mission A-3 [[Quiet Please]], all the suits of armor disappear by means of [[Spirit Ball]]s. Coming back to this mission and using the [[Dark Light]] to reveal the statues makes 47 [[Bill]]s come out, making a total of 235 G.
{{foreign names
|Jap={{ruby|鎧|よろい}}の{{ruby|間|ま}}
|JapR=Yoroi no Ma
|JapM=Armor Room
|Fre=Salle des gardes
|FreM=Guard Room
|Ger=Rittergalerie
|GerM=Knight Gallery
|PorE=Corredor das Armaduras
|PorEM=Hall of the Suits of Armor
|Ita=Corridoio araldico
|ItaM=Armorial Hallway
|SpaA=Pasillo de las armaduras
|SpaAM=Room of Armors
|SpaE=Pasillo feudal
|SpaEM=Feudal Hall
}}


{{BoxTop}}
{{LMDM}}
{{LMDM}}
[[Category:Luigi's Mansion: Dark Moon locations]]
 
[[it:Corridoio araldico]]
[[Category:Luigi's Mansion: Dark Moon]]
[[Category:Luigi's Mansion: Dark Moon Places]]
[[Category:Places]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: